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Diffstat (limited to 'libmpv/opengl_cb.h')
-rw-r--r-- | libmpv/opengl_cb.h | 339 |
1 files changed, 0 insertions, 339 deletions
diff --git a/libmpv/opengl_cb.h b/libmpv/opengl_cb.h deleted file mode 100644 index 682068133a..0000000000 --- a/libmpv/opengl_cb.h +++ /dev/null @@ -1,339 +0,0 @@ -/* Copyright (C) 2017 the mpv developers - * - * Permission to use, copy, modify, and/or distribute this software for any - * purpose with or without fee is hereby granted, provided that the above - * copyright notice and this permission notice appear in all copies. - * - * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES - * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR - * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES - * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN - * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF - * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. - */ - -#ifndef MPV_CLIENT_API_OPENGL_CB_H_ -#define MPV_CLIENT_API_OPENGL_CB_H_ - -#include "client.h" - -#if !MPV_ENABLE_DEPRECATED -#error "This header and all API provided by it is deprecated. Use render.h instead." -#else - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * - * Overview - * -------- - * - * Warning: this API is deprecated. A very similar API is provided by render.h - * and render_gl.h. The deprecated API is emulated with the new API. - * - * This API can be used to make mpv render into a foreign OpenGL context. It - * can be used to handle video display. - * - * The renderer needs to be explicitly initialized with mpv_opengl_cb_init_gl(), - * and then video can be drawn with mpv_opengl_cb_draw(). The user thread can - * be notified by new frames with mpv_opengl_cb_set_update_callback(). - * - * You can output and embed video without this API by setting the mpv "wid" - * option to a native window handle (see "Embedding the video window" section - * in the client.h header). In general, using the opengl-cb API is recommended, - * because window embedding can cause various issues, especially with GUI - * toolkits and certain platforms. - * - * OpenGL interop - * -------------- - * - * This assumes the OpenGL context lives on a certain thread controlled by the - * API user. The following functions require access to the OpenGL context: - * mpv_opengl_cb_init_gl - * mpv_opengl_cb_draw - * mpv_opengl_cb_uninit_gl - * - * The OpenGL context is indirectly accessed through the OpenGL function - * pointers returned by the get_proc_address callback in mpv_opengl_cb_init_gl. - * Generally, mpv will not load the system OpenGL library when using this API. - * - * Only "desktop" OpenGL version 2.1 and later and OpenGL ES version 2.0 and - * later are supported. With OpenGL 2.1, the GL_ARB_texture_rg is required. The - * renderer was written for the OpenGL 3.x core profile, with additional support - * for OpenGL 2.1 and OpenGL ES 2.0. - * - * Note that some hardware decoding interop API (as set with the "hwdec" option) - * may actually access some sort of host API, such as EGL. - * - * OpenGL state - * ------------ - * - * OpenGL has a large amount of implicit state. All the mpv functions mentioned - * above expect that the OpenGL state is reasonably set to OpenGL standard - * defaults. Likewise, mpv will attempt to leave the OpenGL context with - * standard defaults. The following state is excluded from this: - * - * - the glViewport state - * - the glScissor state (but GL_SCISSOR_TEST is in its default value) - * - glBlendFuncSeparate() state (but GL_BLEND is in its default value) - * - glClearColor() state - * - mpv may overwrite the callback set with glDebugMessageCallback() - * - mpv always disables GL_DITHER at init - * - * Messing with the state could be avoided by creating shared OpenGL contexts, - * but this is avoided for the sake of compatibility and interoperability. - * - * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to - * create OpenGL objects. You will have to do the same. This ensures that - * objects created by mpv and the API users don't clash. Also, legacy state - * must be either in its defaults, or not interfere with core state. - * - * Threading - * --------- - * - * The mpv_opengl_cb_* functions can be called from any thread, under the - * following conditions: - * - only one of the mpv_opengl_cb_* functions can be called at the same time - * (unless they belong to different mpv cores created by mpv_create()) - * - for functions which need an OpenGL context (see above) the OpenGL context - * must be "current" in the current thread, and it must be the same context - * as used with mpv_opengl_cb_init_gl() - * - never can be called from within the callbacks set with - * mpv_set_wakeup_callback() or mpv_opengl_cb_set_update_callback() - * - * Context and handle lifecycle - * ---------------------------- - * - * Video initialization will fail if the OpenGL context was not initialized yet - * (with mpv_opengl_cb_init_gl()). Likewise, mpv_opengl_cb_uninit_gl() will - * disable video. - * - * When the mpv core is destroyed (e.g. via mpv_terminate_destroy()), the OpenGL - * context must have been uninitialized. If this doesn't happen, undefined - * behavior will result. - * - * Hardware decoding - * ----------------- - * - * Hardware decoding via opengl_cb is fully supported, but requires some - * additional setup. (At least if direct hardware decoding modes are wanted, - * instead of copying back surface data from GPU to CPU RAM.) - * - * While "normal" mpv loads the OpenGL hardware decoding interop on demand, - * this can't be done with opengl_cb for internal technical reasons. Instead, - * it loads them by default, even if hardware decoding is not going to be used. - * In older mpv releases, this had to be done by setting the - * "opengl-hwdec-interop" or "hwdec-preload" options before calling - * mpv_opengl_cb_init_gl(). You can still use the newer "gpu-hwdec-interop" - * option to prevent loading of interop, or to load only a specific interop. - * - * There may be certain requirements on the OpenGL implementation: - * - Windows: ANGLE is required (although in theory GL/DX interop could be used) - * - Intel/Linux: EGL is required, and also a glMPGetNativeDisplay() callback - * must be provided (see sections below) - * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is - * used, e.g. due to old drivers.) - * - OSX: CGL is required (CGLGetCurrentContext() returning non-NULL) - * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) - * - * Once these things are setup, hardware decoding can be enabled/disabled at - * any time by setting the "hwdec" property. - * - * Special windowing system interop considerations - * ------------------------------------------------ - * - * In some cases, libmpv needs to have access to the windowing system's handles. - * This can be a pointer to a X11 "Display" for example. Usually this is needed - * only for hardware decoding. - * - * You can communicate these handles to libmpv by adding a pseudo-OpenGL - * extension "GL_MP_MPGetNativeDisplay" to the additional extension string when - * calling mpv_opengl_cb_init_gl(). The get_proc_address callback should resolve - * a function named "glMPGetNativeDisplay", which has the signature: - * - * void* GLAPIENTRY glMPGetNativeDisplay(const char* name) - * - * See below what names are defined. Usually, libmpv will use the native handle - * up until mpv_opengl_cb_uninit_gl() is called. If the name is not anything - * you know/expected, return NULL from the function. - */ - -// Legacy - not supported anymore. -struct mpv_opengl_cb_window_pos { - int x; // left coordinates of window (usually 0) - int y; // top coordinates of window (usually 0) - int width; // width of GL window - int height; // height of GL window -}; - -// Legacy - not supported anymore. -struct mpv_opengl_cb_drm_params { - // DRM fd (int). set this to -1 if invalid. - int fd; - - // currently used crtc id - int crtc_id; - - // currently used connector id - int connector_id; - - // pointer to the drmModeAtomicReq that is being used for the renderloop. - // This atomic request pointer should be usually created at every renderloop. - struct _drmModeAtomicReq *atomic_request; -}; - -/** - * nVidia/Linux via VDPAU requires GLX, which does not have this problem (the - * GLX API can return the current X11 Display). - * - * Windowing system interop on MS win32 - * ------------------------------------ - * - * You should use ANGLE, and make sure your application and libmpv are linked - * to the same ANGLE DLLs. libmpv will pick the device context (needed for - * hardware decoding) from the current ANGLE EGL context. - */ - -/** - * Opaque context, returned by mpv_get_sub_api(MPV_SUB_API_OPENGL_CB). - * - * A context is bound to the mpv_handle it was retrieved from. The context - * will always be the same (for the same mpv_handle), and is valid until the - * mpv_handle it belongs to is released. - */ -typedef struct mpv_opengl_cb_context mpv_opengl_cb_context; - -typedef void (*mpv_opengl_cb_update_fn)(void *cb_ctx); -typedef void *(*mpv_opengl_cb_get_proc_address_fn)(void *fn_ctx, const char *name); - -/** - * Set the callback that notifies you when a new video frame is available, or - * if the video display configuration somehow changed and requires a redraw. - * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from - * the callback, and all the other listed restrictions apply (such as not - * exiting the callback by throwing exceptions). - * - * @param callback callback(callback_ctx) is called if the frame should be - * redrawn - * @param callback_ctx opaque argument to the callback - */ -void mpv_opengl_cb_set_update_callback(mpv_opengl_cb_context *ctx, - mpv_opengl_cb_update_fn callback, - void *callback_ctx); - -/** - * Initialize the mpv OpenGL state. This retrieves OpenGL function pointers via - * get_proc_address, and creates OpenGL objects needed by mpv internally. It - * will also call APIs needed for rendering hardware decoded video in OpenGL, - * according to the mpv "hwdec" option. - * - * You must free the associated state at some point by calling the - * mpv_opengl_cb_uninit_gl() function. Not doing so may result in memory leaks - * or worse. - * - * @param exts optional _additional_ extension string, can be NULL - * @param get_proc_address callback used to retrieve function pointers to OpenGL - * functions. This is used for both standard functions - * and extension functions. (The extension string is - * checked whether extensions are really available.) - * The callback will be called from this function only - * (it is not stored and never used later). - * Usually, GL context APIs do this for you (e.g. with - * glXGetProcAddressARB or wglGetProcAddress), but - * some APIs do not always return pointers for all - * standard functions (even if present); in this case - * you have to compensate by looking up these functions - * yourself. - * @param get_proc_address_ctx arbitrary opaque user context passed to the - * get_proc_address callback - * @return error code (same as normal mpv_* API), including but not limited to: - * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported - * (or required extensions are missing) - * MPV_ERROR_INVALID_PARAMETER: the OpenGL state was already initialized - */ -int mpv_opengl_cb_init_gl(mpv_opengl_cb_context *ctx, const char *exts, - mpv_opengl_cb_get_proc_address_fn get_proc_address, - void *get_proc_address_ctx); - -/** - * Render video. Requires that the OpenGL state is initialized. - * - * The video will use the full provided framebuffer. Options like "panscan" are - * applied to determine which part of the video should be visible and how the - * video should be scaled. You can change these options at runtime by using the - * mpv property API. - * - * The renderer will reconfigure itself every time the output rectangle/size - * is changed. (If you want to do animations, it might be better to do the - * animation on a FBO instead.) - * - * This function implicitly pulls a video frame from the internal queue and - * renders it. If no new frame is available, the previous frame is redrawn. - * The update callback set with mpv_opengl_cb_set_update_callback() notifies - * you when a new frame was added. - * - * @param fbo The framebuffer object to render on. Because the renderer might - * manage multiple FBOs internally for the purpose of video - * postprocessing, it will always bind and unbind FBOs itself. If - * you want mpv to render on the main framebuffer, pass 0. - * @param w Width of the framebuffer. This is either the video size if the fbo - * parameter is 0, or the allocated size of the texture backing the - * fbo. The renderer will always use the full size of the fbo. - * @param h Height of the framebuffer. Same as with the w parameter, except - * that this parameter can be negative. In this case, the video - * frame will be rendered flipped. - * @return 0 - */ -int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int w, int h); - -/** - * Deprecated. Use mpv_opengl_cb_draw(). This function is equivalent to: - * - * int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]) - * { return mpv_opengl_cb_draw(ctx, fbo, vp[2], vp[3]); } - * - * vp[0] and vp[1] used to have a meaning, but are ignored in newer versions. - * - * This function will be removed in the future without version bump (this API - * was never marked as stable). - */ -int mpv_opengl_cb_render(mpv_opengl_cb_context *ctx, int fbo, int vp[4]); - -/** - * Tell the renderer that a frame was flipped at the given time. This is - * optional, but can help the player to achieve better timing. - * - * Note that calling this at least once informs libmpv that you will use this - * function. If you use it inconsistently, expect bad video playback. - * - * If this is called while no video or no OpenGL is initialized, it is ignored. - * - * @param time The mpv time (using mpv_get_time_us()) at which the flip call - * returned. If 0 is passed, mpv_get_time_us() is used instead. - * Currently, this parameter is ignored. - * @return error code - */ -int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time); - -/** - * Destroy the mpv OpenGL state. - * - * If video is still active (e.g. a file playing), video will be disabled - * forcefully. - * - * Calling this multiple times is ok. - * - * @return error code - */ -int mpv_opengl_cb_uninit_gl(mpv_opengl_cb_context *ctx); - -#ifdef __cplusplus -} -#endif - -#endif /* else #if MPV_ENABLE_DEPRECATED */ - -#endif |