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diff --git a/osdep/macOS_swift_bridge.h b/osdep/macOS_swift_bridge.h
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+/*
+ * This file is part of mpv.
+ *
+ * mpv is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * mpv is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with mpv. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// including IOKit here again doesn't make sense, but otherwise the swift
+// compiler doesn't include the needed header in our generated header file
+#import <IOKit/pwr_mgt/IOPMLib.h>
+
+#include "player/client.h"
+#include "libmpv/opengl_cb.h"
+
+#include "player/core.h"
+#include "input/input.h"
+#include "video/out/win_state.h"
+
+#include "osdep/macosx_application_objc.h"
+#include "osdep/macosx_events_objc.h"
+
+
+// complex macros won't get imported to Swift so we have to reassign them
+static int SWIFT_MBTN_LEFT = MP_MBTN_LEFT;
+static int SWIFT_MBTN_MID = MP_MBTN_MID;
+static int SWIFT_MBTN_RIGHT = MP_MBTN_RIGHT;
+static int SWIFT_WHEEL_UP = MP_WHEEL_UP;
+static int SWIFT_WHEEL_DOWN = MP_WHEEL_DOWN;
+static int SWIFT_WHEEL_LEFT = MP_WHEEL_LEFT;
+static int SWIFT_WHEEL_RIGHT = MP_WHEEL_RIGHT;
+static int SWIFT_MBTN_BACK = MP_MBTN_BACK;
+static int SWIFT_MBTN_FORWARD = MP_MBTN_FORWARD;
+static int SWIFT_MBTN9 = MP_MBTN9;
+
+static int SWIFT_KEY_CLOSE_WIN = MP_KEY_CLOSE_WIN;
+static int SWIFT_KEY_MOUSE_LEAVE = MP_KEY_MOUSE_LEAVE;
+static int SWIFT_KEY_MOUSE_ENTER = MP_KEY_MOUSE_ENTER;
+static int SWIFT_KEY_STATE_DOWN = MP_KEY_STATE_DOWN;
+static int SWIFT_KEY_STATE_UP = MP_KEY_STATE_UP;
+
+// dummy function to override glFlush()
+static void glDummy() {}
+static void *glDummyPtr(void) __attribute__((unused));
+static void *glDummyPtr() { return &glDummy; }