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-rw-r--r--video/out/gl_osd.c324
1 files changed, 324 insertions, 0 deletions
diff --git a/video/out/gl_osd.c b/video/out/gl_osd.c
new file mode 100644
index 0000000000..81485cabe9
--- /dev/null
+++ b/video/out/gl_osd.c
@@ -0,0 +1,324 @@
+/*
+ * This file is part of mplayer.
+ *
+ * mplayer is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * mplayer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with mplayer. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <stdlib.h>
+#include <assert.h>
+#include <libavutil/common.h>
+
+#include "bitmap_packer.h"
+
+#include "gl_osd.h"
+
+struct osd_fmt_entry {
+ GLint internal_format;
+ GLint format;
+ GLenum type;
+};
+
+// glBlendFunc() arguments
+static const int blend_factors[SUBBITMAP_COUNT][2] = {
+ [SUBBITMAP_LIBASS] = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
+ [SUBBITMAP_RGBA] = {GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
+};
+
+static const struct osd_fmt_entry osd_to_gl3_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_RED, GL_RED, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
+};
+
+static const struct osd_fmt_entry osd_to_gl_legacy_formats[SUBBITMAP_COUNT] = {
+ [SUBBITMAP_LIBASS] = {GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE},
+ [SUBBITMAP_RGBA] = {GL_RGBA, GL_BGRA, GL_UNSIGNED_BYTE},
+};
+
+struct mpgl_osd *mpgl_osd_init(GL *gl, bool legacy)
+{
+ GLint max_texture_size;
+ gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
+
+ struct mpgl_osd *ctx = talloc_ptrtype(NULL, ctx);
+ *ctx = (struct mpgl_osd) {
+ .gl = gl,
+ .fmt_table = legacy ? osd_to_gl_legacy_formats : osd_to_gl3_formats,
+ .scratch = talloc_zero_size(ctx, 1),
+ };
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = talloc_ptrtype(ctx, p);
+ *p = (struct mpgl_osd_part) {
+ .packer = talloc_struct(p, struct bitmap_packer, {
+ .w_max = max_texture_size,
+ .h_max = max_texture_size,
+ }),
+ };
+ ctx->parts[n] = p;
+ }
+
+ for (int n = 0; n < SUBBITMAP_COUNT; n++)
+ ctx->formats[n] = ctx->fmt_table[n].type != 0;
+
+ return ctx;
+}
+
+void mpgl_osd_destroy(struct mpgl_osd *ctx)
+{
+ GL *gl = ctx->gl;
+
+ for (int n = 0; n < MAX_OSD_PARTS; n++) {
+ struct mpgl_osd_part *p = ctx->parts[n];
+ gl->DeleteTextures(1, &p->texture);
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &p->buffer);
+ }
+ talloc_free(ctx);
+}
+
+static bool upload_pbo(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+ bool success = true;
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ int pix_stride = glFmt2bpp(fmt.format, fmt.type);
+
+ if (!osd->buffer) {
+ gl->GenBuffers(1, &osd->buffer);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ gl->BufferData(GL_PIXEL_UNPACK_BUFFER, osd->w * osd->h * pix_stride,
+ NULL, GL_DYNAMIC_COPY);
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ }
+
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, osd->buffer);
+ char *data = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
+ if (!data) {
+ success = false;
+ } else {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ size_t stride = osd->w * pix_stride;
+ packer_copy_subbitmaps(osd->packer, imgs, data, pix_stride, stride);
+ if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
+ success = false;
+ glUploadTex(gl, GL_TEXTURE_2D, fmt.format, fmt.type, NULL, stride,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].x, bb[1].y - bb[0].y,
+ 0);
+ }
+ gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ if (!success) {
+ mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Error: can't upload subtitles! "
+ "Remove the 'pbo' suboption.\n");
+ }
+
+ return success;
+}
+
+static void upload_tex(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ if (osd->packer->padding) {
+ struct pos bb[2];
+ packer_get_bb(osd->packer, bb);
+ glClearTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ bb[0].x, bb[0].y, bb[1].x - bb[0].y, bb[1].y - bb[0].y,
+ 0, &ctx->scratch);
+ }
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *s = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ glUploadTex(ctx->gl, GL_TEXTURE_2D, fmt.format, fmt.type,
+ s->bitmap, s->stride, p.x, p.y, s->w, s->h, 0);
+ }
+}
+
+static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
+ struct sub_bitmaps *imgs)
+{
+ GL *gl = ctx->gl;
+
+ // assume 2x2 filter on scaling
+ osd->packer->padding = ctx->scaled || imgs->scaled;
+ int r = packer_pack_from_subbitmaps(osd->packer, imgs);
+ if (r < 0) {
+ mp_msg(MSGT_VO, MSGL_ERR, "[gl] OSD bitmaps do not fit on "
+ "a surface with the maximum supported size %dx%d.\n",
+ osd->packer->w_max, osd->packer->h_max);
+ return false;
+ }
+
+ struct osd_fmt_entry fmt = ctx->fmt_table[imgs->format];
+ assert(fmt.type != 0);
+
+ if (!osd->texture)
+ gl->GenTextures(1, &osd->texture);
+
+ gl->BindTexture(GL_TEXTURE_2D, osd->texture);
+
+ if (osd->packer->w > osd->w || osd->packer->h > osd->h
+ || osd->format != imgs->format)
+ {
+ osd->format = imgs->format;
+ osd->w = FFMAX(32, osd->packer->w);
+ osd->h = FFMAX(32, osd->packer->h);
+
+ gl->TexImage2D(GL_TEXTURE_2D, 0, fmt.internal_format, osd->w, osd->h,
+ 0, fmt.format, fmt.type, NULL);
+
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (gl->DeleteBuffers)
+ gl->DeleteBuffers(1, &osd->buffer);
+ osd->buffer = 0;
+ }
+
+ bool uploaded = false;
+ if (ctx->use_pbo)
+ uploaded = upload_pbo(ctx, osd, imgs);
+ if (!uploaded)
+ upload_tex(ctx, osd, imgs);
+
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+
+ return true;
+}
+
+struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
+ struct sub_bitmaps *imgs)
+{
+ if (imgs->num_parts == 0 || !ctx->formats[imgs->format])
+ return NULL;
+
+ struct mpgl_osd_part *osd = ctx->parts[imgs->render_index];
+
+ if (imgs->bitmap_pos_id != osd->bitmap_pos_id) {
+ if (imgs->bitmap_id != osd->bitmap_id) {
+ if (!upload_osd(ctx, osd, imgs))
+ osd->packer->count = 0;
+ }
+
+ osd->bitmap_id = imgs->bitmap_id;
+ osd->bitmap_pos_id = imgs->bitmap_pos_id;
+ osd->num_vertices = 0;
+ }
+
+ return osd->packer->count ? osd : NULL;
+}
+
+void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+{
+ GL *gl = ctx->gl;
+
+ gl->BindTexture(GL_TEXTURE_2D, p->texture);
+ gl->Enable(GL_BLEND);
+ gl->BlendFunc(blend_factors[p->format][0], blend_factors[p->format][1]);
+}
+
+void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+{
+ GL *gl = ctx->gl;
+
+ gl->Disable(GL_BLEND);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+}
+
+struct vertex {
+ float position[2];
+ uint8_t color[4];
+ float texcoord[2];
+};
+
+static void draw_legacy_cb(void *pctx, struct sub_bitmaps *imgs)
+{
+ struct mpgl_osd *ctx = pctx;
+ struct mpgl_osd_part *osd = mpgl_osd_generate(ctx, imgs);
+ if (!osd)
+ return;
+
+ if (!osd->num_vertices) {
+ // 2 triangles primitives per quad = 6 vertices per quad
+ // not using GL_QUADS, as it is deprecated in OpenGL 3.x and later
+ osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
+ osd->packer->count * 6);
+
+ struct vertex *va = osd->vertices;
+ float tex_w = osd->w;
+ float tex_h = osd->h;
+
+ for (int n = 0; n < osd->packer->count; n++) {
+ struct sub_bitmap *b = &imgs->parts[n];
+ struct pos p = osd->packer->result[n];
+
+ uint32_t c = imgs->format == SUBBITMAP_LIBASS
+ ? b->libass.color : 0xFFFFFF00;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ float x0 = b->x;
+ float y0 = b->y;
+ float x1 = b->x + b->dw;
+ float y1 = b->y + b->dh;
+ float tx0 = p.x / tex_w;
+ float ty0 = p.y / tex_h;
+ float tx1 = (p.x + b->w) / tex_w;
+ float ty1 = (p.y + b->h) / tex_h;
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ struct vertex *v = &va[osd->num_vertices];
+ v[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
+ v[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
+ v[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
+ v[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
+ v[4] = v[2];
+ v[5] = v[1];
+#undef COLOR_INIT
+ osd->num_vertices += 6;
+ }
+ }
+
+ GL *gl = ctx->gl;
+
+ struct vertex *va = osd->vertices;
+ size_t stride = sizeof(va[0]);
+
+ gl->VertexPointer(2, GL_FLOAT, stride, &va[0].position[0]);
+ gl->ColorPointer(4, GL_UNSIGNED_BYTE, stride, &va[0].color[0]);
+ gl->TexCoordPointer(2, GL_FLOAT, stride, &va[0].texcoord[0]);
+
+ gl->EnableClientState(GL_VERTEX_ARRAY);
+ gl->EnableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->EnableClientState(GL_COLOR_ARRAY);
+
+ mpgl_osd_set_gl_state(ctx, osd);
+ gl->DrawArrays(GL_TRIANGLES, 0, osd->num_vertices);
+ mpgl_osd_unset_gl_state(ctx, osd);
+
+ gl->DisableClientState(GL_VERTEX_ARRAY);
+ gl->DisableClientState(GL_TEXTURE_COORD_ARRAY);
+ gl->DisableClientState(GL_COLOR_ARRAY);
+}
+
+void mpgl_osd_draw_legacy(struct mpgl_osd *ctx, struct osd_state *osd,
+ struct mp_osd_res res)
+{
+ osd_draw(osd, res, osd->vo_pts, 0, ctx->formats, draw_legacy_cb, ctx);
+}