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-rw-r--r--video/out/opengl/gl_utils.c291
1 files changed, 0 insertions, 291 deletions
diff --git a/video/out/opengl/gl_utils.c b/video/out/opengl/gl_utils.c
deleted file mode 100644
index bce2dabe5d..0000000000
--- a/video/out/opengl/gl_utils.c
+++ /dev/null
@@ -1,291 +0,0 @@
-/*
- * This file is part of mpv.
- * Parts based on MPlayer code by Reimar Döffinger.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <stddef.h>
-#include <stdint.h>
-#include <stdlib.h>
-#include <string.h>
-#include <stdarg.h>
-#include <assert.h>
-
-#include <libavutil/sha.h>
-#include <libavutil/intreadwrite.h>
-#include <libavutil/mem.h>
-
-#include "osdep/io.h"
-
-#include "common/common.h"
-#include "options/path.h"
-#include "stream/stream.h"
-#include "formats.h"
-#include "ra_gl.h"
-#include "gl_utils.h"
-
-// GLU has this as gluErrorString (we don't use GLU, as it is legacy-OpenGL)
-static const char *gl_error_to_string(GLenum error)
-{
- switch (error) {
- case GL_INVALID_ENUM: return "INVALID_ENUM";
- case GL_INVALID_VALUE: return "INVALID_VALUE";
- case GL_INVALID_OPERATION: return "INVALID_OPERATION";
- case GL_INVALID_FRAMEBUFFER_OPERATION: return "INVALID_FRAMEBUFFER_OPERATION";
- case GL_OUT_OF_MEMORY: return "OUT_OF_MEMORY";
- default: return "unknown";
- }
-}
-
-void gl_check_error(GL *gl, struct mp_log *log, const char *info)
-{
- for (;;) {
- GLenum error = gl->GetError();
- if (error == GL_NO_ERROR)
- break;
- mp_msg(log, MSGL_ERR, "%s: OpenGL error %s.\n", info,
- gl_error_to_string(error));
- }
-}
-
-static int get_alignment(int stride)
-{
- if (stride % 8 == 0)
- return 8;
- if (stride % 4 == 0)
- return 4;
- if (stride % 2 == 0)
- return 2;
- return 1;
-}
-
-// upload a texture, handling things like stride and slices
-// target: texture target, usually GL_TEXTURE_2D
-// format, type: texture parameters
-// dataptr, stride: image data
-// x, y, width, height: part of the image to upload
-void gl_upload_tex(GL *gl, GLenum target, GLenum format, GLenum type,
- const void *dataptr, int stride,
- int x, int y, int w, int h)
-{
- int bpp = gl_bytes_per_pixel(format, type);
- const uint8_t *data = dataptr;
- int y_max = y + h;
- if (w <= 0 || h <= 0 || !bpp)
- return;
- if (stride < 0) {
- data += (h - 1) * stride;
- stride = -stride;
- }
- gl->PixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(stride));
- int slice = h;
- if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) {
- // this is not always correct, but should work for MPlayer
- gl->PixelStorei(GL_UNPACK_ROW_LENGTH, stride / bpp);
- } else {
- if (stride != bpp * w)
- slice = 1; // very inefficient, but at least it works
- }
- for (; y + slice <= y_max; y += slice) {
- gl->TexSubImage2D(target, 0, x, y, w, slice, format, type, data);
- data += stride * slice;
- }
- if (y < y_max)
- gl->TexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data);
- if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH)
- gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
-}
-
-mp_image_t *gl_read_fbo_contents(GL *gl, int fbo, int w, int h)
-{
- if (gl->es)
- return NULL; // ES can't read from front buffer
- mp_image_t *image = mp_image_alloc(IMGFMT_RGB24, w, h);
- if (!image)
- return NULL;
- gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
- GLenum obj = fbo ? GL_COLOR_ATTACHMENT0 : GL_FRONT;
- gl->PixelStorei(GL_PACK_ALIGNMENT, 1);
- gl->ReadBuffer(obj);
- //flip image while reading (and also avoid stride-related trouble)
- for (int y = 0; y < h; y++) {
- gl->ReadPixels(0, h - y - 1, w, 1, GL_RGB, GL_UNSIGNED_BYTE,
- image->planes[0] + y * image->stride[0]);
- }
- gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
- gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
- return image;
-}
-
-static void gl_vao_enable_attribs(struct gl_vao *vao)
-{
- GL *gl = vao->gl;
-
- for (int n = 0; n < vao->num_entries; n++) {
- const struct ra_renderpass_input *e = &vao->entries[n];
- GLenum type = 0;
- bool normalized = false;
- switch (e->type) {
- case RA_VARTYPE_INT:
- type = GL_INT;
- break;
- case RA_VARTYPE_FLOAT:
- type = GL_FLOAT;
- break;
- case RA_VARTYPE_BYTE_UNORM:
- type = GL_UNSIGNED_BYTE;
- normalized = true;
- break;
- default:
- abort();
- }
- assert(e->dim_m == 1);
-
- gl->EnableVertexAttribArray(n);
- gl->VertexAttribPointer(n, e->dim_v, type, normalized,
- vao->stride, (void *)(intptr_t)e->offset);
- }
-}
-
-void gl_vao_init(struct gl_vao *vao, GL *gl, int stride,
- const struct ra_renderpass_input *entries,
- int num_entries)
-{
- assert(!vao->vao);
- assert(!vao->buffer);
-
- *vao = (struct gl_vao){
- .gl = gl,
- .stride = stride,
- .entries = entries,
- .num_entries = num_entries,
- };
-
- gl->GenBuffers(1, &vao->buffer);
-
- if (gl->BindVertexArray) {
- gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
-
- gl->GenVertexArrays(1, &vao->vao);
- gl->BindVertexArray(vao->vao);
- gl_vao_enable_attribs(vao);
- gl->BindVertexArray(0);
-
- gl->BindBuffer(GL_ARRAY_BUFFER, 0);
- }
-}
-
-void gl_vao_uninit(struct gl_vao *vao)
-{
- GL *gl = vao->gl;
- if (!gl)
- return;
-
- if (gl->DeleteVertexArrays)
- gl->DeleteVertexArrays(1, &vao->vao);
- gl->DeleteBuffers(1, &vao->buffer);
-
- *vao = (struct gl_vao){0};
-}
-
-static void gl_vao_bind(struct gl_vao *vao)
-{
- GL *gl = vao->gl;
-
- if (gl->BindVertexArray) {
- gl->BindVertexArray(vao->vao);
- } else {
- gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
- gl_vao_enable_attribs(vao);
- gl->BindBuffer(GL_ARRAY_BUFFER, 0);
- }
-}
-
-static void gl_vao_unbind(struct gl_vao *vao)
-{
- GL *gl = vao->gl;
-
- if (gl->BindVertexArray) {
- gl->BindVertexArray(0);
- } else {
- for (int n = 0; n < vao->num_entries; n++)
- gl->DisableVertexAttribArray(n);
- }
-}
-
-// Draw the vertex data (as described by the gl_vao_entry entries) in ptr
-// to the screen. num is the number of vertexes. prim is usually GL_TRIANGLES.
-// If ptr is NULL, then skip the upload, and use the data uploaded with the
-// previous call.
-void gl_vao_draw_data(struct gl_vao *vao, GLenum prim, void *ptr, size_t num)
-{
- GL *gl = vao->gl;
-
- if (ptr) {
- gl->BindBuffer(GL_ARRAY_BUFFER, vao->buffer);
- gl->BufferData(GL_ARRAY_BUFFER, num * vao->stride, ptr, GL_STREAM_DRAW);
- gl->BindBuffer(GL_ARRAY_BUFFER, 0);
- }
-
- gl_vao_bind(vao);
-
- gl->DrawArrays(prim, 0, num);
-
- gl_vao_unbind(vao);
-}
-
-static void GLAPIENTRY gl_debug_cb(GLenum source, GLenum type, GLuint id,
- GLenum severity, GLsizei length,
- const GLchar *message, const void *userParam)
-{
- // keep in mind that the debug callback can be asynchronous
- struct mp_log *log = (void *)userParam;
- int level = MSGL_ERR;
- switch (severity) {
- case GL_DEBUG_SEVERITY_NOTIFICATION:level = MSGL_V; break;
- case GL_DEBUG_SEVERITY_LOW: level = MSGL_INFO; break;
- case GL_DEBUG_SEVERITY_MEDIUM: level = MSGL_WARN; break;
- case GL_DEBUG_SEVERITY_HIGH: level = MSGL_ERR; break;
- }
- mp_msg(log, level, "GL: %s\n", message);
-}
-
-void gl_set_debug_logger(GL *gl, struct mp_log *log)
-{
- if (gl->DebugMessageCallback)
- gl->DebugMessageCallback(log ? gl_debug_cb : NULL, log);
-}
-
-int gl_get_fb_depth(GL *gl, int fbo)
-{
- if ((gl->es < 300 && !gl->version) || !(gl->mpgl_caps & MPGL_CAP_FB))
- return -1;
-
- gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
-
- GLenum obj = gl->version ? GL_BACK_LEFT : GL_BACK;
- if (fbo)
- obj = GL_COLOR_ATTACHMENT0;
-
- GLint depth_g = -1;
-
- gl->GetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, obj,
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, &depth_g);
-
- gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
-
- return depth_g > 0 ? depth_g : -1;
-}