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-rw-r--r--video/out/gpu/ra.c59
1 files changed, 59 insertions, 0 deletions
diff --git a/video/out/gpu/ra.c b/video/out/gpu/ra.c
index ef1de54d1a..fdb20fe1d5 100644
--- a/video/out/gpu/ra.c
+++ b/video/out/gpu/ra.c
@@ -86,6 +86,65 @@ struct ra_renderpass_params *ra_renderpass_params_copy(void *ta_parent,
return res;
};
+struct glsl_fmt {
+ enum ra_ctype ctype;
+ int num_components;
+ int component_depth[4];
+ const char *glsl_format;
+};
+
+// List taken from the GLSL specification, sans snorm and sint formats
+static const struct glsl_fmt ra_glsl_fmts[] = {
+ {RA_CTYPE_FLOAT, 1, {16}, "r16f"},
+ {RA_CTYPE_FLOAT, 1, {32}, "r32f"},
+ {RA_CTYPE_FLOAT, 2, {16, 16}, "rg16f"},
+ {RA_CTYPE_FLOAT, 2, {32, 32}, "rg32f"},
+ {RA_CTYPE_FLOAT, 4, {16, 16, 16, 16}, "rgba16f"},
+ {RA_CTYPE_FLOAT, 4, {32, 32, 32, 32}, "rgba32f"},
+ {RA_CTYPE_FLOAT, 3, {11, 11, 10}, "r11f_g11f_b10f"},
+
+ {RA_CTYPE_UNORM, 1, {8}, "r8"},
+ {RA_CTYPE_UNORM, 1, {16}, "r16"},
+ {RA_CTYPE_UNORM, 2, {8, 8}, "rg8"},
+ {RA_CTYPE_UNORM, 2, {16, 16}, "rg16"},
+ {RA_CTYPE_UNORM, 4, {8, 8, 8, 8}, "rgba8"},
+ {RA_CTYPE_UNORM, 4, {16, 16, 16, 16}, "rgba16"},
+ {RA_CTYPE_UNORM, 4, {10, 10, 10, 2}, "rgb10_a2"},
+
+ {RA_CTYPE_UINT, 1, {8}, "r8ui"},
+ {RA_CTYPE_UINT, 1, {16}, "r16ui"},
+ {RA_CTYPE_UINT, 1, {32}, "r32ui"},
+ {RA_CTYPE_UINT, 2, {8, 8}, "rg8ui"},
+ {RA_CTYPE_UINT, 2, {16, 16}, "rg16ui"},
+ {RA_CTYPE_UINT, 2, {32, 32}, "rg32ui"},
+ {RA_CTYPE_UINT, 4, {8, 8, 8, 8}, "rgba8ui"},
+ {RA_CTYPE_UINT, 4, {16, 16, 16, 16}, "rgba16ui"},
+ {RA_CTYPE_UINT, 4, {32, 32, 32, 32}, "rgba32ui"},
+ {RA_CTYPE_UINT, 4, {10, 10, 10, 2}, "rgb10_a2ui"},
+};
+
+const char *ra_fmt_glsl_format(const struct ra_format *fmt)
+{
+ for (int n = 0; n < MP_ARRAY_SIZE(ra_glsl_fmts); n++) {
+ const struct glsl_fmt *gfmt = &ra_glsl_fmts[n];
+
+ if (fmt->ctype != gfmt->ctype)
+ continue;
+ if (fmt->num_components != gfmt->num_components)
+ continue;
+
+ for (int i = 0; i < fmt->num_components; i++) {
+ if (fmt->component_depth[i] != gfmt->component_depth[i])
+ goto next_fmt;
+ }
+
+ return gfmt->glsl_format;
+
+next_fmt: ; // equivalent to `continue`
+ }
+
+ return NULL;
+}
// Return whether this is a tightly packed format with no external padding and
// with the same bit size/depth in all components, and the shader returns