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-rw-r--r--video/out/gl_common.c274
1 files changed, 273 insertions, 1 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index b72f9ae0d2..c416f20900 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -1302,6 +1302,259 @@ static void swapGlBuffers_x11(MPGLContext *ctx)
}
#endif
+#ifdef CONFIG_GL_WAYLAND
+
+#include "wayland_common.h"
+#include <wayland-egl.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <assert.h>
+
+struct egl_context {
+ EGLSurface egl_surface;
+
+ struct wl_egl_window *egl_window;
+
+ struct {
+ EGLDisplay dpy;
+ EGLContext ctx;
+ EGLConfig conf;
+ } egl;
+};
+
+static void egl_resize_func(struct vo_wayland_state *wl,
+ struct egl_context *ctx)
+{
+ int32_t x, y, scaled_height;
+ double ratio;
+ int minimum_size = 50;
+
+ if (wl->window->pending_width < minimum_size)
+ wl->window->pending_width = minimum_size;
+ if (wl->window->pending_height < minimum_size)
+ wl->window->pending_height = minimum_size;
+
+ ratio = (double) wl->vo->aspdat.orgw / wl->vo->aspdat.orgh;
+ scaled_height = wl->window->pending_height * ratio;
+ if (wl->window->pending_width > scaled_height) {
+ wl->window->pending_height = wl->window->pending_width / ratio;
+ } else {
+ wl->window->pending_width = scaled_height;
+ }
+
+ if (wl->window->edges & WL_SHELL_SURFACE_RESIZE_LEFT)
+ x = wl->window->width - wl->window->pending_width;
+ else
+ x = 0;
+
+ if (wl->window->edges & WL_SHELL_SURFACE_RESIZE_TOP)
+ y = wl->window->height - wl->window->pending_height;
+ else
+ y = 0;
+
+ wl_egl_window_resize(ctx->egl_window,
+ wl->window->pending_width,
+ wl->window->pending_height,
+ x, y);
+
+ wl->window->width = wl->window->pending_width;
+ wl->window->height = wl->window->pending_height;
+
+ /* set size for mplayer */
+ wl->vo->dwidth = wl->window->pending_width;
+ wl->vo->dheight = wl->window->pending_height;
+ wl->window->events |= VO_EVENT_RESIZE;
+ wl->window->edges = 0;
+ wl->window->resize_needed = 0;
+}
+
+static bool egl_create_context(struct vo_wayland_state *wl,
+ struct egl_context *egl_ctx,
+ MPGLContext *ctx)
+{
+ EGLint major, minor, n;
+ EGLBoolean ret;
+
+ GL *gl = ctx->gl;
+
+ void *(*getProcAddress)(const GLubyte *);
+ const char *(*eglExtStr)(EGLDisplay *, int);
+ const char *eglstr = "";
+
+ egl_ctx->egl.dpy = eglGetDisplay(wl->display->display);
+ if (!egl_ctx->egl.dpy)
+ return false;
+
+ EGLint config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 1,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
+ EGL_NONE
+ };
+
+ /* major and minor here returns the supported EGL version (e.g.: 1.4) */
+ ret = eglInitialize(egl_ctx->egl.dpy, &major, &minor);
+ if (ret != EGL_TRUE)
+ return false;
+
+ EGLint context_attribs[] = {
+ EGL_CONTEXT_MAJOR_VERSION_KHR,
+ MPGL_VER_GET_MAJOR(ctx->requested_gl_version),
+ /* EGL_CONTEXT_MINOR_VERSION_KHR, */
+ /* MPGL_VER_GET_MINOR(ctx->requested_gl_version), */
+ /* EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, 0, */
+ /* Segfaults on anything else than the major version */
+ EGL_NONE
+ };
+
+ ret = eglBindAPI(EGL_OPENGL_API);
+ assert(ret == EGL_TRUE);
+
+ ret = eglChooseConfig(egl_ctx->egl.dpy, config_attribs,
+ &egl_ctx->egl.conf, 1, &n);
+ assert(ret && n == 1);
+
+ egl_ctx->egl.ctx = eglCreateContext(egl_ctx->egl.dpy,
+ egl_ctx->egl.conf,
+ EGL_NO_CONTEXT,
+ context_attribs);
+ if (!egl_ctx->egl.ctx)
+ return false;
+
+ ret = eglMakeCurrent(egl_ctx->egl.dpy,
+ NULL,
+ NULL,
+ egl_ctx->egl.ctx);
+
+ assert(ret == EGL_TRUE);
+
+ getProcAddress = getdladdr("eglGetProcAddress");
+ if (!getProcAddress)
+ mp_msg(MSGT_VO, MSGL_WARN, "[egl] No eglGetProcAdress");
+
+ eglExtStr = getdladdr("eglQueryString");
+ if (eglExtStr)
+ eglstr = eglExtStr(egl_ctx->egl.dpy, EGL_EXTENSIONS);
+
+ getFunctions(gl, (void*(*)(const GLubyte*))eglGetProcAddress, eglstr);
+ if (!gl->BindProgram)
+ getFunctions(gl, NULL, eglstr);
+
+ return true;
+}
+
+static void egl_create_window(struct vo_wayland_state *wl,
+ struct egl_context *egl_ctx,
+ uint32_t width,
+ uint32_t height)
+{
+ EGLBoolean ret;
+
+ wl->window->pending_width = width;
+ wl->window->pending_height = height;
+ wl->window->width = width;
+ wl->window->height = height;
+
+ egl_ctx->egl_window = wl_egl_window_create(wl->window->surface,
+ wl->window->width,
+ wl->window->height);
+
+ egl_ctx->egl_surface = eglCreateWindowSurface(egl_ctx->egl.dpy,
+ egl_ctx->egl.conf,
+ egl_ctx->egl_window,
+ NULL);
+
+ ret = eglMakeCurrent(egl_ctx->egl.dpy,
+ egl_ctx->egl_surface,
+ egl_ctx->egl_surface,
+ egl_ctx->egl.ctx);
+
+ assert(ret == EGL_TRUE);
+
+ wl_display_dispatch_pending(wl->display->display);
+}
+
+static bool config_window_wayland(struct MPGLContext *ctx,
+ uint32_t d_width,
+ uint32_t d_height,
+ uint32_t flags)
+{
+ struct egl_context * egl_ctx = ctx->priv;
+ struct vo_wayland_state * wl = ctx->vo->wayland;
+ bool ret = false;
+
+ wl->window->pending_width = d_width;
+ wl->window->pending_height = d_height;
+ wl->window->width = d_width;
+ wl->window->height = d_height;
+
+ vo_wayland_update_window_title(ctx->vo);
+
+ if ((VOFLAG_FULLSCREEN & flags) && wl->window->type != TYPE_FULLSCREEN)
+ vo_wayland_fullscreen(ctx->vo);
+
+ if (!egl_ctx->egl.ctx) {
+ /* Create OpenGL context */
+ ret = egl_create_context(wl, egl_ctx, ctx);
+
+ /* If successfully created the context and we don't want to hide the
+ * window than also create the window immediately */
+ if (ret && !(VOFLAG_HIDDEN & flags))
+ egl_create_window(wl, egl_ctx, d_width, d_height);
+
+ return ret;
+ }
+ else {
+ /* If the window exists just resize it */
+ if (egl_ctx->egl_window)
+ egl_resize_func(wl, egl_ctx);
+
+ else {
+ /* If the context exists and the hidden flag is unset then
+ * create the window */
+ if (!(VOFLAG_HIDDEN & flags))
+ egl_create_window(wl, egl_ctx, d_width, d_height);
+ }
+ return true;
+ }
+}
+
+static void releaseGlContext_wayland(MPGLContext *ctx)
+{
+ GL *gl = ctx->gl;
+ struct egl_context * egl_ctx = ctx->priv;
+
+ gl->Finish();
+ eglMakeCurrent(egl_ctx->egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
+ eglDestroyContext(egl_ctx->egl.dpy, egl_ctx->egl.ctx);
+ eglTerminate(egl_ctx->egl.dpy);
+ eglReleaseThread();
+ wl_egl_window_destroy(egl_ctx->egl_window);
+ egl_ctx->egl.ctx = NULL;
+}
+
+static void swapGlBuffers_wayland(MPGLContext *ctx)
+{
+ struct egl_context * egl_ctx = ctx->priv;
+ struct vo_wayland_state *wl = ctx->vo->wayland;
+
+ eglSwapBuffers(egl_ctx->egl.dpy, egl_ctx->egl_surface);
+
+ /* resize window after the buffers have swapped
+ * makes resizing more fluid */
+ if (wl->window->resize_needed) {
+ wl_egl_window_get_attached_size(egl_ctx->egl_window,
+ &wl->window->width,
+ &wl->window->height);
+ egl_resize_func(wl, egl_ctx);
+ }
+}
+
+#endif
struct backend {
const char *name;
@@ -1313,6 +1566,7 @@ static struct backend backends[] = {
{"cocoa", GLTYPE_COCOA},
{"win", GLTYPE_W32},
{"x11", GLTYPE_X11},
+ {"wayland", GLTYPE_WAYLAND},
{0}
};
@@ -1335,7 +1589,10 @@ MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
ctx = mpgl_init(GLTYPE_W32, vo);
if (ctx)
return ctx;
- return mpgl_init(GLTYPE_X11, vo);
+ ctx = mpgl_init(GLTYPE_X11, vo);
+ if (ctx)
+ return ctx;
+ return mpgl_init(GLTYPE_WAYLAND, vo);
}
ctx = talloc_zero(NULL, MPGLContext);
*ctx = (MPGLContext) {
@@ -1390,6 +1647,21 @@ MPGLContext *mpgl_init(enum MPGLType type, struct vo *vo)
ctx->vo_uninit = vo_x11_uninit;
break;
#endif
+#ifdef CONFIG_GL_WAYLAND
+ case GLTYPE_WAYLAND:
+ ctx->priv = talloc_zero(ctx, struct egl_context);
+ ctx->config_window = config_window_wayland;
+ ctx->releaseGlContext = releaseGlContext_wayland;
+ ctx->swapGlBuffers = swapGlBuffers_wayland;
+ ctx->update_xinerama_info = vo_wayland_update_screeninfo;
+ ctx->border = vo_wayland_border;
+ ctx->check_events = vo_wayland_check_events;
+ ctx->fullscreen = vo_wayland_fullscreen;
+ ctx->ontop = vo_wayland_ontop;
+ ctx->vo_init = vo_wayland_init;
+ ctx->vo_uninit = vo_wayland_uninit;
+ break;
+#endif
}
if (ctx->vo_init && ctx->vo_init(vo))
return ctx;