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Diffstat (limited to 'video/out/opengl/nnedi3.c')
-rw-r--r--video/out/opengl/nnedi3.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/video/out/opengl/nnedi3.c b/video/out/opengl/nnedi3.c
index f757324608..04131078e3 100644
--- a/video/out/opengl/nnedi3.c
+++ b/video/out/opengl/nnedi3.c
@@ -81,7 +81,7 @@ const float* get_nnedi3_weights(const struct nnedi3_opts *conf, int *size)
}
void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
- int step, const struct nnedi3_opts *conf,
+ int step, float tex_mul, const struct nnedi3_opts *conf,
struct gl_transform *transform)
{
assert(0 <= step && step < 2);
@@ -115,23 +115,23 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
GLSLH(#pragma optionNV(fastprecision on))
}
- GLSLHF("float nnedi3(sampler2D tex, vec2 pos, vec2 tex_size, int plane) {\n");
+ GLSLHF("float nnedi3(sampler2D tex, vec2 pos, vec2 tex_size, int plane, float tex_mul) {\n");
if (step == 0) {
*transform = (struct gl_transform){{{1.0,0.0}, {0.0,2.0}}, {0.0,-0.5}};
GLSLH(if (fract(pos.y * tex_size.y) < 0.5)
- return texture(tex, pos + vec2(0, 0.25) / tex_size)[plane];)
+ return texture(tex, pos + vec2(0, 0.25) / tex_size)[plane] * tex_mul;)
GLSLHF("#define GET(i, j) "
- "(texture(tex, pos+vec2((i)-(%f),(j)-(%f)+0.25)/tex_size)[plane])\n",
+ "(texture(tex, pos+vec2((i)-(%f),(j)-(%f)+0.25)/tex_size)[plane]*tex_mul)\n",
width / 2.0 - 1, (height - 1) / 2.0);
} else {
*transform = (struct gl_transform){{{2.0,0.0}, {0.0,1.0}}, {-0.5,0.0}};
GLSLH(if (fract(pos.x * tex_size.x) < 0.5)
- return texture(tex, pos + vec2(0.25, 0) / tex_size)[plane];)
+ return texture(tex, pos + vec2(0.25, 0) / tex_size)[plane] * tex_mul;)
GLSLHF("#define GET(i, j) "
- "(texture(tex, pos+vec2((j)-(%f)+0.25,(i)-(%f))/tex_size)[plane])\n",
+ "(texture(tex, pos+vec2((j)-(%f)+0.25,(i)-(%f))/tex_size)[plane]*tex_mul)\n",
(height - 1) / 2.0, width / 2.0 - 1);
}
@@ -213,7 +213,7 @@ void pass_nnedi3(GL *gl, struct gl_shader_cache *sc, int planes, int tex_num,
GLSL(vec4 color = vec4(1.0);)
for (int i = 0; i < planes; i++) {
- GLSLF("color[%d] = nnedi3(texture%d, texcoord%d, texture_size%d, %d);\n",
- i, tex_num, tex_num, tex_num, i);
+ GLSLF("color[%d] = nnedi3(texture%d, texcoord%d, texture_size%d, %d, %f);\n",
+ i, tex_num, tex_num, tex_num, i, tex_mul);
}
}