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-rw-r--r--video/decode/d3d.c104
1 files changed, 92 insertions, 12 deletions
diff --git a/video/decode/d3d.c b/video/decode/d3d.c
index abe8034b60..d81f481e7c 100644
--- a/video/decode/d3d.c
+++ b/video/decode/d3d.c
@@ -19,6 +19,8 @@
#include <libavcodec/avcodec.h>
+#include "config.h"
+
#include "lavc.h"
#include "common/common.h"
#include "common/av_common.h"
@@ -29,6 +31,8 @@
#include "d3d.h"
+#if !HAVE_D3D_HWACCEL_NEW
+
// define all the GUIDs used directly here, to avoid problems with inconsistent
// dxva2api.h versions in mingw-w64 and different MSVC version
#include <guiddef.h>
@@ -100,6 +104,8 @@ static const struct d3dva_mode d3dva_modes[] = {
#undef MODE
#undef MODE2
+#endif
+
HMODULE d3d11_dll, d3d9_dll, dxva2_dll;
static pthread_once_t d3d_load_once = PTHREAD_ONCE_INIT;
@@ -116,6 +122,21 @@ void d3d_load_dlls(void)
pthread_once(&d3d_load_once, d3d_do_load);
}
+
+// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
+// D3D11 on Win7, and then failing somewhere in the process.
+bool d3d11_check_decoding(ID3D11Device *dev)
+{
+ HRESULT hr;
+ // We assume that NV12 is always supported, if hw decoding is supported at
+ // all.
+ UINT supported = 0;
+ hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
+ return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
+}
+
+#if !HAVE_D3D_HWACCEL_NEW
+
int d3d_probe_codec(const char *codec)
{
enum AVCodecID codecid = mp_codec_to_av_codec_id(codec);
@@ -269,18 +290,6 @@ void copy_nv12(struct mp_image *dest, uint8_t *src_bits,
mp_image_copy_gpu(dest, &buf);
}
-// Test if Direct3D11 can be used by us. Basically, this prevents trying to use
-// D3D11 on Win7, and then failing somewhere in the process.
-bool d3d11_check_decoding(ID3D11Device *dev)
-{
- HRESULT hr;
- // We assume that NV12 is always supported, if hw decoding is supported at
- // all.
- UINT supported = 0;
- hr = ID3D11Device_CheckFormatSupport(dev, DXGI_FORMAT_NV12, &supported);
- return !FAILED(hr) && (supported & D3D11_BIND_DECODER);
-}
-
static int get_dxgi_mpfmt(DWORD dxgi_fmt)
{
switch (dxgi_fmt) {
@@ -360,3 +369,74 @@ done:
mp_image_unrefp(&sw_img);
return sw_img;
}
+
+// Dummies for simpler compat.
+AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device) { return NULL; }
+AVBufferRef *d3d9_wrap_device_ref(struct IDirect3DDevice9 *device) { return NULL; }
+
+#else /* !HAVE_D3D_HWACCEL_NEW */
+
+#include <libavutil/hwcontext.h>
+#include <libavutil/hwcontext_dxva2.h>
+#include <libavutil/hwcontext_d3d11va.h>
+
+void d3d_hwframes_refine(struct lavc_ctx *ctx, AVBufferRef *hw_frames_ctx)
+{
+ AVHWFramesContext *fctx = (void *)hw_frames_ctx->data;
+
+ int alignment = 16;
+ switch (ctx->avctx->codec_id) {
+ // decoding MPEG-2 requires additional alignment on some Intel GPUs, but it
+ // causes issues for H.264 on certain AMD GPUs.....
+ case AV_CODEC_ID_MPEG2VIDEO:
+ alignment = 32;
+ break;
+ // the HEVC DXVA2 spec asks for 128 pixel aligned surfaces to ensure
+ // all coding features have enough room to work with
+ case AV_CODEC_ID_HEVC:
+ alignment = 128;
+ break;
+ }
+ fctx->width = FFALIGN(fctx->width, alignment);
+ fctx->height = FFALIGN(fctx->height, alignment);
+
+ if (fctx->format == AV_PIX_FMT_DXVA2_VLD) {
+ AVDXVA2FramesContext *hwctx = fctx->hwctx;
+
+ hwctx->surface_type = DXVA2_VideoDecoderRenderTarget;
+ }
+
+ if (fctx->format == AV_PIX_FMT_D3D11) {
+ AVD3D11VAFramesContext *hwctx = fctx->hwctx;
+
+ hwctx->BindFlags |= D3D11_BIND_DECODER | D3D11_BIND_SHADER_RESOURCE;
+ }
+}
+
+AVBufferRef *d3d11_wrap_device_ref(ID3D11Device *device)
+{
+ AVBufferRef *device_ref = av_hwdevice_ctx_alloc(AV_HWDEVICE_TYPE_D3D11VA);
+ if (!device_ref)
+ return NULL;
+
+ AVHWDeviceContext *ctx = (void *)device_ref->data;
+ AVD3D11VADeviceContext *hwctx = ctx->hwctx;
+
+ ID3D11Device_AddRef(device);
+ hwctx->device = device;
+
+ if (av_hwdevice_ctx_init(device_ref) < 0)
+ av_buffer_unref(&device_ref);
+
+ return device_ref;
+}
+
+// Dummy for simpler compat.
+struct mp_image *d3d11_download_image(struct mp_hwdec_ctx *ctx,
+ struct mp_image *mpi,
+ struct mp_image_pool *swpool)
+{
+ return NULL;
+}
+
+#endif /* else !HAVE_D3D_HWACCEL_NEW */