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Diffstat (limited to 'video/out/opengl/superxbr.c')
-rw-r--r--video/out/opengl/superxbr.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/video/out/opengl/superxbr.c b/video/out/opengl/superxbr.c
index a88c058a38..c5b40fe36f 100644
--- a/video/out/opengl/superxbr.c
+++ b/video/out/opengl/superxbr.c
@@ -77,7 +77,7 @@ const struct m_sub_options superxbr_conf = {
*/
void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
- int step, const struct superxbr_opts *conf,
+ int step, float tex_mul, const struct superxbr_opts *conf,
struct gl_transform *transform)
{
assert(0 <= step && step < 2);
@@ -99,7 +99,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
GLSLHF("#define weight1 (%f*1.29633/10.0)\n", conf->sharpness);
GLSLHF("#define weight2 (%f*1.75068/10.0/2.0)\n", conf->sharpness);
- GLSLH(#define Get(x, y) (texture(tex, pos + (vec2(x, y) - vec2(0.25, 0.25)) / tex_size)[plane]))
+ GLSLH(#define Get(x, y) (texture(tex, pos + (vec2(x, y) - vec2(0.25, 0.25)) / tex_size)[plane] * tex_mul))
} else {
*transform = (struct gl_transform){{{1.0,0.0}, {0.0,1.0}}, {0.0,0.0}};
@@ -113,7 +113,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
GLSLHF("#define weight1 (%f*1.75068/10.0)\n", conf->sharpness);
GLSLHF("#define weight2 (%f*1.29633/10.0/2.0)\n", conf->sharpness);
- GLSLH(#define Get(x, y) (texture(tex, pos + (vec2((x) + (y) - 1, (y) - (x))) / tex_size)[plane]))
+ GLSLH(#define Get(x, y) (texture(tex, pos + (vec2((x) + (y) - 1, (y) - (x))) / tex_size)[plane] * tex_mul))
}
GLSLH(float df(float A, float B)
{
@@ -140,7 +140,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
wp3*(df(i1,e2)+df(i3,e4)+df(e1,i2)+df(e3,i4)));
})
- GLSLHF("float superxbr(sampler2D tex, vec2 pos, vec2 tex_size, int plane) {\n");
+ GLSLHF("float superxbr(sampler2D tex, vec2 pos, vec2 tex_size, int plane, float tex_mul) {\n");
if (step == 0) {
GLSLH(vec2 dir = fract(pos * tex_size) - 0.5;)
@@ -152,11 +152,11 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
return 0.0;)
GLSLH(if (dir.x < 0 || dir.y < 0 || dist.x < 1 || dist.y < 1)
- return texture(tex, pos - dir / tex_size)[plane];)
+ return texture(tex, pos - dir / tex_size)[plane] * tex_mul;)
} else {
GLSLH(vec2 dir = fract(pos * tex_size / 2) - 0.5;)
GLSLH(if (dir.x * dir.y > 0)
- return texture(tex, pos)[plane];)
+ return texture(tex, pos)[plane] * tex_mul;)
}
GLSLH(float P0 = Get(-1,-1);
@@ -228,7 +228,7 @@ void pass_superxbr(struct gl_shader_cache *sc, int planes, int tex_num,
GLSL(vec4 color = vec4(1.0);)
for (int i = 0; i < planes; i++) {
- GLSLF("color[%d] = superxbr(texture%d, texcoord%d, texture_size%d, %d);\n",
- i, tex_num, tex_num, tex_num, i);
+ GLSLF("color[%d] = superxbr(texture%d, texcoord%d, texture_size%d, %d, %f);\n",
+ i, tex_num, tex_num, tex_num, i, tex_mul);
}
}