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Diffstat (limited to 'video/out/opengl/ra_gl.c')
-rw-r--r--video/out/opengl/ra_gl.c34
1 files changed, 22 insertions, 12 deletions
diff --git a/video/out/opengl/ra_gl.c b/video/out/opengl/ra_gl.c
index b7deba9fbe..f535f1f13d 100644
--- a/video/out/opengl/ra_gl.c
+++ b/video/out/opengl/ra_gl.c
@@ -103,6 +103,7 @@ static int ra_init_gl(struct ra *ra, GL *gl)
{RA_CAP_COMPUTE, MPGL_CAP_COMPUTE_SHADER},
{RA_CAP_NUM_GROUPS, MPGL_CAP_COMPUTE_SHADER},
{RA_CAP_NESTED_ARRAY, MPGL_CAP_NESTED_ARRAY},
+ {RA_CAP_SLOW_DR, MPGL_CAP_SLOW_DR},
};
for (int i = 0; i < MP_ARRAY_SIZE(caps_map); i++) {
@@ -117,8 +118,8 @@ static int ra_init_gl(struct ra *ra, GL *gl)
ra->caps |= RA_CAP_BUF_RW;
}
- // textureGather is only supported in GLSL 400+
- if (ra->glsl_version >= 400)
+ // textureGather is only supported in GLSL 400+ / ES 310+
+ if (ra->glsl_version >= (ra->glsl_es ? 310 : 400))
ra->caps |= RA_CAP_GATHER;
if (gl->BlitFramebuffer)
@@ -127,7 +128,14 @@ static int ra_init_gl(struct ra *ra, GL *gl)
// Disable compute shaders for GLSL < 420. This work-around is needed since
// some buggy OpenGL drivers expose compute shaders for lower GLSL versions,
// despite the spec requiring 420+.
- if (ra->glsl_version < 420)
+ if (ra->glsl_version < (ra->glsl_es ? 310 : 420)) {
+ ra->caps &= ~RA_CAP_COMPUTE;
+ }
+
+ // While we can handle compute shaders on GLES the spec (intentionally)
+ // does not support binding textures for writing, which all uses inside mpv
+ // would require. So disable it unconditionally anyway.
+ if (ra->glsl_es)
ra->caps &= ~RA_CAP_COMPUTE;
int gl_fmt_features = gl_format_feature_flags(gl);
@@ -217,6 +225,8 @@ static int ra_init_gl(struct ra *ra, GL *gl)
if (ra->caps & RA_CAP_COMPUTE) {
gl->GetIntegerv(GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, &ival);
ra->max_shmem = ival;
+ gl->GetIntegerv(GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, &ival);
+ ra->max_compute_group_threads = ival;
}
gl->Disable(GL_DITHER);
@@ -286,7 +296,7 @@ static struct ra_tex *gl_tex_create_blank(struct ra *ra,
case 1: tex_gl->target = GL_TEXTURE_1D; break;
case 2: tex_gl->target = GL_TEXTURE_2D; break;
case 3: tex_gl->target = GL_TEXTURE_3D; break;
- default: abort();
+ default: MP_ASSERT_UNREACHABLE();
}
if (params->non_normalized) {
assert(params->dimensions == 2);
@@ -581,7 +591,7 @@ static struct ra_buf *gl_buf_create(struct ra *ra,
{
GL *gl = ra_gl_get(ra);
- if (params->host_mapped && gl->version < 440)
+ if (params->host_mapped && !gl->BufferStorage)
return NULL;
struct ra_buf *buf = talloc_zero(NULL, struct ra_buf);
@@ -622,7 +632,7 @@ static struct ra_buf *gl_buf_create(struct ra *ra,
case RA_BUF_TYPE_TEX_UPLOAD: hint = GL_STREAM_DRAW; break;
case RA_BUF_TYPE_SHADER_STORAGE: hint = GL_STREAM_COPY; break;
case RA_BUF_TYPE_UNIFORM: hint = GL_STATIC_DRAW; break;
- default: abort();
+ default: MP_ASSERT_UNREACHABLE();
}
gl->BufferData(buf_gl->target, params->size, params->initial_data, hint);
@@ -729,7 +739,7 @@ static const char *shader_typestr(GLenum type)
case GL_VERTEX_SHADER: return "vertex";
case GL_FRAGMENT_SHADER: return "fragment";
case GL_COMPUTE_SHADER: return "compute";
- default: abort();
+ default: MP_ASSERT_UNREACHABLE();
}
}
@@ -955,14 +965,14 @@ static void update_uniform(struct ra *ra, struct ra_renderpass *pass,
case 2: gl->Uniform2f(loc, f[0], f[1]); break;
case 3: gl->Uniform3f(loc, f[0], f[1], f[2]); break;
case 4: gl->Uniform4f(loc, f[0], f[1], f[2], f[3]); break;
- default: abort();
+ default: MP_ASSERT_UNREACHABLE();
}
} else if (input->dim_v == 2 && input->dim_m == 2) {
gl->UniformMatrix2fv(loc, 1, GL_FALSE, f);
} else if (input->dim_v == 3 && input->dim_m == 3) {
gl->UniformMatrix3fv(loc, 1, GL_FALSE, f);
} else {
- abort();
+ MP_ASSERT_UNREACHABLE();
}
break;
}
@@ -989,11 +999,11 @@ static void update_uniform(struct ra *ra, struct ra_renderpass *pass,
gl->BindBufferBase(buf_gl->target, input->binding, buf_gl->buffer);
// SSBOs are not implicitly coherent in OpengL
if (input->type == RA_VARTYPE_BUF_RW)
- gl->MemoryBarrier(buf_gl->target);
+ gl->MemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
break;
}
default:
- abort();
+ MP_ASSERT_UNREACHABLE();
}
}
@@ -1077,7 +1087,7 @@ static void gl_renderpass_run(struct ra *ra,
gl->MemoryBarrier(GL_TEXTURE_FETCH_BARRIER_BIT);
break;
}
- default: abort();
+ default: MP_ASSERT_UNREACHABLE();
}
for (int n = 0; n < params->num_values; n++)