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-rw-r--r--tremor/codec_internal.h90
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diff --git a/tremor/codec_internal.h b/tremor/codec_internal.h
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-/********************************************************************
- * *
- * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
- * *
- * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
- * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
- * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
- * *
- * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
- * BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
- * *
- ********************************************************************
-
- function: libvorbis codec headers
-
- ********************************************************************/
-
-#ifndef _V_CODECI_H_
-#define _V_CODECI_H_
-
-#include "codebook.h"
-
-typedef void vorbis_look_mapping;
-typedef void vorbis_look_floor;
-typedef void vorbis_look_residue;
-typedef void vorbis_look_transform;
-
-/* mode ************************************************************/
-typedef struct {
- int blockflag;
- int windowtype;
- int transformtype;
- int mapping;
-} vorbis_info_mode;
-
-typedef void vorbis_info_floor;
-typedef void vorbis_info_residue;
-typedef void vorbis_info_mapping;
-
-typedef struct backend_lookup_state {
- /* local lookup storage */
- ogg_int32_t *window[2];
-
- /* backend lookups are tied to the mode, not the backend or naked mapping */
- int modebits;
- vorbis_look_mapping **mode;
-
-} backend_lookup_state;
-
-/* codec_setup_info contains all the setup information specific to the
- specific compression/decompression mode in progress (eg,
- psychoacoustic settings, channel setup, options, codebook
- etc).
-*********************************************************************/
-
-typedef struct codec_setup_info {
-
- /* Vorbis supports only short and long blocks, but allows the
- encoder to choose the sizes */
-
- long blocksizes[2];
-
- /* modes are the primary means of supporting on-the-fly different
- blocksizes, different channel mappings (LR or M/A),
- different residue backends, etc. Each mode consists of a
- blocksize flag and a mapping (along with the mapping setup */
-
- int modes;
- int maps;
- int times;
- int floors;
- int residues;
- int books;
-
- vorbis_info_mode *mode_param[64];
- int map_type[64];
- vorbis_info_mapping *map_param[64];
- int time_type[64];
- int floor_type[64];
- vorbis_info_floor *floor_param[64];
- int residue_type[64];
- vorbis_info_residue *residue_param[64];
- static_codebook *book_param[256];
- codebook *fullbooks;
-
- int passlimit[32]; /* iteration limit per couple/quant pass */
- int coupling_passes;
-} codec_setup_info;
-
-#endif