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Diffstat (limited to 'video/out/gl_video_shaders.glsl')
-rw-r--r--video/out/gl_video_shaders.glsl16
1 files changed, 7 insertions, 9 deletions
diff --git a/video/out/gl_video_shaders.glsl b/video/out/gl_video_shaders.glsl
index 7f77be0421..322c91fd13 100644
--- a/video/out/gl_video_shaders.glsl
+++ b/video/out/gl_video_shaders.glsl
@@ -46,10 +46,8 @@ precision mediump float;
#endif
#if HAVE_RG
-#define R r
#define RG rg
#else
-#define R a
#define RG ra
#endif
@@ -145,7 +143,7 @@ in vec4 color;
DECLARE_FRAGPARMS
void main() {
- out_color = vec4(color.rgb, color.a * texture(texture0, texcoord).R);
+ out_color = vec4(color.rgb, color.a * texture(texture0, texcoord).r);
}
#!section frag_osd_rgba
@@ -338,12 +336,12 @@ void main() {
#define USE_CONV 0
#endif
#if USE_CONV == CONV_PLANAR
- vec4 acolor = vec4(SAMPLE_L(texture0, textures_size[0], texcoord).R,
- SAMPLE_C(texture1, textures_size[1], chr_texcoord).R,
- SAMPLE_C(texture2, textures_size[2], chr_texcoord).R,
+ vec4 acolor = vec4(SAMPLE_L(texture0, textures_size[0], texcoord).r,
+ SAMPLE_C(texture1, textures_size[1], chr_texcoord).r,
+ SAMPLE_C(texture2, textures_size[2], chr_texcoord).r,
1.0);
#elif USE_CONV == CONV_NV12
- vec4 acolor = vec4(SAMPLE_L(texture0, textures_size[0], texcoord).R,
+ vec4 acolor = vec4(SAMPLE_L(texture0, textures_size[0], texcoord).r,
SAMPLE_C(texture1, textures_size[1], chr_texcoord).RG,
1.0);
#else
@@ -353,7 +351,7 @@ void main() {
acolor = acolor. USE_COLOR_SWIZZLE ;
#endif
#ifdef USE_ALPHA_PLANE
- acolor.a = SAMPLE_L(texture3, textures_size[3], texcoord).R;
+ acolor.a = SAMPLE_L(texture3, textures_size[3], texcoord).r;
#endif
vec3 color = acolor.rgb;
float alpha = acolor.a;
@@ -464,7 +462,7 @@ void main() {
#ifdef USE_TEMPORAL_DITHER
dither_pos = dither_trafo * dither_pos;
#endif
- float dither_value = texture(dither, dither_pos).R;
+ float dither_value = texture(dither, dither_pos).r;
color = floor(color * dither_quantization + dither_value + dither_center) /
dither_quantization;
#endif