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-rw-r--r--video/out/vo.c56
-rw-r--r--video/out/vo.h26
-rw-r--r--video/out/vo_opengl.c4
-rw-r--r--video/out/vo_opengl_cb.c2
-rw-r--r--video/out/vo_vdpau.c2
5 files changed, 80 insertions, 10 deletions
diff --git a/video/out/vo.c b/video/out/vo.c
index 954a9a4c67..68af6a38c8 100644
--- a/video/out/vo.c
+++ b/video/out/vo.c
@@ -146,6 +146,9 @@ struct vo_internal {
bool rendering; // true if an image is being rendered
struct mp_image *frame_queued; // the image that should be rendered
+ struct mp_image *future_frames[VO_MAX_FUTURE_FRAMES];
+ int num_future_frames;
+ int req_future_frames; // VO's requested value of num_future_frames
int64_t frame_pts; // realtime of intended display
int64_t frame_duration; // realtime frame duration (for framedrop)
@@ -410,6 +413,23 @@ int vo_control(struct vo *vo, uint32_t request, void *data)
}
// must be called locked
+// transfers ownership of frames[] items to the VO
+static void set_future_frames(struct vo *vo, struct mp_image **frames)
+{
+ struct vo_internal *in = vo->in;
+ for (int n = 0; n < in->num_future_frames; n++)
+ talloc_free(in->future_frames[n]);
+ in->num_future_frames = 0;
+ for (int n = 0; frames && frames[n]; n++) {
+ if (n < in->req_future_frames) {
+ in->future_frames[in->num_future_frames++] = frames[n];
+ } else {
+ talloc_free(frames[n]);
+ }
+ }
+}
+
+// must be called locked
static void forget_frames(struct vo *vo)
{
struct vo_internal *in = vo->in;
@@ -417,6 +437,7 @@ static void forget_frames(struct vo *vo)
in->hasframe_rendered = false;
in->drop_count = 0;
mp_image_unrefp(&in->frame_queued);
+ set_future_frames(vo, NULL);
// don't unref current_frame; we always want to be able to redraw it
}
@@ -530,18 +551,22 @@ bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts)
// Direct the VO thread to put the currently queued image on the screen.
// vo_is_ready_for_frame() must have returned true before this call.
-// Ownership of the image is handed to the vo.
-void vo_queue_frame(struct vo *vo, struct mp_image *image,
+// images[0] is the frame to draw, images[n+1] are future frames (NULL
+// terminated). Ownership of all the images is handed to the vo.
+void vo_queue_frame(struct vo *vo, struct mp_image **images,
int64_t pts_us, int64_t duration)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
+ struct mp_image *image = images[0];
+ assert(image);
assert(vo->config_ok && !in->frame_queued);
in->hasframe = true;
in->frame_queued = image;
in->frame_pts = pts_us;
in->frame_duration = duration;
in->wakeup_pts = in->vsync_timed ? 0 : in->frame_pts + MPMAX(duration, 0);
+ set_future_frames(vo, images + 1);
wakeup_locked(vo);
pthread_mutex_unlock(&in->lock);
}
@@ -674,6 +699,13 @@ static bool render_frame(struct vo *vo)
} else {
in->rendering = true;
in->hasframe_rendered = true;
+ int num_future_frames = in->num_future_frames;
+ in->num_future_frames = 0;
+ struct mp_image *future_frames[VO_MAX_FUTURE_FRAMES];
+ for (int n = 0; n < num_future_frames; n++) {
+ future_frames[n] = in->future_frames[n];
+ in->future_frames[n] = NULL;
+ }
pthread_mutex_unlock(&in->lock);
mp_input_wakeup(vo->input_ctx); // core can queue new video now
@@ -684,6 +716,9 @@ static bool render_frame(struct vo *vo)
.pts = pts,
.next_vsync = next_vsync,
.prev_vsync = prev_vsync,
+ .frame = img,
+ .num_future_frames = num_future_frames,
+ .future_frames = future_frames,
};
vo->driver->draw_image_timed(vo, img, &t);
} else {
@@ -714,6 +749,8 @@ static bool render_frame(struct vo *vo)
pthread_mutex_lock(&in->lock);
in->dropped_frame = drop;
in->rendering = false;
+ for (int n = 0; n < num_future_frames; n++)
+ talloc_free(future_frames[n]);
}
if (in->dropped_frame) {
@@ -947,14 +984,27 @@ const char *vo_get_window_title(struct vo *vo)
// flip_page[_timed] will be called offset_us microseconds too early.
// (For vo_vdpau, which does its own timing.)
// Setting vsync_timed to true redraws as fast as possible.
+// num_future_frames set the requested number of future frames in
+// struct frame_timing.
// (For vo_opengl smoothmotion.)
-void vo_set_flip_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed)
+void vo_set_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed,
+ int num_future_frames)
{
struct vo_internal *in = vo->in;
pthread_mutex_lock(&in->lock);
in->flip_queue_offset = offset_us;
in->vsync_timed = vsync_timed;
+ in->req_future_frames = MPMIN(num_future_frames, VO_MAX_FUTURE_FRAMES);
+ pthread_mutex_unlock(&in->lock);
+}
+
+int vo_get_num_future_frames(struct vo *vo)
+{
+ struct vo_internal *in = vo->in;
+ pthread_mutex_lock(&in->lock);
+ int res = in->req_future_frames;
pthread_mutex_unlock(&in->lock);
+ return res;
}
// to be called from the VO thread only
diff --git a/video/out/vo.h b/video/out/vo.h
index 167c08a69c..51c7816920 100644
--- a/video/out/vo.h
+++ b/video/out/vo.h
@@ -140,6 +140,8 @@ struct voctrl_get_equalizer_args {
// VO does framedrop itself (vo_vdpau). Untimed/encoding VOs never drop.
#define VO_CAP_FRAMEDROP 2
+#define VO_MAX_FUTURE_FRAMES 10
+
struct vo;
struct osd_state;
struct mp_image;
@@ -153,9 +155,26 @@ struct vo_extra {
};
struct frame_timing {
+ // If > 0, realtime when frame should be shown, in mp_time_us() units.
int64_t pts;
+ // Realtime of estimated previous and next vsync events.
int64_t next_vsync;
int64_t prev_vsync;
+ // The current frame to be drawn. NULL means redraw previous frame
+ // (e.g. repeated frames).
+ // (Equivalent to the mp_image parameter of draw_image_timed, until the
+ // parameter is removed.)
+ struct mp_image *frame;
+ // List of future images, starting with the next one. This does not
+ // care about repeated frames - it simply contains the next real frames.
+ // vo_set_queue_params() sets how many frames this should include, though
+ // the actual number can be lower.
+ // future_frames[0] is the next frame.
+ // Note that this has frames only when a new real frame is pushed. Redraw
+ // calls or repeated frames do not include this.
+ // Ownership of the frames belongs to the caller.
+ int num_future_frames;
+ struct mp_image **future_frames;
};
struct vo_driver {
@@ -302,7 +321,7 @@ int vo_reconfig(struct vo *vo, struct mp_image_params *p, int flags);
int vo_control(struct vo *vo, uint32_t request, void *data);
bool vo_is_ready_for_frame(struct vo *vo, int64_t next_pts);
-void vo_queue_frame(struct vo *vo, struct mp_image *image,
+void vo_queue_frame(struct vo *vo, struct mp_image **images,
int64_t pts_us, int64_t duration);
void vo_wait_frame(struct vo *vo);
bool vo_still_displaying(struct vo *vo);
@@ -318,8 +337,9 @@ void vo_query_formats(struct vo *vo, uint8_t *list);
void vo_event(struct vo *vo, int event);
int vo_query_and_reset_events(struct vo *vo, int events);
struct mp_image *vo_get_current_frame(struct vo *vo);
-
-void vo_set_flip_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed);
+void vo_set_queue_params(struct vo *vo, int64_t offset_us, bool vsync_timed,
+ int num_future_frames);
+int vo_get_num_future_frames(struct vo *vo);
int64_t vo_get_vsync_interval(struct vo *vo);
double vo_get_display_fps(struct vo *vo);
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index 5b08c21768..981e73ffcb 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -304,7 +304,7 @@ static bool reparse_cmdline(struct gl_priv *p, char *args)
if (r >= 0) {
int queue = 0;
gl_video_set_options(p->renderer, opts->renderer_opts, &queue);
- vo_set_flip_queue_params(p->vo, queue, opts->renderer_opts->interpolation);
+ vo_set_queue_params(p->vo, queue, opts->renderer_opts->interpolation, 1);
p->vo->want_redraw = true;
}
@@ -443,7 +443,7 @@ static int preinit(struct vo *vo)
p->glctx->depth_b);
int queue = 0;
gl_video_set_options(p->renderer, p->renderer_opts, &queue);
- vo_set_flip_queue_params(p->vo, queue, p->renderer_opts->interpolation);
+ vo_set_queue_params(p->vo, queue, p->renderer_opts->interpolation, 0);
p->cms = gl_lcms_init(p, vo->log, vo->global);
if (!p->cms)
diff --git a/video/out/vo_opengl_cb.c b/video/out/vo_opengl_cb.c
index b3dc5ca84f..efc2991ba7 100644
--- a/video/out/vo_opengl_cb.c
+++ b/video/out/vo_opengl_cb.c
@@ -335,7 +335,7 @@ int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
ctx->vsync_timed = opts->renderer_opts->interpolation;
if (ctx->vsync_timed)
queue += 0.050 * 1e6; // disable video timing
- vo_set_flip_queue_params(vo, queue, false);
+ vo_set_queue_params(vo, queue, false, 0);
ctx->gl->debug_context = opts->use_gl_debug;
gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
frame_queue_shrink(ctx, opts->frame_queue_size);
diff --git a/video/out/vo_vdpau.c b/video/out/vo_vdpau.c
index 26ff5454dc..f326a62262 100644
--- a/video/out/vo_vdpau.c
+++ b/video/out/vo_vdpau.c
@@ -249,7 +249,7 @@ static void resize(struct vo *vo)
vc->flip_offset_us = vo->opts->fullscreen ?
1000LL * vc->flip_offset_fs :
1000LL * vc->flip_offset_window;
- vo_set_flip_queue_params(vo, vc->flip_offset_us, false);
+ vo_set_queue_params(vo, vc->flip_offset_us, false, 0);
if (vc->output_surface_w < vo->dwidth || vc->output_surface_h < vo->dheight) {
vc->output_surface_w = s_size(max_w, vc->output_surface_w, vo->dwidth);