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Diffstat (limited to 'video/out/d3d11/hwdec_d3d11va.c')
-rw-r--r--video/out/d3d11/hwdec_d3d11va.c195
1 files changed, 195 insertions, 0 deletions
diff --git a/video/out/d3d11/hwdec_d3d11va.c b/video/out/d3d11/hwdec_d3d11va.c
new file mode 100644
index 0000000000..f179298ac1
--- /dev/null
+++ b/video/out/d3d11/hwdec_d3d11va.c
@@ -0,0 +1,195 @@
+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <windows.h>
+#include <d3d11.h>
+#include <d3d11_1.h>
+
+#include "config.h"
+
+#include "common/common.h"
+#include "osdep/windows_utils.h"
+#include "video/hwdec.h"
+#include "video/decode/d3d.h"
+#include "video/out/d3d11/ra_d3d11.h"
+#include "video/out/gpu/hwdec.h"
+
+struct priv_owner {
+ struct mp_hwdec_ctx hwctx;
+ ID3D11Device *device;
+ ID3D11Device1 *device1;
+};
+
+struct priv {
+ ID3D11DeviceContext1 *ctx;
+ ID3D11Texture2D *copy_tex;
+};
+
+static void uninit(struct ra_hwdec *hw)
+{
+ struct priv_owner *p = hw->priv;
+ if (p->hwctx.ctx)
+ hwdec_devices_remove(hw->devs, &p->hwctx);
+ SAFE_RELEASE(p->device);
+ SAFE_RELEASE(p->device1);
+}
+
+static int init(struct ra_hwdec *hw)
+{
+ struct priv_owner *p = hw->priv;
+ HRESULT hr;
+
+ if (!ra_is_d3d11(hw->ra))
+ return -1;
+ p->device = ra_d3d11_get_device(hw->ra);
+ if (!p->device)
+ return -1;
+
+ // D3D11VA requires Direct3D 11.1, so this should always succeed
+ hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D11Device1,
+ (void**)&p->device1);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to get D3D11.1 interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ return -1;
+ }
+
+ ID3D10Multithread *multithread;
+ hr = ID3D11Device_QueryInterface(p->device, &IID_ID3D10Multithread,
+ (void **)&multithread);
+ if (FAILED(hr)) {
+ MP_ERR(hw, "Failed to get Multithread interface: %s\n",
+ mp_HRESULT_to_str(hr));
+ return -1;
+ }
+ ID3D10Multithread_SetMultithreadProtected(multithread, TRUE);
+ ID3D10Multithread_Release(multithread);
+
+ p->hwctx = (struct mp_hwdec_ctx){
+ .type = HWDEC_D3D11VA,
+ .driver_name = hw->driver->name,
+ .ctx = p->device,
+ .av_device_ref = d3d11_wrap_device_ref(p->device),
+ };
+ hwdec_devices_add(hw->devs, &p->hwctx);
+ return 0;
+}
+
+static void mapper_uninit(struct ra_hwdec_mapper *mapper)
+{
+ struct priv *p = mapper->priv;
+ for (int i = 0; i < 4; i++)
+ ra_tex_free(mapper->ra, &mapper->tex[i]);
+ SAFE_RELEASE(p->copy_tex);
+ SAFE_RELEASE(p->ctx);
+}
+
+static int mapper_init(struct ra_hwdec_mapper *mapper)
+{
+ struct priv_owner *o = mapper->owner->priv;
+ struct priv *p = mapper->priv;
+ HRESULT hr;
+
+ mapper->dst_params = mapper->src_params;
+ mapper->dst_params.imgfmt = mapper->src_params.hw_subfmt;
+ mapper->dst_params.hw_subfmt = 0;
+
+ struct ra_imgfmt_desc desc = {0};
+ struct mp_image layout = {0};
+
+ if (!ra_get_imgfmt_desc(mapper->ra, mapper->dst_params.imgfmt, &desc))
+ return -1;
+
+ mp_image_set_params(&layout, &mapper->dst_params);
+
+ DXGI_FORMAT copy_fmt;
+ switch (mapper->dst_params.imgfmt) {
+ case IMGFMT_NV12: copy_fmt = DXGI_FORMAT_NV12; break;
+ case IMGFMT_P010: copy_fmt = DXGI_FORMAT_P010; break;
+ default: return -1;
+ }
+
+ // We copy decoder images to an intermediate texture. This is slower than
+ // the zero-copy path, but according to MSDN, decoder textures should not
+ // be bound to SRVs, so it is technically correct, and it works around some
+ // driver "bugs" that can happen with the zero-copy path. It also allows
+ // samplers to work correctly when the decoder image includes padding.
+ D3D11_TEXTURE2D_DESC copy_desc = {
+ .Width = mapper->dst_params.w,
+ .Height = mapper->dst_params.h,
+ .MipLevels = 1,
+ .ArraySize = 1,
+ .SampleDesc.Count = 1,
+ .Format = copy_fmt,
+ .BindFlags = D3D11_BIND_SHADER_RESOURCE,
+ };
+ hr = ID3D11Device_CreateTexture2D(o->device, &copy_desc, NULL, &p->copy_tex);
+ if (FAILED(hr)) {
+ MP_FATAL(mapper, "Could not create shader resource texture\n");
+ return -1;
+ }
+
+ for (int i = 0; i < desc.num_planes; i++) {
+ mapper->tex[i] = ra_d3d11_wrap_tex_video(mapper->ra, p->copy_tex,
+ mp_image_plane_w(&layout, i),
+ mp_image_plane_h(&layout, i),
+ desc.planes[i]);
+ if (!mapper->tex[i]) {
+ MP_FATAL(mapper, "Could not create RA texture view\n");
+ return -1;
+ }
+ }
+
+ ID3D11Device1_GetImmediateContext1(o->device1, &p->ctx);
+
+ return 0;
+}
+
+static int mapper_map(struct ra_hwdec_mapper *mapper)
+{
+ struct priv *p = mapper->priv;
+ ID3D11Texture2D *tex = (void *)mapper->src->planes[0];
+ int subresource = (intptr_t)mapper->src->planes[1];
+
+ ID3D11DeviceContext1_CopySubresourceRegion1(p->ctx,
+ (ID3D11Resource *)p->copy_tex, 0, 0, 0, 0,
+ (ID3D11Resource *)tex, subresource, (&(D3D11_BOX) {
+ .left = 0,
+ .top = 0,
+ .front = 0,
+ .right = mapper->dst_params.w,
+ .bottom = mapper->dst_params.h,
+ .back = 1,
+ }), D3D11_COPY_DISCARD);
+
+ return 0;
+}
+
+const struct ra_hwdec_driver ra_hwdec_d3d11va = {
+ .name = "d3d11va",
+ .priv_size = sizeof(struct priv_owner),
+ .api = HWDEC_D3D11VA,
+ .imgfmts = {IMGFMT_D3D11VA, IMGFMT_D3D11NV12, 0},
+ .init = init,
+ .uninit = uninit,
+ .mapper = &(const struct ra_hwdec_mapper_driver){
+ .priv_size = sizeof(struct priv),
+ .init = mapper_init,
+ .uninit = mapper_uninit,
+ .map = mapper_map,
+ },
+};