summaryrefslogtreecommitdiffstats
path: root/video/out/win_state.c
diff options
context:
space:
mode:
Diffstat (limited to 'video/out/win_state.c')
-rw-r--r--video/out/win_state.c123
1 files changed, 123 insertions, 0 deletions
diff --git a/video/out/win_state.c b/video/out/win_state.c
new file mode 100644
index 0000000000..7b9f0c7bcd
--- /dev/null
+++ b/video/out/win_state.c
@@ -0,0 +1,123 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "win_state.h"
+#include "vo.h"
+
+#include "video/mp_image.h"
+
+static void calc_monitor_aspect(struct mp_vo_opts *opts, int scr_w, int scr_h,
+ double *pixelaspect, int *w, int *h)
+{
+ *pixelaspect = 1.0 / opts->monitor_pixel_aspect;
+
+ if (scr_w > 0 && scr_h > 0 && opts->force_monitor_aspect)
+ *pixelaspect = opts->force_monitor_aspect * scr_h / scr_w;
+
+ if (*pixelaspect < 1) {
+ *h /= *pixelaspect;
+ } else {
+ *w *= *pixelaspect;
+ }
+}
+
+// Fit *w/*h into the size specified by geo.
+static void apply_autofit(int *w, int *h, int scr_w, int scr_h,
+ struct m_geometry *geo, bool allow_upscale)
+{
+ if (!geo->wh_valid)
+ return;
+
+ int dummy;
+ int n_w = *w, n_h = *h;
+ m_geometry_apply(&dummy, &dummy, &n_w, &n_h, scr_w, scr_h, geo);
+
+ if (!allow_upscale && *w <= n_w && *h <= n_h)
+ return;
+
+ // If aspect mismatches, always make the window smaller than the fit box
+ double asp = (double)*w / *h;
+ double n_asp = (double)n_w / n_h;
+ if (n_asp <= asp) {
+ *w = n_w;
+ *h = n_w / asp;
+ } else {
+ *w = n_h * asp;
+ *h = n_h;
+ }
+}
+
+// Compute the "suggested" window size and position and return it in *out_geo.
+// screen is the bounding box of the current screen within the virtual desktop.
+// Does not change *vo.
+// Use vo_apply_window_geometry() to copy the result into the vo.
+// NOTE: currently, all windowing backends do their own handling of window
+// geometry additional to this code. This is to deal with initial window
+// placement, fullscreen handling, avoiding resize on reconfig() with no
+// size change, multi-monitor stuff, and possibly more.
+void vo_calc_window_geometry(struct vo *vo, const struct mp_rect *screen,
+ struct vo_win_geometry *out_geo)
+{
+ struct mp_vo_opts *opts = vo->opts;
+
+ *out_geo = (struct vo_win_geometry){0};
+
+ // The case of calling this function even though no video was configured
+ // yet (i.e. vo->params==NULL) happens when vo_opengl creates a hidden
+ // window in order to create an OpenGL context.
+ struct mp_image_params params = { .d_w = 320, .d_h = 200 };
+ if (vo->params)
+ params = *vo->params;
+
+ int d_w = params.d_w;
+ int d_h = params.d_h;
+ if ((vo->driver->caps & VO_CAP_ROTATE90) && params.rotate % 180 == 90)
+ MPSWAP(int, d_w, d_h);
+
+ int scr_w = screen->x1 - screen->x0;
+ int scr_h = screen->y1 - screen->y0;
+
+ MP_DBG(vo, "screen size: %dx%d\n", scr_w, scr_h);
+
+ calc_monitor_aspect(opts, scr_w, scr_h, &out_geo->monitor_par, &d_w, &d_h);
+
+ apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit, true);
+ apply_autofit(&d_w, &d_h, scr_w, scr_h, &opts->autofit_larger, false);
+
+ out_geo->win.x0 = (int)(scr_w - d_w) / 2;
+ out_geo->win.y0 = (int)(scr_h - d_h) / 2;
+ m_geometry_apply(&out_geo->win.x0, &out_geo->win.y0, &d_w, &d_h,
+ scr_w, scr_h, &opts->geometry);
+
+ out_geo->win.x0 += screen->x0;
+ out_geo->win.y0 += screen->y0;
+ out_geo->win.x1 = out_geo->win.x0 + d_w;
+ out_geo->win.y1 = out_geo->win.y0 + d_h;
+
+ if (opts->geometry.xy_valid || opts->force_window_position)
+ out_geo->flags |= VO_WIN_FORCE_POS;
+}
+
+// Copy the parameters in *geo to the vo fields.
+// (Doesn't do anything else - windowing backends should trigger VO_EVENT_RESIZE
+// to ensure that the VO reinitializes rendering properly.)
+void vo_apply_window_geometry(struct vo *vo, const struct vo_win_geometry *geo)
+{
+ vo->dwidth = geo->win.x1 - geo->win.x0;
+ vo->dheight = geo->win.y1 - geo->win.y0;
+ vo->monitor_par = geo->monitor_par;
+}