diff options
Diffstat (limited to 'libvo/gl_common.h')
-rw-r--r-- | libvo/gl_common.h | 60 |
1 files changed, 1 insertions, 59 deletions
diff --git a/libvo/gl_common.h b/libvo/gl_common.h index 6b39927783..a56248403a 100644 --- a/libvo/gl_common.h +++ b/libvo/gl_common.h @@ -80,57 +80,6 @@ #ifndef GL_TEXT_FRAGMENT_SHADER_ATI #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 #endif -#ifndef GL_REGISTER_COMBINERS_NV -#define GL_REGISTER_COMBINERS_NV 0x8522 -#endif -#ifndef GL_MAX_GENERAL_COMBINERS_NV -#define GL_MAX_GENERAL_COMBINERS_NV 0x854D -#endif -#ifndef GL_NUM_GENERAL_COMBINERS_NV -#define GL_NUM_GENERAL_COMBINERS_NV 0x854E -#endif -#ifndef GL_CONSTANT_COLOR0_NV -#define GL_CONSTANT_COLOR0_NV 0x852A -#endif -#ifndef GL_CONSTANT_COLOR1_NV -#define GL_CONSTANT_COLOR1_NV 0x852B -#endif -#ifndef GL_COMBINER0_NV -#define GL_COMBINER0_NV 0x8550 -#endif -#ifndef GL_COMBINER1_NV -#define GL_COMBINER1_NV 0x8551 -#endif -#ifndef GL_VARIABLE_A_NV -#define GL_VARIABLE_A_NV 0x8523 -#endif -#ifndef GL_VARIABLE_B_NV -#define GL_VARIABLE_B_NV 0x8524 -#endif -#ifndef GL_VARIABLE_C_NV -#define GL_VARIABLE_C_NV 0x8525 -#endif -#ifndef GL_VARIABLE_D_NV -#define GL_VARIABLE_D_NV 0x8526 -#endif -#ifndef GL_UNSIGNED_INVERT_NV -#define GL_UNSIGNED_INVERT_NV 0x8537 -#endif -#ifndef GL_HALF_BIAS_NORMAL_NV -#define GL_HALF_BIAS_NORMAL_NV 0x853A -#endif -#ifndef GL_SIGNED_IDENTITY_NV -#define GL_SIGNED_IDENTITY_NV 0x853C -#endif -#ifndef GL_SCALE_BY_FOUR_NV -#define GL_SCALE_BY_FOUR_NV 0x853F -#endif -#ifndef GL_DISCARD_NV -#define GL_DISCARD_NV 0x8530 -#endif -#ifndef GL_SPARE0_NV -#define GL_SPARE0_NV 0x852E -#endif #ifndef GL_FRAGMENT_SHADER_ATI #define GL_FRAGMENT_SHADER_ATI 0x8920 #endif @@ -317,6 +266,7 @@ int loadGPUProgram(GL *gl, GLenum target, char *prog); //! do not use YUV conversion, this should always stay 0 #define YUV_CONVERSION_NONE 0 //! use nVidia specific register combiners for YUV conversion +//! implementation has been removed #define YUV_CONVERSION_COMBINERS 1 //! use a fragment program for YUV conversion #define YUV_CONVERSION_FRAGMENT 2 @@ -362,7 +312,6 @@ static inline int glYUVLargeRange(int conv) { switch (conv) { case YUV_CONVERSION_NONE: - case YUV_CONVERSION_COMBINERS: case YUV_CONVERSION_COMBINERS_ATI: case YUV_CONVERSION_FRAGMENT_LOOKUP3D: case YUV_CONVERSION_TEXT_FRAGMENT: @@ -516,13 +465,6 @@ struct GL { GLvoid * (GLAPIENTRY * MapBuffer)(GLenum, GLenum); GLboolean (GLAPIENTRY *UnmapBuffer)(GLenum); void (GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); - void (GLAPIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); - void (GLAPIENTRY *CombinerParameteri)(GLenum, GLint); - void (GLAPIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, - GLenum); - void (GLAPIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, - GLenum, GLenum, GLboolean, GLboolean, - GLboolean); void (GLAPIENTRY *BeginFragmentShader)(void); void (GLAPIENTRY *EndFragmentShader)(void); void (GLAPIENTRY *SampleMap)(GLuint, GLuint, GLenum); |