| Commit message (Collapse) | Author | Age | Files | Lines |
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Remove the libass/ directory and use the newest standalone version of
the library instead.
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Patch by Adrian Stutz (adrian sttz ch).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28895 b3059339-0415-0410-9bf9-f77b7e298cf2
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avoid luminance build-up, which looks ugly.
The resulting, modified bitmaps are stored in separate bitmap cache.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28824 b3059339-0415-0410-9bf9-f77b7e298cf2
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The cache code did hash lookups by storing key values in struct fields
and then hashing and comparing the struct as a single memory block. In
at least one case such a struct contained uninitialized padding bytes
which prevented the complete memory area of the struct from matching
even though the fields did. As a result the code failed to find
existing objects in the cache and stored new versions of them, causing
gigabytes of memory use in some circumstances. Initializing the struct
memory to zero before writing the fields avoided such memory use in
tests but is not guaranteed to work if I interpret the C standard
correctly (the compiler is allowed to write garbage over padding bytes
when changing struct member values).
Change the code to use struct-specific hashing and comparison
functions that work field by field to guarantee correct behavior.
Create these by replacing the struct definition with a template that
lists the fields and can be used the generate each of struct
definition, hash function and compare function with some preprocessor
magic (otherwise every field would need to be listed separately in all
three).
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26791 b3059339-0415-0410-9bf9-f77b7e298cf2
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We already use LIBASS_ prefixes for the multiple inclusion guards.
Thus libass can be considered separate enough to warrant this.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26770 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@26755 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23232 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23229 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23043 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23038 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23037 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23036 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23035 b3059339-0415-0410-9bf9-f77b7e298cf2
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Reimplement both font cache and glyph cache on top of it.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@23034 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22310 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@22233 b3059339-0415-0410-9bf9-f77b7e298cf2
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in fontconfig initialization. This is required for some fontconfig-related
improvements.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21474 b3059339-0415-0410-9bf9-f77b7e298cf2
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glyphs in cache.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21364 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21338 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21333 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21295 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21293 b3059339-0415-0410-9bf9-f77b7e298cf2
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Use it to access the font face.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21283 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21282 b3059339-0415-0410-9bf9-f77b7e298cf2
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face_desc_t -> ass_font_desc_t
face_cache_item_t -> ass_font_t
*face* -> *font*
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21281 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21082 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@21042 b3059339-0415-0410-9bf9-f77b7e298cf2
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There are some fonts with both 'Unicode' and 'Microsoft/Unicode'
charmaps, and the second always seems to be the right choice.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20653 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20645 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@20014 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19971 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19854 b3059339-0415-0410-9bf9-f77b7e298cf2
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This is required for various bitmap modifications (like blur, outline and shadow).
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19852 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19551 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19545 b3059339-0415-0410-9bf9-f77b7e298cf2
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git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@18942 b3059339-0415-0410-9bf9-f77b7e298cf2
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