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-rw-r--r--video/out/gpu/shader_cache.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/video/out/gpu/shader_cache.h b/video/out/gpu/shader_cache.h
index 82a078079b..377293391c 100644
--- a/video/out/gpu/shader_cache.h
+++ b/video/out/gpu/shader_cache.h
@@ -53,4 +53,7 @@ struct mp_pass_perf gl_sc_dispatch_draw(struct gl_shader_cache *sc,
void *ptr, size_t num);
struct mp_pass_perf gl_sc_dispatch_compute(struct gl_shader_cache *sc,
int w, int h, int d);
+// The application can call this on errors, to reset the current shader. This
+// is normally done implicitly by gl_sc_dispatch_*
+void gl_sc_reset(struct gl_shader_cache *sc);
void gl_sc_set_cache_dir(struct gl_shader_cache *sc, const char *dir);