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-rw-r--r--video/decode/d3d.c287
-rw-r--r--video/decode/d3d.h42
2 files changed, 0 insertions, 329 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
deleted file mode 100644
index 8f04dcd0d6..0000000000
--- a/video/decode/d3d.c
+++ /dev/null
@@ -1,287 +0,0 @@
-/*
- * This file is part of mpv.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include <pthread.h>
-
-#include "config.h"
-
-#include <libavcodec/avcodec.h>
-
-#include <libavutil/hwcontext.h>
-#include <libavutil/hwcontext_d3d11va.h>
-
-#if HAVE_D3D9_HWACCEL
-#include <libavutil/hwcontext_dxva2.h>
-#endif
-
-#include "common/common.h"
-#include "common/av_common.h"
-#include "video/fmt-conversion.h"
-#include "video/hwdec.h"
-#include "video/mp_image.h"
-#include "video/mp_image_pool.h"
-#include "osdep/windows_utils.h"
-
-#include "d3d.h"
-
-HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
-PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
-
-static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
-
-#if !HAVE_UWP
-static void d3d_do_load(void)
-{
- d3d11_dll = LoadLibrary(L"d3d11.dll");
- d3d9_dll = LoadLibrary(L"d3d9.dll");
- dxva2_dll = LoadLibrary(L"dxva2.dll");
-
- if (d3d11_dll) {
- d3d11_D3D11CreateDevice =
- (void *)GetProcAddress(d3d11_dll, "D3D11CreateDevice");
- }
-}
-#else
-static void d3d_do_load(void)
-{
-
- d3d11_D3D11CreateDevice = D3D11CreateDevice;
-}
-#endif
-
-void d3d_load_dlls(void)
-{
- pthread_once(&d3d_load_once, d3d_do_load);
-}
-
-// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
-// D3D11 on Win7, and then failing somewhere in the process.
-bool d3d11_check_decoding(ID3D11Device *dev)
-{
- HRESULT hr;
- // We assume that NV12 is always supported, if hw decoding is supported at
- // all.
- UINT supported = 0;
- hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
- return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
-}
-
-static void d3d11_refine_hwframes(AVBufferRef *hw_frames_ctx)
-{
- AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
-
- if (fctx->format == AV_PIX_FMT_D3D11) {
- AVD3D11VAFramesContext *hwctx = fctx->hwctx;
-
- // According to hwcontex_d3d11va.h, yuv420p means DXGI_FORMAT_420_OPAQUE,
- // which has no shader support.
- if (fctx->sw_format != AV_PIX_FMT_YUV420P)
- hwctx->BindFlags |= D3D11_BIND_SHADER_RESOURCE;
- }
-}
-
-AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
-{
- AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
- if (!device_ref)
- return NULL;
-
- AVHWDeviceContext *ctx = (void *)device_ref->data;
- AVD3D11VADeviceContext *hwctx = ctx->hwctx;
-
- ID3D11Device_AddRef(device);
- hwctx->device = device;
-
- if (av_hwdevice_ctx_init(device_ref) < 0)
- av_buffer_unref(&device_ref);
-
- return device_ref;
-}
-
-static void d3d11_complete_image_params(struct mp_image *img)
-{
- AVHWFramesContext *hw_frames = (void *)img->hwctx->data;
-
- // According to hwcontex_d3d11va.h, this means DXGI_FORMAT_420_OPAQUE.
- img->params.hw_flags = hw_frames->sw_format == AV_PIX_FMT_YUV420P
- ? MP_IMAGE_HW_FLAG_OPAQUE : 0;
-
- if (img->params.hw_subfmt == IMGFMT_NV12)
- mp_image_setfmt(img, IMGFMT_D3D11NV12);
-}
-
-static struct AVBufferRef *d3d11_create_standalone(struct mpv_global *global,
- struct mp_log *plog, struct hwcontext_create_dev_params *params)
-{
- ID3D11Device *device = NULL;
- HRESULT hr;
-
- d3d_load_dlls();
- if (!d3d11_D3D11CreateDevice) {
- mp_err(plog, "Failed to load D3D11 library\n");
- return NULL;
- }
-
- hr = d3d11_D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
- D3D11_CREATE_DEVICE_VIDEO_SUPPORT, NULL, 0,
- D3D11_SDK_VERSION, &device, NULL, NULL);
- if (FAILED(hr)) {
- mp_err(plog, "Failed to create D3D11 Device: %s\n",
- mp_HRESULT_to_str(hr));
- return NULL;
- }
-
- AVBufferRef *avref = d3d11_wrap_device_ref(device);
- ID3D11Device_Release(device);
- if (!avref)
- mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
-
- return avref;
-}
-
-const struct hwcontext_fns hwcontext_fns_d3d11 = {
- .av_hwdevice_type = AV_HWDEVICE_TYPE_D3D11VA,
- .complete_image_params = d3d11_complete_image_params,
- .refine_hwframes = d3d11_refine_hwframes,
- .create_dev = d3d11_create_standalone,
-};
-
-#if HAVE_D3D9_HWACCEL
-
-#define DXVA2API_USE_BITFIELDS
-#include <libavutil/common.h>
-
-#include <libavutil/hwcontext_dxva2.h>
-
-static void d3d9_free_av_device_ref(AVHWDeviceContext *ctx)
-{
- AVDXVA2DeviceContext *hwctx = ctx->hwctx;
-
- if (hwctx->devmgr)
- IDirect3DDeviceManager9_Release(hwctx->devmgr);
-}
-
-AVBufferRef *d3d9_wrap_device_ref(IDirect3DDevice9 *device)
-{
- HRESULT hr;
-
- d3d_load_dlls();
- if (!dxva2_dll)
- return NULL;
-
- HRESULT (WINAPI *DXVA2CreateDirect3DDeviceManager9)(UINT *, IDirect3DDeviceManager9 **) =
- (void *)GetProcAddress(dxva2_dll, "DXVA2CreateDirect3DDeviceManager9");
- if (!DXVA2CreateDirect3DDeviceManager9)
- return NULL;
-
- AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_DXVA2);
- if (!device_ref)
- return NULL;
-
- AVHWDeviceContext *ctx = (void *)device_ref->data;
- AVDXVA2DeviceContext *hwctx = ctx->hwctx;
-
- UINT reset_token = 0;
- hr = DXVA2CreateDirect3DDeviceManager9(&reset_token, &hwctx->devmgr);
- if (FAILED(hr))
- goto fail;
-
- IDirect3DDeviceManager9_ResetDevice(hwctx->devmgr, device, reset_token);
- if (FAILED(hr))
- goto fail;
-
- ctx->free = d3d9_free_av_device_ref;
-
- if (av_hwdevice_ctx_init(device_ref) < 0)
- goto fail;
-
- return device_ref;
-
-fail:
- d3d9_free_av_device_ref(ctx);
- av_buffer_unref(&device_ref);
- return NULL;
-}
-
-static struct AVBufferRef *d3d9_create_standalone(struct mpv_global *global,
- struct mp_log *plog, struct hwcontext_create_dev_params *params)
-{
- d3d_load_dlls();
- if (!d3d9_dll || !dxva2_dll) {
- mp_err(plog, "Failed to load D3D9 library\n");
- return NULL;
- }
-
- HRESULT (WINAPI *Direct3DCreate9Ex)(UINT, IDirect3D9Ex **) =
- (void *)GetProcAddress(d3d9_dll, "Direct3DCreate9Ex");
- if (!Direct3DCreate9Ex) {
- mp_err(plog, "Failed to locate Direct3DCreate9Ex\n");
- return NULL;
- }
-
- IDirect3D9Ex *d3d9ex = NULL;
- HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex);
- if (FAILED(hr)) {
- mp_err(plog, "Failed to create IDirect3D9Ex object\n");
- return NULL;
- }
-
- UINT adapter = D3DADAPTER_DEFAULT;
- D3DDISPLAYMODEEX modeex = {0};
- IDirect3D9Ex_GetAdapterDisplayModeEx(d3d9ex, adapter, &modeex, NULL);
-
- D3DPRESENT_PARAMETERS present_params = {
- .Windowed = TRUE,
- .BackBufferWidth = 640,
- .BackBufferHeight = 480,
- .BackBufferCount = 0,
- .BackBufferFormat = modeex.Format,
- .SwapEffect = D3DSWAPEFFECT_DISCARD,
- .Flags = D3DPRESENTFLAG_VIDEO,
- };
-
- IDirect3DDevice9Ex *exdev = NULL;
- hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, adapter,
- D3DDEVTYPE_HAL,
- GetShellWindow(),
- D3DCREATE_SOFTWARE_VERTEXPROCESSING |
- D3DCREATE_MULTITHREADED |
- D3DCREATE_FPU_PRESERVE,
- &present_params,
- NULL,
- &exdev);
- IDirect3D9_Release(d3d9ex);
- if (FAILED(hr)) {
- mp_err(plog, "Failed to create Direct3D device: %s\n",
- mp_HRESULT_to_str(hr));
- return NULL;
- }
-
- AVBufferRef *avref = d3d9_wrap_device_ref((IDirect3DDevice9 *)exdev);
- IDirect3DDevice9Ex_Release(exdev);
- if (!avref)
- mp_err(plog, "Failed to allocate AVHWDeviceContext.\n");
-
- return avref;
-}
-
-const struct hwcontext_fns hwcontext_fns_dxva2 = {
- .av_hwdevice_type = AV_HWDEVICE_TYPE_DXVA2,
- .create_dev = d3d9_create_standalone,
-};
-
-#endif /* HAVE_D3D9_HWACCEL */
diff --git a/video/decode/d3d.h b/video/decode/d3d.h
deleted file mode 100644
index 0058905a27..0000000000
--- a/video/decode/d3d.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/*
- * This file is part of mpv.
- *
- * mpv is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * mpv is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef MPV_DECODE_D3D_H
-#define MPV_DECODE_D3D_H
-
-#include <windows.h>
-#include <d3d11.h>
-
-#include <stdbool.h>
-#include <inttypes.h>
-
-// Must call d3d_load_dlls() before accessing. Once this is done, the DLLs
-// remain loaded forever.
-extern HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
-extern PFN_D3D11_CREATE_DEVICE d3d11_D3D11CreateDevice;
-
-void d3d_load_dlls(void);
-
-bool d3d11_check_decoding(ID3D11Device *dev);
-
-struct AVBufferRef;
-struct IDirect3DDevice9;
-
-struct AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device);
-struct AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device);
-
-#endif