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Diffstat (limited to 'libvo/vo_gl2.c')
-rw-r--r--libvo/vo_gl2.c60
1 files changed, 35 insertions, 25 deletions
diff --git a/libvo/vo_gl2.c b/libvo/vo_gl2.c
index 989b470f1a..fc28fe3a67 100644
--- a/libvo/vo_gl2.c
+++ b/libvo/vo_gl2.c
@@ -88,6 +88,7 @@ static int isGL12 = GL_FALSE;
static int gl_bilinear=1;
static int gl_antialias=0;
static int use_yuv;
+static int is_yuv;
static int use_glFinish;
static void (*draw_alpha_fnc)
@@ -184,7 +185,7 @@ static int initTextures(void)
s*=2;
texture_height=s;
- if (image_format != IMGFMT_YV12)
+ if (!is_yuv)
gl_internal_format = getInternalFormat();
/* Test the max texture size */
@@ -263,7 +264,7 @@ static int initTextures(void)
glGenTextures (1, &(tsq->texobj));
glBindTexture (GL_TEXTURE_2D, tsq->texobj);
- if (image_format == IMGFMT_YV12) {
+ if (is_yuv) {
glGenTextures(2, tsq->uvtexobjs);
ActiveTexture(GL_TEXTURE1);
glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
@@ -276,13 +277,15 @@ static int initTextures(void)
texture_width, texture_height, 0);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- if (image_format == IMGFMT_YV12) {
+ if (is_yuv) {
+ int xs, ys;
+ mp_get_chroma_shift(image_format, &xs, &ys);
ActiveTexture(GL_TEXTURE1);
glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width / 2, texture_height / 2, 128);
+ texture_width >> xs, texture_height >> ys, 128);
ActiveTexture(GL_TEXTURE2);
glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
- texture_width / 2, texture_height / 2, 128);
+ texture_width >> xs, texture_height >> ys, 128);
ActiveTexture(GL_TEXTURE0);
}
@@ -381,7 +384,7 @@ static void drawTextureDisplay (void)
glColor3f(1.0,1.0,1.0);
- if (image_format == IMGFMT_YV12)
+ if (is_yuv)
glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
for (y = 0; y < texnumy; y++) {
int thish = texture_height;
@@ -392,7 +395,7 @@ static void drawTextureDisplay (void)
if (x == texnumx - 1 && image_width % texture_width)
thisw = image_width % texture_width;
glBindTexture (GL_TEXTURE_2D, square->texobj);
- if (image_format == IMGFMT_YV12) {
+ if (is_yuv) {
ActiveTexture(GL_TEXTURE1);
glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
ActiveTexture(GL_TEXTURE2);
@@ -409,11 +412,11 @@ static void drawTextureDisplay (void)
glDrawTex(square->fx, square->fy, square->fw, square->fh,
0, 0, texture_width, texture_height,
texture_width, texture_height,
- 0, image_format == IMGFMT_YV12, 0);
+ 0, is_yuv, 0);
square++;
} /* for all texnumx */
} /* for all texnumy */
- if (image_format == IMGFMT_YV12)
+ if (is_yuv)
glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
texdirty = 0;
}
@@ -565,10 +568,11 @@ static int initGl(uint32_t d_width, uint32_t d_height)
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
glEnable (GL_TEXTURE_2D);
- if (image_format == IMGFMT_YV12) {
+ if (is_yuv) {
+ int xs, ys;
gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
- texture_width, texture_height};
+ texture_width, texture_height, 0, 0, 0};
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP:
glGenTextures(1, &lookupTex);
@@ -586,6 +590,9 @@ static int initGl(uint32_t d_width, uint32_t d_height)
BindProgram(GL_FRAGMENT_PROGRAM, fragprog);
break;
}
+ mp_get_chroma_shift(image_format, &xs, &ys);
+ params.chrom_texw = params.texw >> xs;
+ params.chrom_texh = params.texh >> ys;
glSetupYUVConversion(&params);
}
@@ -613,11 +620,14 @@ static int initGl(uint32_t d_width, uint32_t d_height)
static int
config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
{
+ int xs, ys;
const unsigned char * glVersion;
image_height = height;
image_width = width;
image_format = format;
+ is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
+ is_yuv |= (xs << 8) | (ys << 16);
int_pause = 0;
@@ -750,6 +760,8 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
int rem_h = h;
struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
int subtex_y = y % texture_width;
+ int xs, ys;
+ mp_get_chroma_shift(image_format, &xs, &ys);
while (rem_h > 0) {
int rem_w = w;
struct TexSquare *tsq = &texline[x / texture_width];
@@ -769,24 +781,24 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
ActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- uptr, ustride, subtex_x / 2, subtex_y / 2,
- subtex_w / 2, subtex_h / 2, 0);
+ uptr, ustride, subtex_x >> xs, subtex_y >> ys,
+ subtex_w >> xs, subtex_h >> ys, 0);
ActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
- vptr, vstride, subtex_x / 2, subtex_y / 2,
- subtex_w / 2, subtex_h / 2, 0);
+ vptr, vstride, subtex_x >> xs, subtex_y >> ys,
+ subtex_w >> xs, subtex_h >> ys, 0);
subtex_x = 0;
yptr += subtex_w;
- uptr += subtex_w / 2;
- vptr += subtex_w / 2;
+ uptr += subtex_w >> xs;
+ vptr += subtex_w >> xs;
tsq++;
rem_w -= subtex_w;
}
subtex_y = 0;
yptr += subtex_h * ystride - w;
- uptr += subtex_h / 2 * ustride - w / 2;
- vptr += subtex_h / 2 * vstride - w / 2;
+ uptr += (subtex_h >> ys) * ustride - (w >> xs);
+ vptr += (subtex_h >> ys) * vstride - (w >> xs);
texline += texnumx;
rem_h -= subtex_h;
}
@@ -797,7 +809,7 @@ static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
static int
draw_frame(uint8_t *src[])
{
- if (image_format == IMGFMT_YV12) {
+ if (is_yuv) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
return 0;
}
@@ -810,12 +822,10 @@ draw_frame(uint8_t *src[])
static int
query_format(uint32_t format)
{
+ if (use_yuv && mp_get_chroma_shift(format, NULL, NULL))
+ return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
+ VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
switch(format) {
- case IMGFMT_YV12:
- if (use_yuv)
- return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
- VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
- break;
#ifdef __APPLE__
case IMGFMT_RGB32:
#else