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Diffstat (limited to 'video/out/gpu/d3d11_helpers.c')
-rw-r--r--video/out/gpu/d3d11_helpers.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/video/out/gpu/d3d11_helpers.c b/video/out/gpu/d3d11_helpers.c
index d45c038553..fa37d5ef30 100644
--- a/video/out/gpu/d3d11_helpers.c
+++ b/video/out/gpu/d3d11_helpers.c
@@ -32,14 +32,17 @@
// Windows 8 enum value, not present in mingw-w64 headers
#define DXGI_ADAPTER_FLAG_SOFTWARE (2)
typedef HRESULT(WINAPI *PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory);
+typedef HRESULT(WINAPI *PFN_DXGI_GET_DEBUG_INTERFACE)(REFIID riid, void **ppDebug);
static mp_once d3d11_once = MP_STATIC_ONCE_INITIALIZER;
static PFN_D3D11_CREATE_DEVICE pD3D11CreateDevice = NULL;
static PFN_CREATE_DXGI_FACTORY pCreateDXGIFactory1 = NULL;
+static PFN_DXGI_GET_DEBUG_INTERFACE pDXGIGetDebugInterface = NULL;
static void d3d11_load(void)
{
HMODULE d3d11 = LoadLibraryW(L"d3d11.dll");
HMODULE dxgilib = LoadLibraryW(L"dxgi.dll");
+ HMODULE dxgidebuglib = LoadLibraryW(L"dxgidebug.dll");
if (!d3d11 || !dxgilib)
return;
@@ -47,6 +50,10 @@ static void d3d11_load(void)
GetProcAddress(d3d11, "D3D11CreateDevice");
pCreateDXGIFactory1 = (PFN_CREATE_DXGI_FACTORY)
GetProcAddress(dxgilib, "CreateDXGIFactory1");
+ if (dxgidebuglib) {
+ pDXGIGetDebugInterface = (PFN_DXGI_GET_DEBUG_INTERFACE)
+ GetProcAddress(dxgidebuglib, "DXGIGetDebugInterface");
+ }
}
static bool load_d3d11_functions(struct mp_log *log)
@@ -995,3 +1002,40 @@ done:
SAFE_RELEASE(output6);
return ret;
}
+
+#if HAVE_DXGI_DEBUG
+void mp_d3d11_get_debug_interfaces(struct mp_log *log, IDXGIDebug **debug,
+ IDXGIInfoQueue **iqueue)
+{
+ load_d3d11_functions(log);
+
+ *iqueue = NULL;
+ *debug = NULL;
+
+ if (!pDXGIGetDebugInterface)
+ return;
+
+ HRESULT hr;
+
+ hr = pDXGIGetDebugInterface(&IID_IDXGIInfoQueue, (void **) iqueue);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get info queue: %s\n", mp_HRESULT_to_str(hr));
+ return;
+ }
+
+ // Store an unlimited amount of messages in the buffer. This is fine
+ // because we flush stored messages regularly (in debug_marker.)
+ IDXGIInfoQueue_SetMessageCountLimit(*iqueue, DXGI_DEBUG_D3D11, -1);
+ IDXGIInfoQueue_SetMessageCountLimit(*iqueue, DXGI_DEBUG_DXGI, -1);
+
+ // Push empty filter to get everything
+ DXGI_INFO_QUEUE_FILTER filter = {0};
+ IDXGIInfoQueue_PushStorageFilter(*iqueue, DXGI_DEBUG_ALL, &filter);
+
+ hr = pDXGIGetDebugInterface(&IID_IDXGIDebug, (void **) debug);
+ if (FAILED(hr)) {
+ mp_fatal(log, "Failed to get debug device: %s\n", mp_HRESULT_to_str(hr));
+ return;
+ }
+}
+#endif