diff options
Diffstat (limited to 'video/out/d3d_shader_yuv.hlsl')
-rw-r--r-- | video/out/d3d_shader_yuv.hlsl | 32 |
1 files changed, 0 insertions, 32 deletions
diff --git a/video/out/d3d_shader_yuv.hlsl b/video/out/d3d_shader_yuv.hlsl deleted file mode 100644 index b74f42e6dc..0000000000 --- a/video/out/d3d_shader_yuv.hlsl +++ /dev/null @@ -1,32 +0,0 @@ -// Compile with: -// fxc.exe /Tps_2_0 -DUSE_420P=1 /Fhd3d_shader_420p.h d3d_shader_yuv.hlsl /Vnd3d_shader_420p -// fxc.exe /Tps_2_0 -DUSE_NV12=1 /Fhd3d_shader_nv12.h d3d_shader_yuv.hlsl /Vnd3d_shader_nv12 - -// Be careful with this shader. You can't use constant slots, since we don't -// load the shader with D3DX. All uniform variables are mapped to hardcoded -// constant slots. - -sampler2D tex0 : register(s0); -sampler2D tex1 : register(s1); -sampler2D tex2 : register(s2); - -uniform float4x4 colormatrix : register(c0); - -float4 main(float2 t0 : TEXCOORD0, - float2 t1 : TEXCOORD1, - float2 t2 : TEXCOORD2) - : COLOR -{ -#ifdef USE_420P - float4 c = float4(tex2D(tex0, t0).x, - tex2D(tex1, t1).x, - tex2D(tex2, t2).x, - 1); -#endif -#ifdef USE_NV12 - float4 c = float4(tex2D(tex0, t0).x, - tex2D(tex1, t1).xz, - 1); -#endif - return mul(c, colormatrix); -} |