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-rw-r--r--video/out/gpu/video_shaders.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/video/out/gpu/video_shaders.c b/video/out/gpu/video_shaders.c
index 9628274b19..d9393faa48 100644
--- a/video/out/gpu/video_shaders.c
+++ b/video/out/gpu/video_shaders.c
@@ -392,7 +392,7 @@ void pass_linearize(struct gl_shader_cache *sc, enum mp_csp_trc trc)
" / (vec3(%f) - vec3(%f) * color.rgb);\n",
PQ_C1, PQ_C2, PQ_C3);
GLSLF("color.rgb = pow(color.rgb, vec3(%f));\n", 1.0 / PQ_M1);
- // PQ's output range is 0-10000, but we need it to be relative to to
+ // PQ's output range is 0-10000, but we need it to be relative to
// MP_REF_WHITE instead, so rescale
GLSLF("color.rgb *= vec3(%f);\n", 10000 / MP_REF_WHITE);
break;