summaryrefslogtreecommitdiffstats
path: root/video/out/gpu/osd.c
diff options
context:
space:
mode:
Diffstat (limited to 'video/out/gpu/osd.c')
-rw-r--r--video/out/gpu/osd.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/video/out/gpu/osd.c b/video/out/gpu/osd.c
index 63a04481d2..7892904c74 100644
--- a/video/out/gpu/osd.c
+++ b/video/out/gpu/osd.c
@@ -31,7 +31,7 @@
static const int blend_factors[SUBBITMAP_COUNT][4] = {
[SUBBITMAP_LIBASS] = {RA_BLEND_SRC_ALPHA, RA_BLEND_ONE_MINUS_SRC_ALPHA,
RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA},
- [SUBBITMAP_RGBA] = {RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA,
+ [SUBBITMAP_BGRA] = {RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA,
RA_BLEND_ONE, RA_BLEND_ONE_MINUS_SRC_ALPHA},
};
@@ -86,7 +86,7 @@ struct mpgl_osd *mpgl_osd_init(struct ra *ra, struct mp_log *log,
};
ctx->fmt_table[SUBBITMAP_LIBASS] = ra_find_unorm_format(ra, 1, 1);
- ctx->fmt_table[SUBBITMAP_RGBA] = ra_find_unorm_format(ra, 1, 4);
+ ctx->fmt_table[SUBBITMAP_BGRA] = ra_find_unorm_format(ra, 1, 4);
for (int n = 0; n < MAX_OSD_PARTS; n++)
ctx->parts[n] = talloc_zero(ctx, struct mpgl_osd_part);
@@ -215,7 +215,7 @@ bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
gl_sc_uniform_texture(sc, "osdtex", part->texture);
switch (fmt) {
- case SUBBITMAP_RGBA: {
+ case SUBBITMAP_BGRA: {
GLSL(color = texture(osdtex, texcoord).bgra;)
break;
}
@@ -225,7 +225,7 @@ bool mpgl_osd_draw_prepare(struct mpgl_osd *ctx, int index,
break;
}
default:
- abort();
+ MP_ASSERT_UNREACHABLE();
}
return true;
@@ -286,7 +286,7 @@ static void get_3d_side_by_side(int stereo_mode, int div[2])
}
void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
- struct gl_shader_cache *sc, struct ra_fbo fbo)
+ struct gl_shader_cache *sc, const struct ra_fbo *fbo)
{
struct mpgl_osd_part *part = ctx->parts[index];
@@ -312,7 +312,7 @@ void mpgl_osd_draw_finish(struct mpgl_osd *ctx, int index,
const int *factors = &blend_factors[part->format][0];
gl_sc_blend(sc, factors[0], factors[1], factors[2], factors[3]);
- gl_sc_dispatch_draw(sc, fbo.tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao),
+ gl_sc_dispatch_draw(sc, fbo->tex, false, vertex_vao, MP_ARRAY_SIZE(vertex_vao),
sizeof(struct vertex), part->vertices, part->num_vertices);
}