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-rw-r--r--video/out/opengl/ra_gl.c290
1 files changed, 290 insertions, 0 deletions
diff --git a/video/out/opengl/ra_gl.c b/video/out/opengl/ra_gl.c
new file mode 100644
index 0000000000..bf926a197e
--- /dev/null
+++ b/video/out/opengl/ra_gl.c
@@ -0,0 +1,290 @@
+#include "formats.h"
+
+#include "ra_gl.h"
+
+static struct ra_fns ra_fns_gl;
+
+int ra_init_gl(struct ra *ra, GL *gl)
+{
+ if (gl->version < 210 && gl->es < 200) {
+ MP_ERR(ra, "At least OpenGL 2.1 or OpenGL ES 2.0 required.\n");
+ return -1;
+ }
+
+ struct ra_gl *p = ra->priv = talloc_zero(NULL, struct ra_gl);
+ p->gl = gl;
+
+ ra->fns = &ra_fns_gl;
+ ra->caps = 0;
+ if (gl->mpgl_caps & MPGL_CAP_1D_TEX)
+ ra->caps |= RA_CAP_TEX_1D;
+ if (gl->mpgl_caps & MPGL_CAP_3D_TEX)
+ ra->caps |= RA_CAP_TEX_3D;
+
+ int gl_fmt_features = gl_format_feature_flags(gl);
+ int depth16 = gl_determine_16bit_tex_depth(gl);
+
+ for (int n = 0; gl_formats[n].internal_format; n++) {
+ const struct gl_format *gl_fmt = &gl_formats[n];
+
+ if (!(gl_fmt->flags & gl_fmt_features))
+ continue;
+
+ struct ra_format *fmt = talloc_zero(ra, struct ra_format);
+ *fmt = (struct ra_format){
+ .name = gl_fmt->name,
+ .priv = (void *)gl_fmt,
+ .ctype = gl_format_type(gl_fmt),
+ .num_components = gl_format_components(gl_fmt->format),
+ .pixel_size = gl_bytes_per_pixel(gl_fmt->format, gl_fmt->type),
+ .luminance_alpha = gl_fmt->format == GL_LUMINANCE_ALPHA,
+ .linear_filter = gl_fmt->flags & F_TF,
+ .renderable = gl_fmt->flags & F_CR,
+ };
+
+ int csize = gl_component_size(gl_fmt->type) * 8;
+ int depth = csize;
+ if (fmt->ctype == RA_CTYPE_UNORM)
+ depth = MPMIN(csize, depth16); // naive/approximate
+ if (gl_fmt->flags & F_F16) {
+ depth = 16;
+ csize = 32; // always upload as GL_FLOAT (simpler for us)
+ }
+
+ for (int i = 0; i < fmt->num_components; i++) {
+ fmt->component_size[i] = csize;
+ fmt->component_depth[i] = depth;
+ }
+
+ // Special formats for which OpenGL happens to have direct support.
+ if (strcmp(fmt->name, "rgb565") == 0) {
+ fmt->special_imgfmt = IMGFMT_RGB565;
+ struct ra_imgfmt_desc *desc = talloc_zero(fmt, struct ra_imgfmt_desc);
+ fmt->special_imgfmt_desc = desc;
+ desc->num_planes = 1;
+ desc->planes[0] = fmt;
+ for (int i = 0; i < 3; i++)
+ desc->components[0][i] = i + 1;
+ desc->chroma_w = desc->chroma_h = 1;
+ }
+ if (strcmp(fmt->name, "ashit") == 0) {
+ fmt->special_imgfmt = IMGFMT_UYVY;
+ struct ra_imgfmt_desc *desc = talloc_zero(fmt, struct ra_imgfmt_desc);
+ fmt->special_imgfmt_desc = desc;
+ desc->num_planes = 1;
+ desc->planes[0] = fmt;
+ desc->components[0][0] = 3;
+ desc->components[0][1] = 1;
+ desc->components[0][2] = 2;
+ desc->chroma_w = desc->chroma_h = 1;
+ }
+
+ MP_TARRAY_APPEND(ra, ra->formats, ra->num_formats, fmt);
+ }
+
+ gl->Disable(GL_DITHER);
+
+ return 0;
+}
+
+static void gl_destroy(struct ra *ra)
+{
+ talloc_free(ra->priv);
+}
+
+static void gl_tex_destroy(struct ra *ra, struct ra_tex *tex)
+{
+ struct ra_gl *p = ra->priv;
+ struct ra_tex_gl *tex_gl = tex->priv;
+
+ p->gl->DeleteTextures(1, &tex_gl->texture);
+ gl_pbo_upload_uninit(&tex_gl->pbo);
+ talloc_free(tex_gl);
+ talloc_free(tex);
+}
+
+static struct ra_tex *gl_tex_create(struct ra *ra,
+ const struct ra_tex_params *params)
+{
+ struct ra_gl *p = ra->priv;
+ GL *gl = p->gl;
+
+ struct ra_tex *tex = talloc_zero(NULL, struct ra_tex);
+ tex->params = *params;
+ struct ra_tex_gl *tex_gl = tex->priv = talloc_zero(NULL, struct ra_tex_gl);
+
+ const struct gl_format *fmt = params->format->priv;
+ tex_gl->internal_format = fmt->internal_format;
+ tex_gl->format = fmt->format;
+ tex_gl->type = fmt->type;
+ switch (params->dimensions) {
+ case 1: tex_gl->target = GL_TEXTURE_1D; break;
+ case 2: tex_gl->target = GL_TEXTURE_2D; break;
+ case 3: tex_gl->target = GL_TEXTURE_3D; break;
+ default: abort();
+ }
+ if (params->non_normalized) {
+ assert(params->dimensions == 2);
+ tex_gl->target = GL_TEXTURE_RECTANGLE;
+ }
+
+ gl->GenTextures(1, &tex_gl->texture);
+ gl->BindTexture(tex_gl->target, tex_gl->texture);
+
+ GLint filter = params->src_linear ? GL_LINEAR : GL_NEAREST;
+ GLint wrap = params->src_repeat ? GL_REPEAT : GL_CLAMP_TO_EDGE;
+ gl->TexParameteri(tex_gl->target, GL_TEXTURE_MIN_FILTER, filter);
+ gl->TexParameteri(tex_gl->target, GL_TEXTURE_MAG_FILTER, filter);
+ gl->TexParameteri(tex_gl->target, GL_TEXTURE_WRAP_S, wrap);
+ if (params->dimensions > 1)
+ gl->TexParameteri(tex_gl->target, GL_TEXTURE_WRAP_T, wrap);
+ if (params->dimensions > 2)
+ gl->TexParameteri(tex_gl->target, GL_TEXTURE_WRAP_R, wrap);
+
+ switch (params->dimensions) {
+ case 1:
+ gl->TexImage1D(tex_gl->target, 0, tex_gl->internal_format, params->w,
+ 0, tex_gl->format, tex_gl->type, NULL);
+ break;
+ case 2:
+ gl->TexImage2D(tex_gl->target, 0, tex_gl->internal_format, params->w,
+ params->h, 0, tex_gl->format, tex_gl->type, NULL);
+ break;
+ case 3:
+ gl->TexImage3D(tex_gl->target, 0, tex_gl->internal_format, params->w,
+ params->h, params->d, 0, tex_gl->format, tex_gl->type,
+ NULL);
+ break;
+ }
+
+ gl->BindTexture(tex_gl->target, 0);
+
+ return tex;
+}
+
+static void gl_tex_upload(struct ra *ra, struct ra_tex *tex,
+ const void *src, ptrdiff_t stride,
+ struct ra_mapped_buffer *buf)
+{
+ struct ra_gl *p = ra->priv;
+ GL *gl = p->gl;
+ struct ra_tex_gl *tex_gl = tex->priv;
+ struct ra_mapped_buffer_gl *buf_gl = NULL;
+
+ if (buf) {
+ buf_gl = buf->priv;
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, buf_gl->pbo);
+ src = (void *)((uintptr_t)src - (uintptr_t)buf->data);
+ }
+
+ gl->BindTexture(tex_gl->target, tex_gl->texture);
+
+ switch (tex->params.dimensions) {
+ case 1:
+ gl->TexImage1D(tex_gl->target, 0, tex_gl->internal_format,
+ tex->params.w, 0, tex_gl->format, tex_gl->type, src);
+ break;
+ case 2:
+ gl_pbo_upload_tex(&tex_gl->pbo, gl, tex->use_pbo && !buf,
+ tex_gl->target, tex_gl->format, tex_gl->type,
+ tex->params.w, tex->params.h, src, stride,
+ 0, 0, tex->params.w, tex->params.h);
+ break;
+ case 3:
+ gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ gl->TexImage3D(GL_TEXTURE_3D, 0, tex_gl->internal_format, tex->params.w,
+ tex->params.h, tex->params.d, 0, tex_gl->format,
+ tex_gl->type, src);
+ gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
+ break;
+ }
+
+ gl->BindTexture(tex_gl->target, 0);
+
+ if (buf) {
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ // Make sure the PBO is not reused until GL is done with it. If a
+ // previous operation is pending, "update" it by creating a new
+ // fence that will cover the previous operation as well.
+ gl->DeleteSync(buf_gl->fence);
+ buf_gl->fence = gl->FenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ }
+}
+
+static void gl_destroy_mapped_buffer(struct ra *ra, struct ra_mapped_buffer *buf)
+{
+ struct ra_gl *p = ra->priv;
+ GL *gl = p->gl;
+ struct ra_mapped_buffer_gl *buf_gl = buf->priv;
+
+ gl->DeleteSync(buf_gl->fence);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, buf_gl->pbo);
+ if (buf->data)
+ gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ gl->DeleteBuffers(1, &buf_gl->pbo);
+
+ talloc_free(buf_gl);
+ talloc_free(buf);
+}
+
+static struct ra_mapped_buffer *gl_create_mapped_buffer(struct ra *ra,
+ size_t size)
+{
+ struct ra_gl *p = ra->priv;
+ GL *gl = p->gl;
+
+ if (gl->version < 440)
+ return NULL;
+
+ struct ra_mapped_buffer *buf = talloc_zero(NULL, struct ra_mapped_buffer);
+ buf->size = size;
+ buf->preferred_align = 1;
+
+ struct ra_mapped_buffer_gl *buf_gl = buf->priv =
+ talloc_zero(NULL, struct ra_mapped_buffer_gl);
+
+ unsigned flags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
+ GL_MAP_COHERENT_BIT;
+
+ gl->GenBuffers(1, &buf_gl->pbo);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, buf_gl->pbo);
+ gl->BufferStorage(GL_PIXEL_UNPACK_BUFFER, size, NULL, flags);
+ buf->data = gl->MapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, buf->size, flags);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ if (!buf->data) {
+ gl_check_error(gl, ra->log, "mapping buffer");
+ gl_destroy_mapped_buffer(ra, buf);
+ return NULL;
+ }
+
+ return buf;
+}
+
+static bool gl_poll_mapped_buffer(struct ra *ra, struct ra_mapped_buffer *buf)
+{
+ struct ra_gl *p = ra->priv;
+ GL *gl = p->gl;
+ struct ra_mapped_buffer_gl *buf_gl = buf->priv;
+
+ if (buf_gl->fence) {
+ GLenum res = gl->ClientWaitSync(buf_gl->fence, 0, 0); // non-blocking
+ if (res == GL_ALREADY_SIGNALED) {
+ gl->DeleteSync(buf_gl->fence);
+ buf_gl->fence = NULL;
+ }
+ }
+
+ return !buf_gl->fence;
+}
+
+static struct ra_fns ra_fns_gl = {
+ .destroy = gl_destroy,
+ .tex_create = gl_tex_create,
+ .tex_destroy = gl_tex_destroy,
+ .tex_upload = gl_tex_upload,
+ .create_mapped_buffer = gl_create_mapped_buffer,
+ .destroy_mapped_buffer = gl_destroy_mapped_buffer,
+ .poll_mapped_buffer = gl_poll_mapped_buffer,
+};
+