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Diffstat (limited to 'video/out/gl_osd.c')
-rw-r--r--video/out/gl_osd.c134
1 files changed, 125 insertions, 9 deletions
diff --git a/video/out/gl_osd.c b/video/out/gl_osd.c
index 14c6cc4824..92d9a9a5ce 100644
--- a/video/out/gl_osd.c
+++ b/video/out/gl_osd.c
@@ -53,7 +53,22 @@ static const struct osd_fmt_entry osd_to_gl2_formats[SUBBITMAP_COUNT] = {
[SUBBITMAP_RGBA] = {GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE},
};
-struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd)
+struct vertex {
+ float position[2];
+ uint8_t color[4];
+ float texcoord[2];
+};
+
+static const struct gl_vao_entry vertex_vao[] = {
+ {"vertex_position", 2, GL_FLOAT, false, offsetof(struct vertex, position)},
+ {"vertex_color", 4, GL_UNSIGNED_BYTE, true, offsetof(struct vertex, color)},
+ {"vertex_texcoord", 2, GL_FLOAT, false, offsetof(struct vertex, texcoord)},
+ {0}
+};
+
+// programs: SUBBITMAP_COUNT elements
+struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd,
+ GLuint *programs)
{
GLint max_texture_size;
gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
@@ -64,6 +79,7 @@ struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd
.osd = osd,
.gl = gl,
.fmt_table = osd_to_gl3_formats,
+ .programs = programs,
.scratch = talloc_zero_size(ctx, 1),
};
@@ -87,6 +103,8 @@ struct mpgl_osd *mpgl_osd_init(GL *gl, struct mp_log *log, struct osd_state *osd
for (int n = 0; n < SUBBITMAP_COUNT; n++)
ctx->formats[n] = ctx->fmt_table[n].type != 0;
+ gl_vao_init(&ctx->vao, gl, sizeof(struct vertex), vertex_vao);
+
return ctx;
}
@@ -97,6 +115,8 @@ void mpgl_osd_destroy(struct mpgl_osd *ctx)
GL *gl = ctx->gl;
+ gl_vao_uninit(&ctx->vao);
+
for (int n = 0; n < MAX_OSD_PARTS; n++) {
struct mpgl_osd_part *p = ctx->parts[n];
gl->DeleteTextures(1, &p->texture);
@@ -220,8 +240,8 @@ static bool upload_osd(struct mpgl_osd *ctx, struct mpgl_osd_part *osd,
return true;
}
-struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
- struct sub_bitmaps *imgs)
+static struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
+ struct sub_bitmaps *imgs)
{
if (imgs->num_parts == 0 || !ctx->formats[imgs->format])
return NULL;
@@ -242,21 +262,117 @@ struct mpgl_osd_part *mpgl_osd_generate(struct mpgl_osd *ctx,
return osd->packer->count ? osd : NULL;
}
-void mpgl_osd_set_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+static void write_quad(struct vertex *va,
+ float x0, float y0, float x1, float y1,
+ float tx0, float ty0, float tx1, float ty1,
+ float texture_w, float texture_h,
+ const uint8_t color[4])
{
+ tx0 /= texture_w;
+ ty0 /= texture_h;
+ tx1 /= texture_w;
+ ty1 /= texture_h;
+
+#define COLOR_INIT {color[0], color[1], color[2], color[3]}
+ va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
+ va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
+ va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
+ va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
+ va[4] = va[2];
+ va[5] = va[1];
+#undef COLOR_INIT
+}
+
+static void draw_osd_cb(void *pctx, struct sub_bitmaps *imgs)
+{
+ struct mpgl_osd *ctx = pctx;
GL *gl = ctx->gl;
- gl->BindTexture(GL_TEXTURE_2D, p->texture);
- gl->Enable(GL_BLEND);
+ struct mpgl_osd_part *part = mpgl_osd_generate(ctx, imgs);
+ if (!part)
+ return;
+
+ assert(part->format != SUBBITMAP_EMPTY);
+
+ if (!part->num_vertices) {
+ part->vertices = talloc_realloc(part, part->vertices, struct vertex,
+ part->packer->count * 6);
+
+ struct vertex *va = part->vertices;
+
+ for (int n = 0; n < part->packer->count; n++) {
+ struct sub_bitmap *b = &imgs->parts[n];
+ struct pos pos = part->packer->result[n];
+
+ // NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
+ // doesn't matter that we upload garbage for the other formats
+ uint32_t c = b->libass.color;
+ uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
+ (c >> 8) & 0xff, 255 - (c & 0xff) };
+
+ write_quad(&va[part->num_vertices],
+ b->x, b->y, b->x + b->dw, b->y + b->dh,
+ pos.x, pos.y, pos.x + b->w, pos.y + b->h,
+ part->w, part->h, color);
+ part->num_vertices += 6;
+ }
+ }
- const int *factors = &blend_factors[p->format][0];
+ gl->BindTexture(GL_TEXTURE_2D, part->texture);
+
+ const int *factors = &blend_factors[part->format][0];
gl->BlendFuncSeparate(factors[0], factors[1], factors[2], factors[3]);
+ int program = ctx->programs[part->format];
+
+ gl->UseProgram(program);
+
+ bool set_offset = ctx->offset[0] != 0.0f || ctx->offset[1] != 0.0f;
+ if (set_offset) {
+ gl->Uniform3f(gl->GetUniformLocation(program, "translation"),
+ ctx->offset[0], ctx->offset[1], 0);
+ }
+
+ gl_vao_draw_data(&ctx->vao, GL_TRIANGLES, part->vertices, part->num_vertices);
+
+ if (set_offset)
+ gl->Uniform3f(gl->GetUniformLocation(program, "translation"), 0, 0, 0);
+
+ gl->UseProgram(0);
+ gl->BindTexture(GL_TEXTURE_2D, 0);
+}
+
+// number of screen divisions per axis (x=0, y=1) for the current 3D mode
+static void get_3d_side_by_side(int stereo_mode, int div[2])
+{
+ div[0] = div[1] = 1;
+ switch (stereo_mode) {
+ case MP_STEREO3D_SBS2L:
+ case MP_STEREO3D_SBS2R: div[0] = 2; break;
+ case MP_STEREO3D_AB2R:
+ case MP_STEREO3D_AB2L: div[1] = 2; break;
+ }
}
-void mpgl_osd_unset_gl_state(struct mpgl_osd *ctx, struct mpgl_osd_part *p)
+void mpgl_osd_draw(struct mpgl_osd *ctx, struct mp_osd_res res, double pts,
+ int stereo_mode)
{
GL *gl = ctx->gl;
+ gl->Enable(GL_BLEND);
+
+ int div[2];
+ get_3d_side_by_side(stereo_mode, div);
+
+ for (int x = 0; x < div[0]; x++) {
+ for (int y = 0; y < div[1]; y++) {
+ struct mp_osd_res s_res = res;
+ s_res.w /= div[0];
+ s_res.h /= div[1];
+ ctx->offset[0] = s_res.w * x;
+ ctx->offset[1] = s_res.h * y;
+ osd_draw(ctx->osd, s_res, pts, 0, ctx->formats, draw_osd_cb, ctx);
+ }
+ }
+
gl->Disable(GL_BLEND);
- gl->BindTexture(GL_TEXTURE_2D, 0);
}