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-rw-r--r--video/out/gl_video.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/video/out/gl_video.c b/video/out/gl_video.c
index ac2b8a8787..d812ad7960 100644
--- a/video/out/gl_video.c
+++ b/video/out/gl_video.c
@@ -866,9 +866,9 @@ static void shader_setup_scaler(char **shader, struct scaler *scaler, int pass)
// The direction/pass assignment is rather arbitrary, but fixed in
// other parts of the code (like FBO setup).
const char *direction = pass == 0 ? "0, 1" : "1, 0";
- // SAMPLE_CONVOLUTION_SEP_N(NAME, DIR, N, LUT, WEIGHTS_FUNC)
- APPENDF(shader, "SAMPLE_CONVOLUTION_SEP_N(%s, vec2(%s), %d, %s, %s)\n",
- name, direction, size, lut_tex, lut_fn);
+ // SAMPLE_CONVOLUTION_SEP_N(NAME, DIR, N, LUT, WEIGHTS_FUNC, ANTIRING)
+ APPENDF(shader, "SAMPLE_CONVOLUTION_SEP_N(%s, vec2(%s), %d, %s, %s, %f)\n",
+ name, direction, size, lut_tex, lut_fn, scaler->antiring);
} else {
// SAMPLE_CONVOLUTION_N(NAME, N, LUT, WEIGHTS_FUNC)
APPENDF(shader, "SAMPLE_CONVOLUTION_N(%s, %d, %s, %s)\n",