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-rw-r--r--video/out/opengl/hwdec.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/video/out/opengl/hwdec.h b/video/out/opengl/hwdec.h
index 29ccd18a42..ce59b67e58 100644
--- a/video/out/opengl/hwdec.h
+++ b/video/out/opengl/hwdec.h
@@ -16,6 +16,8 @@ struct gl_hwdec {
void *priv;
// For working around the vdpau vs. vaapi mess.
bool probing;
+ // Used in overlay mode only.
+ float overlay_colorkey[4];
};
struct gl_hwdec_plane {
@@ -53,6 +55,21 @@ struct gl_hwdec_driver {
void (*unmap)(struct gl_hwdec *hw);
void (*destroy)(struct gl_hwdec *hw);
+
+ // The following functions provide an alternative API. Each gl_hwdec_driver
+ // must have either map_frame or overlay_frame set (not both or none), and
+ // if overlay_frame is set, it operates in overlay mode. In this mode,
+ // OSD etc. is rendered via OpenGL, but the video is rendered as a separate
+ // layer below it.
+ // Non-overlay mode is strictly preferred, so try not to use overlay mode.
+
+ // Set the given frame as overlay, replacing the previous one.
+ // hw_image==NULL is passed to clear the overlay.
+ int (*overlay_frame)(struct gl_hwdec *hw, struct mp_image *hw_image);
+
+ // Move overlay position within the "window".
+ void (*overlay_adjust)(struct gl_hwdec *hw, int w, int h,
+ struct mp_rect *src, struct mp_rect *dst);
};
struct gl_hwdec *gl_hwdec_load_api(struct mp_log *log, GL *gl,