diff options
Diffstat (limited to 'libvo/vo_opengl_shaders.glsl')
-rw-r--r-- | libvo/vo_opengl_shaders.glsl | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/libvo/vo_opengl_shaders.glsl b/libvo/vo_opengl_shaders.glsl index 01e1433f7f..32804b99ff 100644 --- a/libvo/vo_opengl_shaders.glsl +++ b/libvo/vo_opengl_shaders.glsl @@ -292,6 +292,12 @@ vec4 sample_sharpen5(sampler2D tex, vec2 texsize, vec2 texcoord) { return p + t * filter_param1; } +vec3 srgb_compand(vec3 v) +{ + return mix(1.055 * pow(v, vec3(1.0/2.4)) - vec3(0.055), v * 12.92, + lessThanEqual(v, vec3(0.0031308))); +} + void main() { #ifdef USE_PLANAR vec3 color = vec3(SAMPLE_L(textures[0], textures_size[0], texcoord).r, @@ -325,6 +331,9 @@ void main() { #ifdef USE_3DLUT color = texture3D(lut_3d, color).rgb; #endif +#ifdef USE_SRGB + color.rgb = srgb_compand(color.rgb); +#endif #ifdef USE_DITHER float dither_value = texture(dither, gl_FragCoord.xy / dither_size).r; color = floor(color * dither_multiply + dither_value ) / dither_quantization; |