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-rw-r--r--video/out/gl_common.c86
1 files changed, 0 insertions, 86 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c
index 6cc2d20a17..d9df1aa7ee 100644
--- a/video/out/gl_common.c
+++ b/video/out/gl_common.c
@@ -773,92 +773,6 @@ void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type,
gl->GetTexImage(target, 0, format, type, dataptr);
}
-void glEnable3DLeft(GL *gl, int type)
-{
- GLint buffer;
- switch (type) {
- case GL_3D_RED_CYAN:
- gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
- break;
- case GL_3D_GREEN_MAGENTA:
- gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE);
- break;
- case GL_3D_QUADBUFFER:
- gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
- switch (buffer) {
- case GL_FRONT:
- case GL_FRONT_LEFT:
- case GL_FRONT_RIGHT:
- buffer = GL_FRONT_LEFT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- case GL_BACK_RIGHT:
- buffer = GL_BACK_LEFT;
- break;
- }
- gl->DrawBuffer(buffer);
- break;
- }
-}
-
-void glEnable3DRight(GL *gl, int type)
-{
- GLint buffer;
- switch (type) {
- case GL_3D_RED_CYAN:
- gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
- break;
- case GL_3D_GREEN_MAGENTA:
- gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE);
- break;
- case GL_3D_QUADBUFFER:
- gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
- switch (buffer) {
- case GL_FRONT:
- case GL_FRONT_LEFT:
- case GL_FRONT_RIGHT:
- buffer = GL_FRONT_RIGHT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- case GL_BACK_RIGHT:
- buffer = GL_BACK_RIGHT;
- break;
- }
- gl->DrawBuffer(buffer);
- break;
- }
-}
-
-void glDisable3D(GL *gl, int type)
-{
- GLint buffer;
- switch (type) {
- case GL_3D_RED_CYAN:
- case GL_3D_GREEN_MAGENTA:
- gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- break;
- case GL_3D_QUADBUFFER:
- gl->DrawBuffer(GL_BACK);
- gl->GetIntegerv(GL_DRAW_BUFFER, &buffer);
- switch (buffer) {
- case GL_FRONT:
- case GL_FRONT_LEFT:
- case GL_FRONT_RIGHT:
- buffer = GL_FRONT;
- break;
- case GL_BACK:
- case GL_BACK_LEFT:
- case GL_BACK_RIGHT:
- buffer = GL_BACK;
- break;
- }
- gl->DrawBuffer(buffer);
- break;
- }
-}
-
mp_image_t *glGetWindowScreenshot(GL *gl)
{
GLint vp[4]; //x, y, w, h