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Diffstat (limited to 'video/out/opengl/hwdec_d3d11egl.c')
-rw-r--r--video/out/opengl/hwdec_d3d11egl.c413
1 files changed, 413 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c
new file mode 100644
index 0000000000..44bab2c245
--- /dev/null
+++ b/video/out/opengl/hwdec_d3d11egl.c
@@ -0,0 +1,413 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <assert.h>
+#include <windows.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "common/common.h"
+#include "osdep/timer.h"
+#include "osdep/windows_utils.h"
+#include "hwdec.h"
+#include "video/d3d11va.h"
+#include "video/d3d.h"
+#include "video/hwdec.h"
+
+struct priv {
+ struct mp_d3d_ctx ctx;
+
+ ID3D11Device *d3d11_device;
+ ID3D11VideoDevice *video_dev;
+ ID3D11VideoContext *video_ctx;
+
+ EGLDisplay egl_display;
+ EGLConfig egl_config;
+ EGLSurface egl_surface;
+
+ ID3D11Texture2D *texture;
+ ID3D11VideoProcessor *video_proc;
+ ID3D11VideoProcessorEnumerator *vp_enum;
+ ID3D11VideoProcessorOutputView *out_view;
+ int c_w, c_h;
+
+ GLuint gl_texture;
+};
+
+static void destroy_video_proc(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+
+ if (p->out_view)
+ ID3D11VideoProcessorOutputView_Release(p->out_view);
+ p->out_view = NULL;
+
+ if (p->video_proc)
+ ID3D11VideoProcessor_Release(p->video_proc);
+ p->video_proc = NULL;
+
+ if (p->vp_enum)
+ ID3D11VideoProcessorEnumerator_Release(p->vp_enum);
+ p->vp_enum = NULL;
+}
+
+static void destroy_objects(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+
+ gl->DeleteTextures(1, &p->gl_texture);
+ p->gl_texture = 0;
+
+ if (p->egl_display && p->egl_surface) {
+ eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
+ eglDestroySurface(p->egl_display, p->egl_surface);
+ }
+ p->egl_surface = NULL;
+
+ if (p->texture)
+ ID3D11Texture2D_Release(p->texture);
+ p->texture = NULL;
+
+ destroy_video_proc(hw);
+}
+
+static void destroy(struct gl_hwdec *hw)
+{
+ struct priv *p = hw->priv;
+
+ destroy_objects(hw);
+
+ if (p->video_ctx)
+ ID3D11VideoContext_Release(p->video_ctx);
+ p->video_ctx = NULL;
+
+ if (p->video_dev)
+ ID3D11VideoDevice_Release(p->video_dev);
+ p->video_dev = NULL;
+
+ if (p->d3d11_device)
+ ID3D11Device_Release(p->d3d11_device);
+ p->d3d11_device = NULL;
+}
+
+static int create(struct gl_hwdec *hw)
+{
+ if (hw->hwctx)
+ return -1;
+
+ EGLDisplay egl_display = eglGetCurrentDisplay();
+ if (!egl_display)
+ return -1;
+
+ const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS);
+ if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") ||
+ !strstr(exts, "EGL_EXT_device_query"))
+ return -1;
+
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT =
+ (void *)eglGetProcAddress("eglQueryDisplayAttribEXT");
+ PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT =
+ (void *)eglGetProcAddress("eglQueryDeviceAttribEXT");
+ if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT)
+ return -1;
+
+ HRESULT hr;
+ struct priv *p = talloc_zero(hw, struct priv);
+ hw->priv = p;
+
+ p->egl_display = egl_display;
+
+ EGLAttrib device = 0;
+ if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device))
+ goto fail;
+ EGLAttrib d3d_device = 0;
+ if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE,
+ &d3d_device))
+ {
+ MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n");
+ goto fail;
+ }
+
+ p->d3d11_device = (ID3D11Device *)d3d_device;
+ if (!p->d3d11_device)
+ goto fail;
+ ID3D11Device_AddRef(p->d3d11_device);
+
+ ID3D10Multithread *multithread;
+ hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
+ (void **)&multithread);
+ if (FAILED(hr)) {
+ ID3D10Multithread_Release(multithread);
+ MP_ERR(hw, "Failed to get Multithread interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+ ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
+ ID3D10Multithread_Release(multithread);
+
+ hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice,
+ (void **)&p->video_dev);
+ if (FAILED(hr))
+ goto fail;
+
+ ID3D11DeviceContext *device_ctx;
+ ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx);
+ if (!device_ctx)
+ goto fail;
+ hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext,
+ (void **)&p->video_ctx);
+ ID3D11DeviceContext_Release(device_ctx);
+ if (FAILED(hr))
+ goto fail;
+
+ EGLint attrs[] = {
+ EGL_BUFFER_SIZE, 32,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_ALPHA_SIZE, 8,
+ EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
+ EGL_NONE
+ };
+ EGLint count;
+ if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) ||
+ !count) {
+ MP_ERR(hw, "Failed to get EGL surface configuration\n");
+ goto fail;
+ }
+
+ hw->converted_imgfmt = IMGFMT_RGB0;
+
+ p->ctx.d3d11_device = p->d3d11_device;
+ p->ctx.hwctx.type = HWDEC_D3D11VA;
+ p->ctx.hwctx.d3d_ctx = &p->ctx;
+
+ hw->hwctx = &p->ctx.hwctx;
+ return 0;
+fail:
+ destroy(hw);
+ return -1;
+}
+
+static int reinit(struct gl_hwdec *hw, struct mp_image_params *params)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ HRESULT hr;
+
+ destroy_objects(hw);
+
+ assert(params->imgfmt == hw->driver->imgfmt);
+
+ D3D11_TEXTURE2D_DESC texdesc = {
+ .Width = params->w,
+ .Height = params->h,
+ .Format = DXGI_FORMAT_B8G8R8A8_UNORM,
+ .MipLevels = 1,
+ .ArraySize = 1,
+ .SampleDesc = { .Count = 1 },
+ .Usage = D3D11_USAGE_DEFAULT,
+ .BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
+ .MiscFlags = D3D11_RESOURCE_MISC_SHARED,
+ };
+ hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr));
+ goto fail;
+ }
+
+ HANDLE share_handle = NULL;
+ IDXGIResource *res;
+
+ hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res);
+ if (FAILED(hr))
+ goto fail;
+
+ hr = IDXGIResource_GetSharedHandle(res, &share_handle);
+ if (FAILED(hr))
+ share_handle = NULL;
+
+ IDXGIResource_Release(res);
+
+ if (!share_handle)
+ goto fail;
+
+ EGLint attrib_list[] = {
+ EGL_WIDTH, params->w,
+ EGL_HEIGHT, params->h,
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE
+ };
+ p->egl_surface = eglCreatePbufferFromClientBuffer(
+ p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
+ share_handle, p->egl_config, attrib_list);
+ if (p->egl_surface == EGL_NO_SURFACE) {
+ MP_ERR(hw, "Failed to create EGL surface\n");
+ goto fail;
+ }
+
+ gl->GenTextures(1, &p->gl_texture);
+ gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ return 0;
+fail:
+ destroy_objects(hw);
+ return -1;
+}
+
+static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params)
+{
+ struct priv *p = hw->priv;
+ HRESULT hr;
+
+ destroy_video_proc(hw);
+
+ // Note: we skip any deinterlacing considerations for now.
+ D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = {
+ .InputWidth = p->c_w,
+ .InputHeight = p->c_h,
+ .OutputWidth = params->w,
+ .OutputHeight = params->h,
+ };
+ hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc,
+ &p->vp_enum);
+ if (FAILED(hr))
+ goto fail;
+
+ // Assume RateConversionIndex==0 always works fine for us.
+ hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0,
+ &p->video_proc);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to create D3D11 video processor.\n");
+ goto fail;
+ }
+
+ D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = {
+ .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D,
+ };
+ hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev,
+ (ID3D11Resource *)p->texture,
+ p->vp_enum, &outdesc,
+ &p->out_view);
+ if (FAILED(hr))
+ goto fail;
+
+ // Note: libavcodec does not support cropping left/top with hwaccel.
+ RECT src_rc = {
+ .right = params->w,
+ .bottom = params->h,
+ };
+ ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx,
+ p->video_proc,
+ 0, TRUE, &src_rc);
+
+ // This is supposed to stop drivers from fucking up the video quality.
+ ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx,
+ p->video_proc,
+ 0, FALSE);
+
+ D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = {
+ .YCbCr_Matrix = params->colorspace != MP_CSP_BT_601,
+ };
+ ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx,
+ p->video_proc,
+ 0, &csp);
+
+ return 0;
+fail:
+ destroy_video_proc(hw);
+ return -1;
+}
+
+static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
+ GLuint *out_textures)
+{
+ struct priv *p = hw->priv;
+ GL *gl = hw->gl;
+ HRESULT hr;
+ ID3D11VideoProcessorInputView *in_view = NULL;
+
+ if (!p->gl_texture)
+ return -1;
+
+ ID3D11Texture2D *d3d_tex = d3d11_texture_in_mp_image(hw_image);
+ int d3d_subindex = d3d11_subindex_in_mp_image(hw_image);
+ if (!d3d_tex)
+ return -1;
+
+ D3D11_TEXTURE2D_DESC texdesc;
+ ID3D11Texture2D_GetDesc(d3d_tex, &texdesc);
+ if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) {
+ p->c_w = texdesc.Width;
+ p->c_h = texdesc.Height;
+ if (create_video_proc(hw, &hw_image->params) < 0)
+ return -1;
+ }
+
+ D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = {
+ .FourCC = 0, // huh?
+ .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D,
+ .Texture2D = {
+ .ArraySlice = d3d_subindex,
+ },
+ };
+ hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev,
+ (ID3D11Resource *)d3d_tex,
+ p->vp_enum, &indesc,
+ &in_view);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n");
+ return -1;
+ }
+
+ D3D11_VIDEO_PROCESSOR_STREAM stream = {
+ .Enable = TRUE,
+ .pInputSurface = in_view,
+ };
+ hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc,
+ p->out_view, 0, 1, &stream);
+ ID3D11VideoProcessorInputView_Release(in_view);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "VideoProcessorBlt failed.\n");
+ return -1;
+ }
+
+ gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
+ eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ out_textures[0] = p->gl_texture;
+ return 0;
+}
+
+const struct gl_hwdec_driver gl_hwdec_d3d11egl = {
+ .name = "d3d11-egl",
+ .api = HWDEC_D3D11VA,
+ .imgfmt = IMGFMT_D3D11VA,
+ .create = create,
+ .reinit = reinit,
+ .map_image = map_image,
+ .destroy = destroy,
+};