diff options
Diffstat (limited to 'video/out/gl_common.c')
-rw-r--r-- | video/out/gl_common.c | 86 |
1 files changed, 0 insertions, 86 deletions
diff --git a/video/out/gl_common.c b/video/out/gl_common.c index 6cc2d20a17..d9df1aa7ee 100644 --- a/video/out/gl_common.c +++ b/video/out/gl_common.c @@ -773,92 +773,6 @@ void glDownloadTex(GL *gl, GLenum target, GLenum format, GLenum type, gl->GetTexImage(target, 0, format, type, dataptr); } -void glEnable3DLeft(GL *gl, int type) -{ - GLint buffer; - switch (type) { - case GL_3D_RED_CYAN: - gl->ColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE); - break; - case GL_3D_GREEN_MAGENTA: - gl->ColorMask(GL_FALSE, GL_TRUE, GL_FALSE, GL_FALSE); - break; - case GL_3D_QUADBUFFER: - gl->GetIntegerv(GL_DRAW_BUFFER, &buffer); - switch (buffer) { - case GL_FRONT: - case GL_FRONT_LEFT: - case GL_FRONT_RIGHT: - buffer = GL_FRONT_LEFT; - break; - case GL_BACK: - case GL_BACK_LEFT: - case GL_BACK_RIGHT: - buffer = GL_BACK_LEFT; - break; - } - gl->DrawBuffer(buffer); - break; - } -} - -void glEnable3DRight(GL *gl, int type) -{ - GLint buffer; - switch (type) { - case GL_3D_RED_CYAN: - gl->ColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE); - break; - case GL_3D_GREEN_MAGENTA: - gl->ColorMask(GL_TRUE, GL_FALSE, GL_TRUE, GL_FALSE); - break; - case GL_3D_QUADBUFFER: - gl->GetIntegerv(GL_DRAW_BUFFER, &buffer); - switch (buffer) { - case GL_FRONT: - case GL_FRONT_LEFT: - case GL_FRONT_RIGHT: - buffer = GL_FRONT_RIGHT; - break; - case GL_BACK: - case GL_BACK_LEFT: - case GL_BACK_RIGHT: - buffer = GL_BACK_RIGHT; - break; - } - gl->DrawBuffer(buffer); - break; - } -} - -void glDisable3D(GL *gl, int type) -{ - GLint buffer; - switch (type) { - case GL_3D_RED_CYAN: - case GL_3D_GREEN_MAGENTA: - gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); - break; - case GL_3D_QUADBUFFER: - gl->DrawBuffer(GL_BACK); - gl->GetIntegerv(GL_DRAW_BUFFER, &buffer); - switch (buffer) { - case GL_FRONT: - case GL_FRONT_LEFT: - case GL_FRONT_RIGHT: - buffer = GL_FRONT; - break; - case GL_BACK: - case GL_BACK_LEFT: - case GL_BACK_RIGHT: - buffer = GL_BACK; - break; - } - gl->DrawBuffer(buffer); - break; - } -} - mp_image_t *glGetWindowScreenshot(GL *gl) { GLint vp[4]; //x, y, w, h |