diff options
Diffstat (limited to 'video/out/opengl/hwdec_d3d11egl.c')
-rw-r--r-- | video/out/opengl/hwdec_d3d11egl.c | 413 |
1 files changed, 413 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec_d3d11egl.c b/video/out/opengl/hwdec_d3d11egl.c new file mode 100644 index 0000000000..44bab2c245 --- /dev/null +++ b/video/out/opengl/hwdec_d3d11egl.c @@ -0,0 +1,413 @@ +/* + * This file is part of mpv. + * + * mpv is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * + * mpv is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with mpv. If not, see <http://www.gnu.org/licenses/>. + */ + +#include <assert.h> +#include <windows.h> +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include "common/common.h" +#include "osdep/timer.h" +#include "osdep/windows_utils.h" +#include "hwdec.h" +#include "video/d3d11va.h" +#include "video/d3d.h" +#include "video/hwdec.h" + +struct priv { + struct mp_d3d_ctx ctx; + + ID3D11Device *d3d11_device; + ID3D11VideoDevice *video_dev; + ID3D11VideoContext *video_ctx; + + EGLDisplay egl_display; + EGLConfig egl_config; + EGLSurface egl_surface; + + ID3D11Texture2D *texture; + ID3D11VideoProcessor *video_proc; + ID3D11VideoProcessorEnumerator *vp_enum; + ID3D11VideoProcessorOutputView *out_view; + int c_w, c_h; + + GLuint gl_texture; +}; + +static void destroy_video_proc(struct gl_hwdec *hw) +{ + struct priv *p = hw->priv; + + if (p->out_view) + ID3D11VideoProcessorOutputView_Release(p->out_view); + p->out_view = NULL; + + if (p->video_proc) + ID3D11VideoProcessor_Release(p->video_proc); + p->video_proc = NULL; + + if (p->vp_enum) + ID3D11VideoProcessorEnumerator_Release(p->vp_enum); + p->vp_enum = NULL; +} + +static void destroy_objects(struct gl_hwdec *hw) +{ + struct priv *p = hw->priv; + GL *gl = hw->gl; + + gl->DeleteTextures(1, &p->gl_texture); + p->gl_texture = 0; + + if (p->egl_display && p->egl_surface) { + eglReleaseTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); + eglDestroySurface(p->egl_display, p->egl_surface); + } + p->egl_surface = NULL; + + if (p->texture) + ID3D11Texture2D_Release(p->texture); + p->texture = NULL; + + destroy_video_proc(hw); +} + +static void destroy(struct gl_hwdec *hw) +{ + struct priv *p = hw->priv; + + destroy_objects(hw); + + if (p->video_ctx) + ID3D11VideoContext_Release(p->video_ctx); + p->video_ctx = NULL; + + if (p->video_dev) + ID3D11VideoDevice_Release(p->video_dev); + p->video_dev = NULL; + + if (p->d3d11_device) + ID3D11Device_Release(p->d3d11_device); + p->d3d11_device = NULL; +} + +static int create(struct gl_hwdec *hw) +{ + if (hw->hwctx) + return -1; + + EGLDisplay egl_display = eglGetCurrentDisplay(); + if (!egl_display) + return -1; + + const char *exts = eglQueryString(egl_display, EGL_EXTENSIONS); + if (!exts || !strstr(exts, "EGL_ANGLE_d3d_share_handle_client_buffer") || + !strstr(exts, "EGL_EXT_device_query")) + return -1; + + PFNEGLQUERYDISPLAYATTRIBEXTPROC p_eglQueryDisplayAttribEXT = + (void *)eglGetProcAddress("eglQueryDisplayAttribEXT"); + PFNEGLQUERYDEVICEATTRIBEXTPROC p_eglQueryDeviceAttribEXT = + (void *)eglGetProcAddress("eglQueryDeviceAttribEXT"); + if (!p_eglQueryDisplayAttribEXT || !p_eglQueryDeviceAttribEXT) + return -1; + + HRESULT hr; + struct priv *p = talloc_zero(hw, struct priv); + hw->priv = p; + + p->egl_display = egl_display; + + EGLAttrib device = 0; + if (!p_eglQueryDisplayAttribEXT(egl_display, EGL_DEVICE_EXT, &device)) + goto fail; + EGLAttrib d3d_device = 0; + if (!p_eglQueryDeviceAttribEXT((EGLDeviceEXT)device, EGL_D3D11_DEVICE_ANGLE, + &d3d_device)) + { + MP_ERR(hw, "Could not get EGL_D3D11_DEVICE_ANGLE from ANGLE.\n"); + goto fail; + } + + p->d3d11_device = (ID3D11Device *)d3d_device; + if (!p->d3d11_device) + goto fail; + ID3D11Device_AddRef(p->d3d11_device); + + ID3D10Multithread *multithread; + hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread, + (void **)&multithread); + if (FAILED(hr)) { + ID3D10Multithread_Release(multithread); + MP_ERR(hw, "Failed to get Multithread interface: %s\n", + mp_HRESULT_to_str(hr)); + goto fail; + } + ID3D10Multithread_SetMultithreadProtected(multithread, TRUE); + ID3D10Multithread_Release(multithread); + + hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D11VideoDevice, + (void **)&p->video_dev); + if (FAILED(hr)) + goto fail; + + ID3D11DeviceContext *device_ctx; + ID3D11Device_GetImmediateContext(p->d3d11_device, &device_ctx); + if (!device_ctx) + goto fail; + hr = ID3D11DeviceContext_QueryInterface(device_ctx, &IID_ID3D11VideoContext, + (void **)&p->video_ctx); + ID3D11DeviceContext_Release(device_ctx); + if (FAILED(hr)) + goto fail; + + EGLint attrs[] = { + EGL_BUFFER_SIZE, 32, + EGL_RED_SIZE, 8, + EGL_GREEN_SIZE, 8, + EGL_BLUE_SIZE, 8, + EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, + EGL_ALPHA_SIZE, 8, + EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE, + EGL_NONE + }; + EGLint count; + if (!eglChooseConfig(p->egl_display, attrs, &p->egl_config, 1, &count) || + !count) { + MP_ERR(hw, "Failed to get EGL surface configuration\n"); + goto fail; + } + + hw->converted_imgfmt = IMGFMT_RGB0; + + p->ctx.d3d11_device = p->d3d11_device; + p->ctx.hwctx.type = HWDEC_D3D11VA; + p->ctx.hwctx.d3d_ctx = &p->ctx; + + hw->hwctx = &p->ctx.hwctx; + return 0; +fail: + destroy(hw); + return -1; +} + +static int reinit(struct gl_hwdec *hw, struct mp_image_params *params) +{ + struct priv *p = hw->priv; + GL *gl = hw->gl; + HRESULT hr; + + destroy_objects(hw); + + assert(params->imgfmt == hw->driver->imgfmt); + + D3D11_TEXTURE2D_DESC texdesc = { + .Width = params->w, + .Height = params->h, + .Format = DXGI_FORMAT_B8G8R8A8_UNORM, + .MipLevels = 1, + .ArraySize = 1, + .SampleDesc = { .Count = 1 }, + .Usage = D3D11_USAGE_DEFAULT, + .BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE, + .MiscFlags = D3D11_RESOURCE_MISC_SHARED, + }; + hr = ID3D11Device_CreateTexture2D(p->d3d11_device, &texdesc, NULL, &p->texture); + if (FAILED(hr)) { + MP_ERR(hw, "Failed to create texture: %s\n", mp_HRESULT_to_str(hr)); + goto fail; + } + + HANDLE share_handle = NULL; + IDXGIResource *res; + + hr = IUnknown_QueryInterface(p->texture, &IID_IDXGIResource, (void **)&res); + if (FAILED(hr)) + goto fail; + + hr = IDXGIResource_GetSharedHandle(res, &share_handle); + if (FAILED(hr)) + share_handle = NULL; + + IDXGIResource_Release(res); + + if (!share_handle) + goto fail; + + EGLint attrib_list[] = { + EGL_WIDTH, params->w, + EGL_HEIGHT, params->h, + EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, + EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, + EGL_NONE + }; + p->egl_surface = eglCreatePbufferFromClientBuffer( + p->egl_display, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE, + share_handle, p->egl_config, attrib_list); + if (p->egl_surface == EGL_NO_SURFACE) { + MP_ERR(hw, "Failed to create EGL surface\n"); + goto fail; + } + + gl->GenTextures(1, &p->gl_texture); + gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + gl->BindTexture(GL_TEXTURE_2D, 0); + + return 0; +fail: + destroy_objects(hw); + return -1; +} + +static int create_video_proc(struct gl_hwdec *hw, struct mp_image_params *params) +{ + struct priv *p = hw->priv; + HRESULT hr; + + destroy_video_proc(hw); + + // Note: we skip any deinterlacing considerations for now. + D3D11_VIDEO_PROCESSOR_CONTENT_DESC vpdesc = { + .InputWidth = p->c_w, + .InputHeight = p->c_h, + .OutputWidth = params->w, + .OutputHeight = params->h, + }; + hr = ID3D11VideoDevice_CreateVideoProcessorEnumerator(p->video_dev, &vpdesc, + &p->vp_enum); + if (FAILED(hr)) + goto fail; + + // Assume RateConversionIndex==0 always works fine for us. + hr = ID3D11VideoDevice_CreateVideoProcessor(p->video_dev, p->vp_enum, 0, + &p->video_proc); + if (FAILED(hr)) { + MP_ERR(hw, "Failed to create D3D11 video processor.\n"); + goto fail; + } + + D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC outdesc = { + .ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D, + }; + hr = ID3D11VideoDevice_CreateVideoProcessorOutputView(p->video_dev, + (ID3D11Resource *)p->texture, + p->vp_enum, &outdesc, + &p->out_view); + if (FAILED(hr)) + goto fail; + + // Note: libavcodec does not support cropping left/top with hwaccel. + RECT src_rc = { + .right = params->w, + .bottom = params->h, + }; + ID3D11VideoContext_VideoProcessorSetStreamSourceRect(p->video_ctx, + p->video_proc, + 0, TRUE, &src_rc); + + // This is supposed to stop drivers from fucking up the video quality. + ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(p->video_ctx, + p->video_proc, + 0, FALSE); + + D3D11_VIDEO_PROCESSOR_COLOR_SPACE csp = { + .YCbCr_Matrix = params->colorspace != MP_CSP_BT_601, + }; + ID3D11VideoContext_VideoProcessorSetStreamColorSpace(p->video_ctx, + p->video_proc, + 0, &csp); + + return 0; +fail: + destroy_video_proc(hw); + return -1; +} + +static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image, + GLuint *out_textures) +{ + struct priv *p = hw->priv; + GL *gl = hw->gl; + HRESULT hr; + ID3D11VideoProcessorInputView *in_view = NULL; + + if (!p->gl_texture) + return -1; + + ID3D11Texture2D *d3d_tex = d3d11_texture_in_mp_image(hw_image); + int d3d_subindex = d3d11_subindex_in_mp_image(hw_image); + if (!d3d_tex) + return -1; + + D3D11_TEXTURE2D_DESC texdesc; + ID3D11Texture2D_GetDesc(d3d_tex, &texdesc); + if (!p->video_proc || p->c_w != texdesc.Width || p->c_h != texdesc.Height) { + p->c_w = texdesc.Width; + p->c_h = texdesc.Height; + if (create_video_proc(hw, &hw_image->params) < 0) + return -1; + } + + D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC indesc = { + .FourCC = 0, // huh? + .ViewDimension = D3D11_VPIV_DIMENSION_TEXTURE2D, + .Texture2D = { + .ArraySlice = d3d_subindex, + }, + }; + hr = ID3D11VideoDevice_CreateVideoProcessorInputView(p->video_dev, + (ID3D11Resource *)d3d_tex, + p->vp_enum, &indesc, + &in_view); + if (FAILED(hr)) { + MP_ERR(hw, "Could not create ID3D11VideoProcessorInputView\n"); + return -1; + } + + D3D11_VIDEO_PROCESSOR_STREAM stream = { + .Enable = TRUE, + .pInputSurface = in_view, + }; + hr = ID3D11VideoContext_VideoProcessorBlt(p->video_ctx, p->video_proc, + p->out_view, 0, 1, &stream); + ID3D11VideoProcessorInputView_Release(in_view); + if (FAILED(hr)) { + MP_ERR(hw, "VideoProcessorBlt failed.\n"); + return -1; + } + + gl->BindTexture(GL_TEXTURE_2D, p->gl_texture); + eglBindTexImage(p->egl_display, p->egl_surface, EGL_BACK_BUFFER); + gl->BindTexture(GL_TEXTURE_2D, 0); + + out_textures[0] = p->gl_texture; + return 0; +} + +const struct gl_hwdec_driver gl_hwdec_d3d11egl = { + .name = "d3d11-egl", + .api = HWDEC_D3D11VA, + .imgfmt = IMGFMT_D3D11VA, + .create = create, + .reinit = reinit, + .map_image = map_image, + .destroy = destroy, +}; |