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authorwm4 <wm4@nowhere>2016-03-24 21:23:22 +0100
committerwm4 <wm4@nowhere>2016-03-24 21:23:22 +0100
commita76f3e8e468b6962e57fd7dd4c5f487301ea001b (patch)
tree5d52397e6a422784cd8fd8f99b1bcd929e336f5c
parentda015d9d0078b3fb803d3eb0a5f879e4f6e86c36 (diff)
downloadmpv-a76f3e8e468b6962e57fd7dd4c5f487301ea001b.tar.bz2
mpv-a76f3e8e468b6962e57fd7dd4c5f487301ea001b.tar.xz
vo_opengl: minor coding style adjustment
-rw-r--r--video/out/opengl/utils.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c
index d40ace347e..98ba098328 100644
--- a/video/out/opengl/utils.c
+++ b/video/out/opengl/utils.c
@@ -991,10 +991,11 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc)
ADD_BSTR(frag, *frag_vaos);
for (int n = 0; n < sc->num_uniforms; n++) {
struct sc_uniform *u = &sc->uniforms[n];
- if (u->type == UT_buffer)
+ if (u->type == UT_buffer) {
ADD(frag, "uniform %s { %s };\n", u->name, u->v.buffer.text);
- else
+ } else {
ADD(frag, "uniform %s %s;\n", u->glsl_type, u->name);
+ }
}
// Additional helpers.
@@ -1040,7 +1041,7 @@ void gl_sc_gen_shader_and_reset(struct gl_shader_cache *sc)
entry->gl_shader = create_program(sc, vert->start, frag->start);
for (int n = 0; n < sc->num_uniforms; n++) {
entry->uniform_locs[n] = gl->GetUniformLocation(entry->gl_shader,
- sc->uniforms[n].name);
+ sc->uniforms[n].name);
}
}