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Diffstat (limited to 'video/out/gl_video.c')
-rw-r--r--video/out/gl_video.c142
1 files changed, 22 insertions, 120 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index 9bee4b477d..49b9ba528c 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -72,13 +72,11 @@ int filter_sizes[] =
struct vertex {
float position[2];
- uint8_t color[4];
float texcoord[2];
};
static const struct gl_vao_entry vertex_vao[] = {
{"vertex_position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
- {"vertex_color", 4, GL_UNSIGNED_BYTE, true, offsetof(struct vertex, color)},
{"vertex_texcoord", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord)},
{0}
};
@@ -146,8 +144,6 @@ struct gl_video {
struct osd_state *osd_state;
struct mpgl_osd *osd;
double osd_pts;
- float osd_offset[2];
- bool osd_offset_set;
GLuint lut_3d_texture;
bool use_lut_3d;
@@ -348,7 +344,6 @@ const struct gl_video_opts gl_video_opts_hq_def = {
static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
struct bstr name, struct bstr param);
-static void draw_osd(struct gl_video *p);
#define OPT_BASE_STRUCT struct gl_video_opts
const struct m_sub_options gl_video_conf = {
@@ -477,19 +472,13 @@ static void draw_triangles(struct gl_video *p, struct vertex *vb, int vert_count
// x0, y0, x1, y1 = destination coordinates of the quad
// tx0, ty0, tx1, ty1 = source texture coordinates (usually in pixels)
// texture_w, texture_h = size of the texture, or an inverse factor
-// color = optional color for all vertices, NULL for opaque white
// flags = bits 0-1: rotate, bits 2: flip vertically
static void write_quad(struct vertex *va,
float x0, float y0, float x1, float y1,
float tx0, float ty0, float tx1, float ty1,
float texture_w, float texture_h,
- const uint8_t color[4], GLenum target, int flags)
+ GLenum target, int flags)
{
- static const uint8_t white[4] = { 255, 255, 255, 255 };
-
- if (!color)
- color = white;
-
if (target == GL_TEXTURE_2D) {
tx0 /= texture_w;
ty0 /= texture_h;
@@ -503,14 +492,13 @@ static void write_quad(struct vertex *va,
ty1 = tmp;
}
-#define COLOR_INIT {color[0], color[1], color[2], color[3]}
- va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
- va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
- va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
- va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
+ va[0] = (struct vertex) { {x0, y0}, {tx0, ty0} };
+ va[1] = (struct vertex) { {x0, y1}, {tx0, ty1} };
+ va[2] = (struct vertex) { {x1, y0}, {tx1, ty0} };
+ va[3] = (struct vertex) { {x1, y1}, {tx1, ty1} };
va[4] = va[2];
va[5] = va[1];
-#undef COLOR_INIT
+
int rot = flags & 3;
while (rot--) {
static const int perm[6] = {1, 3, 0, 2, 0, 3};
@@ -691,7 +679,7 @@ static void update_uniforms(struct gl_video *p, GLuint program)
static void update_all_uniforms(struct gl_video *p)
{
for (int n = 0; n < SUBBITMAP_COUNT; n++)
- update_uniforms(p, p->osd_programs[n]);
+ update_uniforms(p, p->osd->programs[n]);
update_uniforms(p, p->indirect_program);
update_uniforms(p, p->scale_sep_program);
update_uniforms(p, p->final_program);
@@ -786,7 +774,7 @@ static void link_shader(struct gl_video *p, GLuint program)
static GLuint create_program(struct gl_video *p, const char *name,
const char *header, const char *vertex,
- const char *frag)
+ const char *frag, struct gl_vao *vao)
{
GL *gl = p->gl;
MP_VERBOSE(p, "compiling shader program '%s', header:\n", name);
@@ -796,7 +784,7 @@ static GLuint create_program(struct gl_video *p, const char *name,
GLuint prog = gl->CreateProgram();
prog_create_shader(p, prog, GL_VERTEX_SHADER, header, vertex);
prog_create_shader(p, prog, GL_FRAGMENT_SHADER, header, frag);
- gl_vao_bind_attribs(&p->vao, prog);
+ gl_vao_bind_attribs(vao, prog);
link_shader(p, prog);
return prog;
}
@@ -1021,11 +1009,14 @@ static void compile_shaders(struct gl_video *p)
const char *name = osd_shaders[n];
if (name) {
char *s_osd = get_section(tmp, src, name);
- p->osd_programs[n] =
- create_program(p, name, header_osd, vertex_shader, s_osd);
+ p->osd_programs[n] = create_program(p, name, header_osd,
+ vertex_shader, s_osd,
+ &p->osd->vao);
}
}
+ struct gl_vao *v = &p->vao; // VAO to use to draw primitives
+
char *header_conv = talloc_strdup(tmp, "");
char *header_final = talloc_strdup(tmp, "");
char *header_inter = talloc_strdup(tmp, "");
@@ -1118,7 +1109,7 @@ static void compile_shaders(struct gl_video *p)
shader_def_opt(&header_conv, "FIXED_SCALE", true);
header_conv = t_concat(tmp, header, header_conv);
p->indirect_program =
- create_program(p, "indirect", header_conv, vertex_shader, s_video);
+ create_program(p, "indirect", header_conv, vertex_shader, s_video, v);
} else if (header_sep) {
header_sep = t_concat(tmp, header_sep, header_conv);
} else {
@@ -1128,18 +1119,18 @@ static void compile_shaders(struct gl_video *p)
if (header_sep) {
header_sep = t_concat(tmp, header, header_sep);
p->scale_sep_program =
- create_program(p, "scale_sep", header_sep, vertex_shader, s_video);
+ create_program(p, "scale_sep", header_sep, vertex_shader, s_video, v);
}
if (use_interpolation) {
header_inter = t_concat(tmp, header, header_inter);
p->inter_program =
- create_program(p, "inter", header_inter, vertex_shader, s_video);
+ create_program(p, "inter", header_inter, vertex_shader, s_video, v);
}
header_final = t_concat(tmp, header, header_final);
p->final_program =
- create_program(p, "final", header_final, vertex_shader, s_video);
+ create_program(p, "final", header_final, vertex_shader, s_video, v);
debug_check_gl(p, "shader compilation");
@@ -1157,7 +1148,7 @@ static void delete_shaders(struct gl_video *p)
GL *gl = p->gl;
for (int n = 0; n < SUBBITMAP_COUNT; n++)
- delete_program(gl, &p->osd_programs[n]);
+ delete_program(gl, &p->osd->programs[n]);
delete_program(gl, &p->indirect_program);
delete_program(gl, &p->scale_sep_program);
delete_program(gl, &p->final_program);
@@ -1352,7 +1343,7 @@ static void recreate_osd(struct gl_video *p)
{
if (p->osd)
mpgl_osd_destroy(p->osd);
- p->osd = mpgl_osd_init(p->gl, p->log, p->osd_state);
+ p->osd = mpgl_osd_init(p->gl, p->log, p->osd_state, p->osd_programs);
p->osd->use_pbo = p->opts.pbo;
}
@@ -1709,7 +1700,7 @@ static void handle_pass(struct gl_video *p, struct pass *chain,
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0, src.y0, src.x1, src.y1,
- tex_w, tex_h, NULL, p->gl_target, chain->flags);
+ tex_w, tex_h, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
*chain = (struct pass){
@@ -1861,7 +1852,7 @@ void gl_video_render_frame(struct gl_video *p, int fbo, struct frame_timing *t)
debug_check_gl(p, "after video rendering");
draw_osd:
- draw_osd(p);
+ mpgl_osd_draw(p->osd, p->osd_rect, p->osd_pts, p->image_params.stereo_out);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
}
@@ -2032,95 +2023,6 @@ void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
-static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
-{
- struct gl_video *p = ctx;
- GL *gl = p->gl;
-
- struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
- if (!osd)
- return;
-
- assert(osd->format != SUBBITMAP_EMPTY);
-
- if (!osd->num_vertices) {
- osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
- osd->packer->count * VERTICES_PER_QUAD);
-
- struct vertex *va = osd->vertices;
-
- for (int n = 0; n < osd->packer->count; n++) {
- struct sub_bitmap *b = &imgs->parts[n];
- struct pos pos = osd->packer->result[n];
-
- // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
- // doesn't matter that we upload garbage for the other formats
- uint32_t c = b->libass.color;
- uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
- (c >> 8) & 0xff, 255 - (c & 0xff) };
-
- write_quad(&va[osd->num_vertices],
- b->x, b->y, b->x + b->dw, b->y + b->dh,
- pos.x, pos.y, pos.x + b->w, pos.y + b->h,
- osd->w, osd->h, color, GL_TEXTURE_2D, 0);
- osd->num_vertices += VERTICES_PER_QUAD;
- }
- }
-
- debug_check_gl(p, "before drawing osd");
-
- int osd_program = p->osd_programs[osd->format];
- gl->UseProgram(osd_program);
-
- bool set_offset = p->osd_offset[0] != 0 || p->osd_offset[1] != 0;
- if (p->osd_offset_set || set_offset) {
- gl->Uniform3f(gl->GetUniformLocation(osd_program, "translation"),
- p->osd_offset[0], p->osd_offset[1], 0);
- p->osd_offset_set = set_offset;
- }
-
- mpgl_osd_set_gl_state(p->osd, osd);
- draw_triangles(p, osd->vertices, osd->num_vertices);
- mpgl_osd_unset_gl_state(p->osd, osd);
-
- gl->UseProgram(0);
-
- debug_check_gl(p, "after drawing osd");
-}
-
-// number of screen divisions per axis (x=0, y=1) for the current 3D mode
-static void get_3d_side_by_side(struct gl_video *p, int div[2])
-{
- int mode = p->image_params.stereo_out;
- div[0] = div[1] = 1;
- switch (mode) {
- case MP_STEREO3D_SBS2L:
- case MP_STEREO3D_SBS2R: div[0] = 2; break;
- case MP_STEREO3D_AB2R:
- case MP_STEREO3D_AB2L: div[1] = 2; break;
- }
-}
-
-static void draw_osd(struct gl_video *p)
-{
- assert(p->osd);
-
- int div[2];
- get_3d_side_by_side(p, div);
-
- for (int x = 0; x < div[0]; x++) {
- for (int y = 0; y < div[1]; y++) {
- struct mp_osd_res res = p->osd_rect;
- res.w = res.w / div[0];
- res.h = res.h / div[1];
- p->osd_offset[0] = res.w * x;
- p->osd_offset[1] = res.h * y;
- osd_draw(p->osd_state, res, p->osd_pts, 0, p->osd->formats,
- draw_osd_cb, p);
- }
- }
-}
-
static bool test_fbo(struct gl_video *p, GLenum format)
{
GL *gl = p->gl;