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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef MP_D3D11_HELPERS_H_
+#define MP_D3D11_HELPERS_H_
+
+#include <stdbool.h>
+#include <windows.h>
+#include <d3d11.h>
+#include <dxgi1_2.h>
+
+#define D3D_FEATURE_LEVEL_12_0 (0xc000)
+#define D3D_FEATURE_LEVEL_12_1 (0xc100)
+
+struct d3d11_device_opts {
+ // Enable the debug layer (D3D11_CREATE_DEVICE_DEBUG)
+ bool debug;
+
+ // Allow a software (WARP) adapter. Note, sometimes a software adapter will
+ // be used even when allow_warp is false. This is because, on Windows 8 and
+ // up, if there are no hardware adapters, Windows will pretend the WARP
+ // adapter is the primary hardware adapter.
+ bool allow_warp;
+
+ // Always use a WARP adapter. This is mainly for testing purposes.
+ bool force_warp;
+
+ // The maximum number of pending frames allowed to be queued to a swapchain
+ int max_frame_latency;
+
+ // The maximum Direct3D 11 feature level to attempt to create
+ // If unset, defaults to D3D_FEATURE_LEVEL_11_0
+ int max_feature_level;
+
+ // The minimum Direct3D 11 feature level to attempt to create. If this is
+ // not supported, device creation will fail.
+ // If unset, defaults to D3D_FEATURE_LEVEL_9_1
+ int min_feature_level;
+};
+
+bool mp_d3d11_create_present_device(struct mp_log *log,
+ struct d3d11_device_opts *opts,
+ ID3D11Device **dev_out);
+
+struct d3d11_swapchain_opts {
+ HWND window;
+ int width;
+ int height;
+
+ // Use DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL if possible
+ bool flip;
+
+ // Number of surfaces in the swapchain
+ int length;
+
+ // The BufferUsage value for swapchain surfaces. This should probably
+ // contain DXGI_USAGE_RENDER_TARGET_OUTPUT.
+ DXGI_USAGE usage;
+};
+
+bool mp_d3d11_create_swapchain(ID3D11Device *dev, struct mp_log *log,
+ struct d3d11_swapchain_opts *opts,
+ IDXGISwapChain **swapchain_out);
+
+#endif