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Diffstat (limited to 'video/out/opengl/video_shaders.c')
-rw-r--r--video/out/opengl/video_shaders.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/video/out/opengl/video_shaders.c b/video/out/opengl/video_shaders.c
index bafdd49443..f7ca277031 100644
--- a/video/out/opengl/video_shaders.c
+++ b/video/out/opengl/video_shaders.c
@@ -73,7 +73,7 @@ void pass_sample_separated_gen(struct gl_shader_cache *sc, struct scaler *scaler
int N = scaler->kernel->size;
bool use_ar = scaler->conf.antiring > 0;
bool planar = d_x == 0 && d_y == 0;
- GLSL(vec4 color = vec4(0.0);)
+ GLSL(color = vec4(0.0);)
GLSLF("{\n");
if (!planar) {
GLSLF("vec2 dir = vec2(%d.0, %d.0);\n", d_x, d_y);
@@ -111,7 +111,7 @@ void pass_sample_polar(struct gl_shader_cache *sc, struct scaler *scaler)
double radius = scaler->kernel->f.radius;
int bound = (int)ceil(radius);
bool use_ar = scaler->conf.antiring > 0;
- GLSL(vec4 color = vec4(0.0);)
+ GLSL(color = vec4(0.0);)
GLSLF("{\n");
GLSL(vec2 fcoord = fract(pos * size - vec2(0.5));)
GLSL(vec2 base = pos - fcoord * pt;)
@@ -182,7 +182,6 @@ static void bicubic_calcweights(struct gl_shader_cache *sc, const char *t, const
void pass_sample_bicubic_fast(struct gl_shader_cache *sc)
{
- GLSL(vec4 color;)
GLSLF("{\n");
GLSL(vec2 fcoord = fract(pos * size + vec2(0.5, 0.5));)
bicubic_calcweights(sc, "parmx", "fcoord.x");
@@ -206,7 +205,6 @@ void pass_sample_bicubic_fast(struct gl_shader_cache *sc)
void pass_sample_oversample(struct gl_shader_cache *sc, struct scaler *scaler,
int w, int h)
{
- GLSL(vec4 color;)
GLSLF("{\n");
GLSL(vec2 pos = pos + vec2(0.5) * pt;) // round to nearest
GLSL(vec2 fcoord = fract(pos * size - vec2(0.5));)
@@ -355,6 +353,7 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
{
// Set up common variables and initialize the PRNG
GLSLF("// debanding (tex %d)\n", tex_num);
+ GLSLF("{\n");
sampler_prelude(sc, tex_num);
prng_init(sc, lfg);
@@ -382,7 +381,7 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
GLSLH(})
// Sample the source pixel
- GLSLF("vec4 color = %f * texture(tex, pos);\n", tex_mul);
+ GLSLF("color = %f * texture(tex, pos);\n", tex_mul);
GLSLF("vec4 avg, diff;\n");
for (int i = 1; i <= opts->iterations; i++) {
// Sample the average pixel and use it instead of the original if
@@ -399,6 +398,7 @@ void pass_sample_deband(struct gl_shader_cache *sc, struct deband_opts *opts,
GLSL(noise.y = rand(h); h = permute(h);)
GLSL(noise.z = rand(h); h = permute(h);)
GLSLF("color.xyz += %f * (noise - vec3(0.5));\n", opts->grain/8192.0);
+ GLSLF("}\n");
}
void pass_sample_unsharp(struct gl_shader_cache *sc, float param)
@@ -406,7 +406,6 @@ void pass_sample_unsharp(struct gl_shader_cache *sc, float param)
GLSLF("// unsharp\n");
sampler_prelude(sc, 0);
- GLSL(vec4 color;)
GLSLF("{\n");
GLSL(vec2 st1 = pt * 1.2;)
GLSL(vec4 p = texture(tex, pos);)