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-rw-r--r--player/playloop.c39
1 files changed, 26 insertions, 13 deletions
diff --git a/player/playloop.c b/player/playloop.c
index a8d2d1a695..c2795e0d40 100644
--- a/player/playloop.c
+++ b/player/playloop.c
@@ -51,10 +51,24 @@
#include "command.h"
// Wait until mp_wakeup_core() is called, since the last time
-// mp_wait_events() was called. (But see mp_process_input().)
-void mp_wait_events(struct MPContext *mpctx, double sleeptime)
+// mp_wait_events() was called.
+void mp_wait_events(struct MPContext *mpctx)
{
- mp_input_wait(mpctx->input, sleeptime);
+ if (mpctx->sleeptime > 0)
+ MP_STATS(mpctx, "start sleep");
+
+ mpctx->in_dispatch = true;
+
+ mp_dispatch_queue_process(mpctx->dispatch, mpctx->sleeptime);
+
+ while (mpctx->suspend_count)
+ mp_dispatch_queue_process(mpctx->dispatch, 100);
+
+ mpctx->in_dispatch = false;
+ mpctx->sleeptime = INFINITY;
+
+ if (mpctx->sleeptime > 0)
+ MP_STATS(mpctx, "end sleep");
}
// Set the timeout used when the playloop goes to sleep. This means the
@@ -63,6 +77,10 @@ void mp_wait_events(struct MPContext *mpctx, double sleeptime)
void mp_set_timeout(struct MPContext *mpctx, double sleeptime)
{
mpctx->sleeptime = MPMIN(mpctx->sleeptime, sleeptime);
+
+ // Can't adjust timeout if called from mp_dispatch_queue_process().
+ if (mpctx->in_dispatch && isfinite(sleeptime))
+ mp_wakeup_core(mpctx);
}
// Cause the playloop to run. This can be called from any thread. If called
@@ -70,7 +88,7 @@ void mp_set_timeout(struct MPContext *mpctx, double sleeptime)
// of going to sleep in the next mp_wait_events().
void mp_wakeup_core(struct MPContext *mpctx)
{
- mp_input_wakeup(mpctx->input);
+ mp_dispatch_interrupt(mpctx->dispatch);
}
// Opaque callback variant of mp_wakeup_core().
@@ -84,17 +102,14 @@ void mp_wakeup_core_cb(void *ctx)
// API threads. This also resets the "wakeup" flag used with mp_wait_events().
void mp_process_input(struct MPContext *mpctx)
{
- mp_dispatch_queue_process(mpctx->dispatch, 0);
for (;;) {
mp_cmd_t *cmd = mp_input_read_cmd(mpctx->input);
if (!cmd)
break;
run_command(mpctx, cmd, NULL);
mp_cmd_free(cmd);
- mp_dispatch_queue_process(mpctx->dispatch, 0);
}
- while (mpctx->suspend_count)
- mp_dispatch_queue_process(mpctx->dispatch, 100);
+ mp_set_timeout(mpctx, mp_input_get_delay(mpctx->input));
}
double get_relative_time(struct MPContext *mpctx)
@@ -1045,7 +1060,7 @@ void run_playloop(struct MPContext *mpctx)
if (mpctx->lavfi) {
if (lavfi_process(mpctx->lavfi))
- mpctx->sleeptime = 0;
+ mp_wakeup_core(mpctx);
if (lavfi_has_failed(mpctx->lavfi))
mpctx->stop_play = AT_END_OF_FILE;
}
@@ -1079,8 +1094,7 @@ void run_playloop(struct MPContext *mpctx)
handle_osd_redraw(mpctx);
- mp_wait_events(mpctx, mpctx->sleeptime);
- mpctx->sleeptime = 1e9; // infinite for all practical purposes
+ mp_wait_events(mpctx);
handle_pause_on_low_cache(mpctx);
@@ -1096,8 +1110,7 @@ void run_playloop(struct MPContext *mpctx)
void mp_idle(struct MPContext *mpctx)
{
handle_dummy_ticks(mpctx);
- mp_wait_events(mpctx, mpctx->sleeptime);
- mpctx->sleeptime = 100.0;
+ mp_wait_events(mpctx);
mp_process_input(mpctx);
handle_command_updates(mpctx);
handle_cursor_autohide(mpctx);