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* vd_lavc: add d3d11va hwdecKevin Mitchell2016-03-3013-4/+933
| | | | | | This commit adds the d3d11va-copy hwdec mode using the ffmpeg d3d11va api. Functions in common with dxva2 are handled in a separate decode/d3d.c file. A future commit will rewrite decode/dxva2.c to share this code.
* ta: add TA_FREEP macroKevin Mitchell2016-03-301-0/+2
| | | | | This sets the pointer to NULL after talloc_freeing it. This emulates the av_freep function for ta_talloc, but with a macro instead.
* player: hide cache in status line by default againwm42016-03-301-1/+1
| | | | | | Commit 57506b27 accidentally broke this. The status (including the usually always active demuxer cache) should be shown only if the stream cache is actually enabled.
* Revert "demux_mkv: don't trust DefaultDuration for audio"wm42016-03-301-3/+5
| | | | | | | | | | This reverts commit 503c6f7fd6c3c542667c93c75db260671c4ba982. There are situations where some decoders (MF apparently) always require a timestamp. Also, this makes bitrate estimation more granular than necessary. It seems it's better to try to detect fiels with broken default durations explicitly instead. Or maybe something should be added to smooth audio timestamps after filters.
* vo_opengl: draw transparency checkerboard after upscalingNiklas Haas2016-03-291-4/+10
| | | | | | | | | | | | | This also draws it after color management etc. In a nutshell, this change makes the transparency checkerboard independent of upscaling, panning, cropping etc. It will always be the same apparent size and position (relative to the window). It will also be independent of the video colorspace and such things. (Note: This might cause white imbalance issues if playing a file with a white point that does not match the display, in absolute colorimetric mode. But that's uncommon, especially in conjunction with transparent image files, so it's not a primary concern here)
* vo_opengl: always premultiply alphawm42016-03-294-5/+1
| | | | | | Until now, we've let the windowing backend decide. But since they usually require premultiplied alpha, and premultiplied alpha is easier to handle, hardcode it.
* vo_opengl: fix rotation directionwm42016-03-291-1/+1
| | | | | | The recent changes fixed rotation handling, but reversed the rotation direction. The direction is expected to be counter-clockwise, because demuxers export video rotation metadata as such.
* cache: fix incorrect EOF conditionwm42016-03-291-1/+2
| | | | | | Don't assume EOF if we didn't try to read anything in the first place. Fixes regressions in particular with low cache sizes, which triggered the other code paths more often.
* cache: use a single STREAM_CTRL for various cache infowm42016-03-297-95/+69
| | | | | | | | Instead of having a separate for each, which also requires separate additional caching in the demuxer. (The demuxer adds an indirection, since STREAM_CTRLs are not thread-safe.) Since this includes the cache speed, this should fix #3003.
* command: add video-stereo-mode propertywm42016-03-282-0/+4
| | | | | | Enables runtime change of the option. Fixes #2994.
* player: fix breakage when combining 3D and rotate auto-filterswm42016-03-281-9/+5
| | | | | | | | | | | This would get stuck in reconfiguring the filter chain forever, because params was mutated ("params.rotate = 0;"). This was used as input for vf_reconfig(), but the filter chain input must always be equivalent to the decoder output, or filter chain reconfiguration will be triggered. The line of code to reset the rotation is from a time when this used to work differently. Also remove the unnecessary try_filter() parameter.
* player: remove auto-inserted filters before adding them againwm42016-03-281-1/+11
| | | | | | | Makes certain cases of runtime changes actually work. Also change the label for the stereo3d filter and make it consistent with the rotate one.
* vo_opengl: slightly compress gl_set_debug_logger()wm42016-03-281-7/+2
| | | | No functional changes.
* vo_opengl: reduce temporary variables in gl_transform_trans()wm42016-03-281-5/+5
| | | | | Using a single gl_transform variable instead of many float ones makes it easier to see what it's doing. No functional change.
* vo_opengl: fix rotationwm42016-03-282-48/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | This has been completely broken since commit 93546f0c. But even before, rotation handling did not make too much sense. In particular, it rotated the contents of the cropped image, instead of adjusting the crop rectangle as well. The result was that things like panscan or zooming did not behave as expected with rotation applied. The same is true for vertical flipping. Flipping is triggered by negative image stride. OpenGL does not support flipping the image on upload, so it's done as part of the rendering. It can be triggered with --vf=flip, but other filters and even decoders could setup negative stride to flip the image. Fix these issues by applying transforms to texture coordinates properly, and by making rotation and flipping part of these transforms. This still doesn't work properly for separated scaling. The issue is that we'd have to adjust how the passes are done. For now, pick a very stupid solution by rotating the image to a FBO, and then scaling from that. This has the avantage that the scale logic doesn't have to be complicated for such a rare case. It could be improved later. Prescaling is apparently still broken. I don't know if chroma positioning works properly either. None of this should affect the case with no rotation.
* vo_opengl: fix row-major vs. column-major confusionwm42016-03-282-4/+7
| | | | | | | | | gl_transform_vec() assumed column-major, while everything else seemed to assumed row-major memory organization for gl_transform.m. Also, gl_transform_trans() seems to contain additional confusion. This didn't matter until now, as everything has been orthogonal, this the swapped matrix entries were always 0.
* vo_opengl: don't upload potentially uninitialized memory to GL bufferwm42016-03-281-1/+1
| | | | | | | | | If the texture count is lower than 4, entries in va.textcoord[] will remain uninitialized. While this is unlikely to be a problem (since these values are unused on the shader side too), it's not nice and might explain some things which have shown up in valgrind. Fix by always initializing the whole thing.
* vo_openg: fix debanding + rectangle-textureswm42016-03-271-1/+1
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* player: fix --stream-dump exit codewm42016-03-261-1/+1
| | | | | Inverted condition due to weird semantics after a refactor some time ago. Fixes #2848.
* input: do not force double-click emulation for artificial commandswm42016-03-261-1/+1
| | | | | | | | | E.g. "mouse 100 100 1 double" did not actually process the double-click, because double-click emulation is on by default. So the user would have to send two successive clicks instead. This is probably not expected, so disable this weird logic for artificial input. Fixes #2899.
* build: allow plain-gl build on OSXwm42016-03-261-3/+3
| | | | | | Still requires Cocoa for various things, but no vo_opengl. Untested. Fixes #2980 (probably).
* player: add wv to list of external audio file extensionsMartin Herkt2016-03-261-0/+1
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* TOOLS/zsh.pl: add .wv extension in zsh completionsMartin Herkt2016-03-261-1/+1
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* lua: don't require key for mp.add_key_binding()wm42016-03-262-4/+6
| | | | | Requested. The intention is that scripts can provide mappable actions for key bindings without setting a default key.
* Add a mediacodec decoder hwdec wrapperJan Ekström2016-03-255-0/+75
| | | | | Does the same thing as the rpi one - makes fallback possible by pretending that h264_mediacodec is a hwdec.
* vd_lavc: mediacodec also needs special timebase loveJan Ekström2016-03-251-1/+1
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* sub: force segment switch if video is already aheadwm42016-03-251-0/+8
| | | | | | | | | | | | In particular, this prevents subtitle packets from building up in the subtitle queue if e.g. --vo=null is used. In this situation, sub_get_bitmaps() is never called, and thus the segment never switched. This also seems to help with flickering at segment switch boundaries (if subs are supposed to be visible at the transition points). In theory, this could trigger a switch too early, but the way VO and subtitle renderer interact wrt. timing is a bit iffy anyway.
* demux_timeline: request subtitle prefetching on crossing segmentswm42016-03-251-1/+1
| | | | | | | | | | | SEEK_HR is interpreted by demux_mkv.c, and enables subtitle preroll by prefetching additional subtitle pakcets which might overlap with the seek destination. This should make the case work when segment boundaries fall into the middle of subtitle events. This still usually leaves a flicker of at least 1 frame on start, because dec_sub.c does not ensure that enough subtitles are read before rendering after a segment switch. (Probably a WONTFIX.)
* ipc-win: restrict read access to the IPC pipeJames Ross-Gowan2016-03-251-2/+96
| | | | | | | | | | | | | | | The default security descriptor for named pipes in Windows allows the pipe to be opened for read access by the Everyone group and Anonymous account, as well as low-integrity processes (like web browser renderer processes.) This does not allow commands to be ran, but it does allow events to be received. I don't think any sensitive data is exposed by events, but that may not always be the case and Lua plugins might change this, since they can broadcast their own events with script-message. To be safe, this commit sets a custom security descriptor on the named pipe which only allows access from processes running under the same user account with an integrity level greater than or equal to the one used by mpv.
* vo_opengl: minor coding style adjustmentwm42016-03-241-3/+4
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* vo_opengl: utils: some more minor shader string building optimizationwm42016-03-241-23/+35
| | | | | | | | | | | | Instead of reallocating almost all of the shader string several times per pass, build it into a fixed buffer that will be reallocated as needed. While this still uses a linear search and full comparison of the shader text, this will compare the shader's string length first before doing a full comparison as a nice side effect. (That's also why the fragment shader is compared first - it's more likely to be different for different cache entries than the vertex shader stub.)
* DOCS/interface-changes: mention --input-ipc-server changewm42016-03-241-0/+2
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* ad_lavc, vd_lavc: support new Libav decoding APIwm42016-03-243-3/+38
| | | | For now only found in Libav.
* ad_lavc: add codec_timebase hack toowm42016-03-241-2/+5
| | | | | vd_lavc.c had this, and soon I'll need it in ad_lavc.c too. For now it's unused.
* vd_lavc: slightly improve codec_timebase hackwm42016-03-241-4/+3
| | | | | | The mp_set_av_packet()/mp_pts_from_av() functions check whether the timebase is set at all (i.e. AVRational.num!=0), so there's no need to fiddle with pointers.
* vo_opengl: utils: slightly optimize shader string buildingwm42016-03-231-22/+21
| | | | | Use bstr as appending buffer, which should avoid frequent reallocation and copying. The previous commit should help with this a little.
* bstr: avoid redundant vsnprintf callswm42016-03-231-3/+9
| | | | | | | | | | | | | | | | | Until now, bstr_xappend_vasprintf() called vsnprintf() always twice: once to determine how much output the call would produce, and a second time to actually output the data to the (possibly resized) target memory. Change this so that it tries to output to the already allocated memory first, and repeat the call only if allocation is required. This is especially helpful, as bstr_xappend_vasprintf() is designed to avoid reallocation when building strings. Usually, the second vsnprintf() will happen only at the beginning, when the buffer hasn't been extended to his largest needed size yet. Not sure if there is a need to optimize this; but see the next commit.
* vo_opengl_cb: fix NULL derefwm42016-03-231-1/+2
| | | | | Broken in commit d6c99c85. vo_opengl_cb.c adds the corner case that p->osd can be NULL. This make opengl-cb always crash.
* man: ipc: update for named pipe IPC on WindowsJames Ross-Gowan2016-03-232-11/+42
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* ipc: rename --input-unix-socket to --input-ipc-serverJames Ross-Gowan2016-03-231-1/+2
| | | | | | | | | | | JSON IPC works on Windows now, and although the transports for each plaform have similar characteristics, they unfortunately have different names (Unix domain sockets on Linux/Unix vs. named pipes on Windows.) Hopefully this change better reflects the purpose of the option too, since with --input-ipc-server, mpv acts as an IPC server that can service many simultaneous clients (as opposed to --input-file, which can only do one-to-one IPC.)
* ipc: add Windows implementation with named pipesJames Ross-Gowan2016-03-236-430/+881
| | | | | | | | | | | | | | | This implements the JSON IPC protocol with named pipes, which are probably the closest Windows equivalent to Unix domain sockets in terms of functionality. Like with Unix sockets, this will allow mpv to listen for IPC connections and handle multiple IPC clients at once. A few cross platform libraries and frameworks (Qt, node.js) use named pipes for IPC on Windows and Unix sockets on Linux and Unix, so hopefully this will ease the creation of portable JSON IPC clients. Unlike the Unix implementation, this doesn't share code with --input-file, meaning --input-file on Windows won't understand JSON commands (yet.) Sharing code and removing the separate implementation in pipe-win32.c is definitely a possible future improvement.
* command: change "cache-speed" OSD formattingwm42016-03-222-6/+11
| | | | | Also change the property to an int, since using double is questionable and pointless.
* vo_opengl: fix blend-subtitles=video in some caseswm42016-03-221-0/+1
| | | | | | | | | Shader miscompilation and bad output. Regression probably since commit 93546f0c (or one of the following ones). Fixes #2982.
* qthelper: fix potential NULL deref in error pathwm42016-03-221-2/+2
| | | | Found by clang-tidy.
* vo_opengl, osd: allow osc.lua to react faster on resizeswm42016-03-215-16/+55
| | | | | | | | | Glitches when resizing are still possible, but are reduced. Other VOs could support this too, but don't need to do so. (Totally avoiding glitches would be much more effort, and probably not worth the trouble. How about you just watch the video the player is playing, instead of spending your time resizing the window.)
* command: add cache-speed propertywm42016-03-205-15/+71
| | | | | | | Should reflect I/O speed. This could go into the terminal status line. But I'm not sure how to put it there, since it already uses too much space, so it's not there yet.
* playlist: improve shuffle algorithmNiklas Haas2016-03-201-5/+3
| | | | | | | | | | | The old algorithm produced results which were not uniformly distributed, i.e. some particular shuffles were preferred over others. The new algorithm is an implementation of the Fisher-Yates shuffle which is guaranteed to shuffle uniformly given a sufficiently uniform rand() and ignoring potential floating-point errors. Signed-off-by: wm4 <wm4@nowhere>
* vo_opengl: GLX: try to create 3.3 core profile contextwm42016-03-193-6/+26
| | | | | | | | | | | | | | | | Until now, we have tried to create a GL 3.0 context. The main reason for this is that many Mesa-based drivers did not support anything better. But some drivers (Mesa AMD) will not report a higher OpenGL version, because their compatibility mode is restricted. While later GL features are reported as extensions just fine, there doesn't seem to be a way to determine or enable higher GLSL versions. Add some more shitty hacks to try to deal with this messed up situation, and try to probe each interesting GL version separately (starting with 3.3, then 3.2 etc.). Other backends might suffer from similar problems, but these will have to deal with it on their own. Probably fixes #2938, or maybe not.
* man: lua: fix typo in script-binding example.torque2016-03-191-1/+1
| | | | This line was added in ae5df9be98e4193342321f30285655fcf88e7e63, and it appears to have been a typo.
* Revert "wayland: set fs mode on every configure"Emmanuel Gil Peyrot2016-03-191-6/+5
| | | | | | | | | Prevents an infinite loop of configure event and set_fullscreen request on Weston and other compositors respecting the protocol. Fixes #2817 This reverts commit eb6b2b6e50e6e3d3db41190ad818d8b966750734.
* csputils: add DCI-P3 colorspaceNiklas Haas2016-03-193-0/+12
| | | | | | This colorspace has been historically used as a calibration target for most digital projectors and sees some involvement in the UltraHD standards, so it's a useful addition to mpv.
* DOCS/compile-windows.md: use CC=gcc.exe for msys2 compileKevin Mitchell2016-03-181-2/+2
| | | | | The .exe extension *is* required. It only kind of worked without it due to the --check-c-compiler flag.
* DOCS/compile-windows.md: update dependencies for msys2 buildKevin Mitchell2016-03-181-1/+1
| | | | | Apparently, you're not supposed to use msys2 pkg-config for mingw stuff. Also, in msys2, python *is* python3.
* TOOLS/lua/README: link to list of user scripts on wikiwm42016-03-181-1/+7
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* lua: don't suspend core by default during script executionwm42016-03-183-8/+3
| | | | | | | | | This changes behavior somewhat. The old behavior can be restored by running "mp.use_suspend=true". It was originally introduced for the OSC, but I can't reproduce whatever misbehavior I was seeing. (See mp.suspend()/resume() for explanations what the suspend mechanism does.)
* vd_lavc: don't get into an endless loop if decoding failswm42016-03-181-0/+2
| | | | Regression since commit 6640b22a.
* demux_timeline: skip decoder reinit when seeking to same segmentwm42016-03-171-5/+3
| | | | | "Normal" seeks, which don't actually switch the segment, do not need to reinit the decoders.
* vo_opengl: dxva2egl: ignore alpha component in the mapped videowm42016-03-171-3/+1
| | | | | | | | | | | converted_imgfmt will be used by the renderer logic to build an appropriate shader chain. It doesn't influence the format of any textures. Thus it doesn't matter whether the hw video surface is mapped as RGB or RGBA. What matters is if the video actually contains alpha or not. Since virtually all hardware decoder do not support alpha in any way, this can be hardcoded as "no alpha". This avoids unnecessary GPU work.
* vo_opengl: fix operation without GL_ARB_texture_rgwm42016-03-171-4/+11
| | | | | | | | This also gets rid of the kind of hard to read texture swizzle setup and turns it into something dumber. Assumes that we don't create any FBOs with 2 channel formats. (Only the video source textures are handled by this commit.)
* ao_lavc: use new af_select_best_samplerate functionKevin Mitchell2016-03-171-0/+5
| | | | | | | | This is particularly useful for opus which allows only a fairly restrictive set of samplerates. If the codec doesn't provide a list of samplerates, just continue to try the requsted one and hope for the best. fixes #2957
* ao_wasapi: use new af_select_best_samplerate functionKevin Mitchell2016-03-171-11/+3
| | | | It duplicates the logic that was previously used here.
* audio: add af_select_best_samplerate functionKevin Mitchell2016-03-172-0/+32
| | | | | | This function chooses the best match to a given samplerate from a provided list. This can be used, for example, by the ao to decide what samplerate to use for output.
* dxva2: prevent outputting native surfaces with HWDEC_DXVA2_COPY (again)wm42016-03-171-1/+2
| | | | Not quite sure when/why exactly this was broken.
* vo_opengl: fix sharpen filterwm42016-03-163-4/+5
| | | | | | Regression since commit 93546f0c. Fixes #2956.
* DOCS/compile-windows.md: update MSYS2 instructionsKevin Mitchell2016-03-161-12/+37
| | | | | | | | * Use the update-core command * Add --check-c-compiler=gcc to be safe * Add warning about potential pitfalls of adding C:\msys2\mingw64\bin to %PATH% * Recommend winpty * Add note about ANGLE
* osd: fix build with --disable-libasswm42016-03-161-1/+1