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-rw-r--r--libass/ass_bitmap.c720
1 files changed, 460 insertions, 260 deletions
diff --git a/libass/ass_bitmap.c b/libass/ass_bitmap.c
index 15d583ac48..c7c039ddd5 100644
--- a/libass/ass_bitmap.c
+++ b/libass/ass_bitmap.c
@@ -1,5 +1,3 @@
-// -*- c-basic-offset: 8; indent-tabs-mode: t -*-
-// vim:ts=8:sw=8:noet:ai:
/*
* Copyright (C) 2006 Evgeniy Stepanov <eugeni.stepanov@gmail.com>
*
@@ -27,311 +25,513 @@
#include <ft2build.h>
#include FT_GLYPH_H
-#include "mputils.h"
+#include "ass_utils.h"
#include "ass_bitmap.h"
-struct ass_synth_priv_s {
- int tmp_w, tmp_h;
- unsigned short* tmp;
+struct ass_synth_priv {
+ int tmp_w, tmp_h;
+ unsigned short *tmp;
- int g_r;
- int g_w;
+ int g_r;
+ int g_w;
- unsigned *g;
- unsigned *gt2;
+ unsigned *g;
+ unsigned *gt2;
- double radius;
+ double radius;
};
static const unsigned int maxcolor = 255;
static const unsigned base = 256;
-static int generate_tables(ass_synth_priv_t* priv, double radius)
+static int generate_tables(ASS_SynthPriv *priv, double radius)
{
- double A = log(1.0/base)/(radius*radius*2);
- int mx, i;
- double volume_diff, volume_factor = 0;
- unsigned volume;
-
- if (priv->radius == radius)
- return 0;
- else
- priv->radius = radius;
-
- priv->g_r = ceil(radius);
- priv->g_w = 2*priv->g_r+1;
-
- if (priv->g_r) {
- priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
- priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
- if (priv->g==NULL || priv->gt2==NULL) {
- return -1;
- }
- }
-
- if (priv->g_r) {
- // gaussian curve with volume = 256
- for (volume_diff=10000000; volume_diff>0.0000001; volume_diff*=0.5){
- volume_factor+= volume_diff;
- volume=0;
- for (i = 0; i<priv->g_w; ++i) {
- priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
- volume+= priv->g[i];
- }
- if(volume>256) volume_factor-= volume_diff;
- }
- volume=0;
- for (i = 0; i<priv->g_w; ++i) {
- priv->g[i] = (unsigned)(exp(A * (i-priv->g_r)*(i-priv->g_r)) * volume_factor + .5);
- volume+= priv->g[i];
- }
-
- // gauss table:
- for(mx=0;mx<priv->g_w;mx++){
- for(i=0;i<256;i++){
- priv->gt2[mx+i*priv->g_w] = i*priv->g[mx];
- }
- }
- }
-
- return 0;
+ double A = log(1.0 / base) / (radius * radius * 2);
+ int mx, i;
+ double volume_diff, volume_factor = 0;
+ unsigned volume;
+
+ if (priv->radius == radius)
+ return 0;
+ else
+ priv->radius = radius;
+
+ priv->g_r = ceil(radius);
+ priv->g_w = 2 * priv->g_r + 1;
+
+ if (priv->g_r) {
+ priv->g = realloc(priv->g, priv->g_w * sizeof(unsigned));
+ priv->gt2 = realloc(priv->gt2, 256 * priv->g_w * sizeof(unsigned));
+ if (priv->g == NULL || priv->gt2 == NULL) {
+ return -1;
+ }
+ }
+
+ if (priv->g_r) {
+ // gaussian curve with volume = 256
+ for (volume_diff = 10000000; volume_diff > 0.0000001;
+ volume_diff *= 0.5) {
+ volume_factor += volume_diff;
+ volume = 0;
+ for (i = 0; i < priv->g_w; ++i) {
+ priv->g[i] =
+ (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
+ volume_factor + .5);
+ volume += priv->g[i];
+ }
+ if (volume > 256)
+ volume_factor -= volume_diff;
+ }
+ volume = 0;
+ for (i = 0; i < priv->g_w; ++i) {
+ priv->g[i] =
+ (unsigned) (exp(A * (i - priv->g_r) * (i - priv->g_r)) *
+ volume_factor + .5);
+ volume += priv->g[i];
+ }
+
+ // gauss table:
+ for (mx = 0; mx < priv->g_w; mx++) {
+ for (i = 0; i < 256; i++) {
+ priv->gt2[mx + i * priv->g_w] = i * priv->g[mx];
+ }
+ }
+ }
+
+ return 0;
}
-static void resize_tmp(ass_synth_priv_t* priv, int w, int h)
+static void resize_tmp(ASS_SynthPriv *priv, int w, int h)
{
- if (priv->tmp_w >= w && priv->tmp_h >= h)
- return;
- if (priv->tmp_w == 0)
- priv->tmp_w = 64;
- if (priv->tmp_h == 0)
- priv->tmp_h = 64;
- while (priv->tmp_w < w) priv->tmp_w *= 2;
- while (priv->tmp_h < h) priv->tmp_h *= 2;
- if (priv->tmp)
- free(priv->tmp);
- priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
+ if (priv->tmp_w >= w && priv->tmp_h >= h)
+ return;
+ if (priv->tmp_w == 0)
+ priv->tmp_w = 64;
+ if (priv->tmp_h == 0)
+ priv->tmp_h = 64;
+ while (priv->tmp_w < w)
+ priv->tmp_w *= 2;
+ while (priv->tmp_h < h)
+ priv->tmp_h *= 2;
+ if (priv->tmp)
+ free(priv->tmp);
+ priv->tmp = malloc((priv->tmp_w + 1) * priv->tmp_h * sizeof(short));
}
-ass_synth_priv_t* ass_synth_init(double radius)
+ASS_SynthPriv *ass_synth_init(double radius)
{
- ass_synth_priv_t* priv = calloc(1, sizeof(ass_synth_priv_t));
- generate_tables(priv, radius);
- return priv;
+ ASS_SynthPriv *priv = calloc(1, sizeof(ASS_SynthPriv));
+ generate_tables(priv, radius);
+ return priv;
}
-void ass_synth_done(ass_synth_priv_t* priv)
+void ass_synth_done(ASS_SynthPriv *priv)
{
- if (priv->tmp)
- free(priv->tmp);
- if (priv->g)
- free(priv->g);
- if (priv->gt2)
- free(priv->gt2);
- free(priv);
+ if (priv->tmp)
+ free(priv->tmp);
+ if (priv->g)
+ free(priv->g);
+ if (priv->gt2)
+ free(priv->gt2);
+ free(priv);
}
-static bitmap_t* alloc_bitmap(int w, int h)
+static Bitmap *alloc_bitmap(int w, int h)
{
- bitmap_t* bm;
- bm = calloc(1, sizeof(bitmap_t));
- bm->buffer = malloc(w*h);
- bm->w = w;
- bm->h = h;
- bm->left = bm->top = 0;
- return bm;
+ Bitmap *bm;
+ bm = calloc(1, sizeof(Bitmap));
+ bm->buffer = malloc(w * h);
+ bm->w = w;
+ bm->h = h;
+ bm->left = bm->top = 0;
+ return bm;
}
-void ass_free_bitmap(bitmap_t* bm)
+void ass_free_bitmap(Bitmap *bm)
{
- if (bm) {
- if (bm->buffer) free(bm->buffer);
- free(bm);
- }
+ if (bm) {
+ if (bm->buffer)
+ free(bm->buffer);
+ free(bm);
+ }
}
-static bitmap_t* copy_bitmap(const bitmap_t* src)
+static Bitmap *copy_bitmap(const Bitmap *src)
{
- bitmap_t* dst = alloc_bitmap(src->w, src->h);
- dst->left = src->left;
- dst->top = src->top;
- memcpy(dst->buffer, src->buffer, src->w * src->h);
- return dst;
+ Bitmap *dst = alloc_bitmap(src->w, src->h);
+ dst->left = src->left;
+ dst->top = src->top;
+ memcpy(dst->buffer, src->buffer, src->w * src->h);
+ return dst;
}
-static int check_glyph_area(FT_Glyph glyph)
+static int check_glyph_area(ASS_Library *library, FT_Glyph glyph)
{
- FT_BBox bbox;
- long long dx, dy;
- FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_TRUNCATE, &bbox);
- dx = bbox.xMax - bbox.xMin;
- dy = bbox.yMax - bbox.yMin;
- if (dx * dy > 8000000) {
- mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_GlyphBBoxTooLarge, (int)dx, (int)dy);
- return 1;
- } else
- return 0;
+ FT_BBox bbox;
+ long long dx, dy;
+ FT_Glyph_Get_CBox(glyph, FT_GLYPH_BBOX_TRUNCATE, &bbox);
+ dx = bbox.xMax - bbox.xMin;
+ dy = bbox.yMax - bbox.yMin;
+ if (dx * dy > 8000000) {
+ ass_msg(library, MSGL_WARN, "Glyph bounding box too large: %dx%dpx",
+ (int) dx, (int) dy);
+ return 1;
+ } else
+ return 0;
}
-static bitmap_t* glyph_to_bitmap_internal(FT_Glyph glyph, int bord)
+static Bitmap *glyph_to_bitmap_internal(ASS_Library *library,
+ FT_Glyph glyph, int bord)
{
- FT_BitmapGlyph bg;
- FT_Bitmap* bit;
- bitmap_t* bm;
- int w, h;
- unsigned char* src;
- unsigned char* dst;
- int i;
- int error;
-
- if (check_glyph_area(glyph))
- return 0;
- error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
- if (error) {
- mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_FT_Glyph_To_BitmapError, error);
- return 0;
- }
-
- bg = (FT_BitmapGlyph)glyph;
- bit = &(bg->bitmap);
- if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
- mp_msg(MSGT_ASS, MSGL_WARN, MSGTR_LIBASS_UnsupportedPixelMode, (int)(bit->pixel_mode));
- FT_Done_Glyph(glyph);
- return 0;
- }
-
- w = bit->width;
- h = bit->rows;
- bm = alloc_bitmap(w + 2*bord, h + 2*bord);
- memset(bm->buffer, 0, bm->w * bm->h);
- bm->left = bg->left - bord;
- bm->top = - bg->top - bord;
-
- src = bit->buffer;
- dst = bm->buffer + bord + bm->w * bord;
- for (i = 0; i < h; ++i) {
- memcpy(dst, src, w);
- src += bit->pitch;
- dst += bm->w;
- }
-
- FT_Done_Glyph(glyph);
- return bm;
+ FT_BitmapGlyph bg;
+ FT_Bitmap *bit;
+ Bitmap *bm;
+ int w, h;
+ unsigned char *src;
+ unsigned char *dst;
+ int i;
+ int error;
+
+ if (check_glyph_area(library, glyph))
+ return 0;
+ error = FT_Glyph_To_Bitmap(&glyph, FT_RENDER_MODE_NORMAL, 0, 0);
+ if (error) {
+ ass_msg(library, MSGL_WARN, "FT_Glyph_To_Bitmap error %d",
+ error);
+ return 0;
+ }
+
+ bg = (FT_BitmapGlyph) glyph;
+ bit = &(bg->bitmap);
+ if (bit->pixel_mode != FT_PIXEL_MODE_GRAY) {
+ ass_msg(library, MSGL_WARN, "Unsupported pixel mode: %d",
+ (int) (bit->pixel_mode));
+ FT_Done_Glyph(glyph);
+ return 0;
+ }
+
+ w = bit->width;
+ h = bit->rows;
+ bm = alloc_bitmap(w + 2 * bord, h + 2 * bord);
+ memset(bm->buffer, 0, bm->w * bm->h);
+ bm->left = bg->left - bord;
+ bm->top = -bg->top - bord;
+
+ src = bit->buffer;
+ dst = bm->buffer + bord + bm->w * bord;
+ for (i = 0; i < h; ++i) {
+ memcpy(dst, src, w);
+ src += bit->pitch;
+ dst += bm->w;
+ }
+
+ FT_Done_Glyph(glyph);
+ return bm;
}
/**
- * \brief fix outline bitmap and generate shadow bitmap
- * Two things are done here:
- * 1. Glyph bitmap is subtracted from outline bitmap. This way looks much better in some cases.
- * 2. Shadow bitmap is created as a sum of glyph and outline bitmaps.
+ * \brief fix outline bitmap
+ *
+ * The glyph bitmap is subtracted from outline bitmap. This way looks much
+ * better in some cases.
+ */
+static void fix_outline(Bitmap *bm_g, Bitmap *bm_o)
+{
+ int x, y;
+ const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
+ const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
+ const int r =
+ bm_o->left + bm_o->w <
+ bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
+ const int b =
+ bm_o->top + bm_o->h <
+ bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
+
+ unsigned char *g =
+ bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
+ unsigned char *o =
+ bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
+
+ for (y = 0; y < b - t; ++y) {
+ for (x = 0; x < r - l; ++x) {
+ unsigned char c_g, c_o;
+ c_g = g[x];
+ c_o = o[x];
+ o[x] = (c_o > c_g) ? c_o - (c_g / 2) : 0;
+ }
+ g += bm_g->w;
+ o += bm_o->w;
+ }
+}
+
+/**
+ * \brief Shift a bitmap by the fraction of a pixel in x and y direction
+ * expressed in 26.6 fixed point
+ */
+static void shift_bitmap(unsigned char *buf, int w, int h, int shift_x,
+ int shift_y)
+{
+ int x, y, b;
+
+ // Shift in x direction
+ if (shift_x > 0) {
+ for (y = 0; y < h; y++) {
+ for (x = w - 1; x > 0; x--) {
+ b = (buf[x + y * w - 1] * shift_x) >> 6;
+ buf[x + y * w - 1] -= b;
+ buf[x + y * w] += b;
+ }
+ }
+ } else if (shift_x < 0) {
+ shift_x = -shift_x;
+ for (y = 0; y < h; y++) {
+ for (x = 0; x < w - 1; x++) {
+ b = (buf[x + y * w + 1] * shift_x) >> 6;
+ buf[x + y * w + 1] -= b;
+ buf[x + y * w] += b;
+ }
+ }
+ }
+
+ // Shift in y direction
+ if (shift_y > 0) {
+ for (x = 0; x < w; x++) {
+ for (y = h - 1; y > 0; y--) {
+ b = (buf[x + (y - 1) * w] * shift_y) >> 6;
+ buf[x + (y - 1) * w] -= b;
+ buf[x + y * w] += b;
+ }
+ }
+ } else if (shift_y < 0) {
+ shift_y = -shift_y;
+ for (x = 0; x < w; x++) {
+ for (y = 0; y < h - 1; y++) {
+ b = (buf[x + (y + 1) * w] * shift_y) >> 6;
+ buf[x + (y + 1) * w] -= b;
+ buf[x + y * w] += b;
+ }
+ }
+ }
+}
+
+/*
+ * Gaussian blur. An fast pure C implementation from MPlayer.
*/
-static bitmap_t* fix_outline_and_shadow(bitmap_t* bm_g, bitmap_t* bm_o)
+static void ass_gauss_blur(unsigned char *buffer, unsigned short *tmp2,
+ int width, int height, int stride, int *m2,
+ int r, int mwidth)
{
- int x, y;
- const int l = bm_o->left > bm_g->left ? bm_o->left : bm_g->left;
- const int t = bm_o->top > bm_g->top ? bm_o->top : bm_g->top;
- const int r = bm_o->left + bm_o->w < bm_g->left + bm_g->w ? bm_o->left + bm_o->w : bm_g->left + bm_g->w;
- const int b = bm_o->top + bm_o->h < bm_g->top + bm_g->h ? bm_o->top + bm_o->h : bm_g->top + bm_g->h;
-
- bitmap_t* bm_s = copy_bitmap(bm_o);
-
- unsigned char* g = bm_g->buffer + (t - bm_g->top) * bm_g->w + (l - bm_g->left);
- unsigned char* o = bm_o->buffer + (t - bm_o->top) * bm_o->w + (l - bm_o->left);
- unsigned char* s = bm_s->buffer + (t - bm_s->top) * bm_s->w + (l - bm_s->left);
-
- for (y = 0; y < b - t; ++y) {
- for (x = 0; x < r - l; ++x) {
- unsigned char c_g, c_o;
- c_g = g[x];
- c_o = o[x];
- o[x] = (c_o > c_g) ? c_o - (c_g/2) : 0;
- s[x] = (c_o < 0xFF - c_g) ? c_o + c_g : 0xFF;
- }
- g += bm_g->w;
- o += bm_o->w;
- s += bm_s->w;
- }
-
- assert(bm_s);
- return bm_s;
+
+ int x, y;
+
+ unsigned char *s = buffer;
+ unsigned short *t = tmp2 + 1;
+ for (y = 0; y < height; y++) {
+ memset(t - 1, 0, (width + 1) * sizeof(short));
+
+ for (x = 0; x < r; x++) {
+ const int src = s[x];
+ if (src) {
+ register unsigned short *dstp = t + x - r;
+ int mx;
+ unsigned *m3 = (unsigned *) (m2 + src * mwidth);
+ for (mx = r - x; mx < mwidth; mx++) {
+ dstp[mx] += m3[mx];
+ }
+ }
+ }
+
+ for (; x < width - r; x++) {
+ const int src = s[x];
+ if (src) {
+ register unsigned short *dstp = t + x - r;
+ int mx;
+ unsigned *m3 = (unsigned *) (m2 + src * mwidth);
+ for (mx = 0; mx < mwidth; mx++) {
+ dstp[mx] += m3[mx];
+ }
+ }
+ }
+
+ for (; x < width; x++) {
+ const int src = s[x];
+ if (src) {
+ register unsigned short *dstp = t + x - r;
+ int mx;
+ const int x2 = r + width - x;
+ unsigned *m3 = (unsigned *) (m2 + src * mwidth);
+ for (mx = 0; mx < x2; mx++) {
+ dstp[mx] += m3[mx];
+ }
+ }
+ }
+
+ s += stride;
+ t += width + 1;
+ }
+
+ t = tmp2;
+ for (x = 0; x < width; x++) {
+ for (y = 0; y < r; y++) {
+ unsigned short *srcp = t + y * (width + 1) + 1;
+ int src = *srcp;
+ if (src) {
+ register unsigned short *dstp = srcp - 1 + width + 1;
+ const int src2 = (src + 128) >> 8;
+ unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
+
+ int mx;
+ *srcp = 128;
+ for (mx = r - 1; mx < mwidth; mx++) {
+ *dstp += m3[mx];
+ dstp += width + 1;
+ }
+ }
+ }
+ for (; y < height - r; y++) {
+ unsigned short *srcp = t + y * (width + 1) + 1;
+ int src = *srcp;
+ if (src) {
+ register unsigned short *dstp = srcp - 1 - r * (width + 1);
+ const int src2 = (src + 128) >> 8;
+ unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
+
+ int mx;
+ *srcp = 128;
+ for (mx = 0; mx < mwidth; mx++) {
+ *dstp += m3[mx];
+ dstp += width + 1;
+ }
+ }
+ }
+ for (; y < height; y++) {
+ unsigned short *srcp = t + y * (width + 1) + 1;
+ int src = *srcp;
+ if (src) {
+ const int y2 = r + height - y;
+ register unsigned short *dstp = srcp - 1 - r * (width + 1);
+ const int src2 = (src + 128) >> 8;
+ unsigned *m3 = (unsigned *) (m2 + src2 * mwidth);
+
+ int mx;
+ *srcp = 128;
+ for (mx = 0; mx < y2; mx++) {
+ *dstp += m3[mx];
+ dstp += width + 1;
+ }
+ }
+ }
+ t++;
+ }
+
+ t = tmp2;
+ s = buffer;
+ for (y = 0; y < height; y++) {
+ for (x = 0; x < width; x++) {
+ s[x] = t[x] >> 8;
+ }
+ s += stride;
+ t += width + 1;
+ }
}
/**
* \brief Blur with [[1,2,1]. [2,4,2], [1,2,1]] kernel
* This blur is the same as the one employed by vsfilter.
*/
-static void be_blur(unsigned char *buf, int w, int h) {
- unsigned int x, y;
- unsigned int old_sum, new_sum;
-
- for (y=0; y<h; y++) {
- old_sum = 2 * buf[y*w];
- for (x=0; x<w-1; x++) {
- new_sum = buf[y*w+x] + buf[y*w+x+1];
- buf[y*w+x] = (old_sum + new_sum) >> 2;
- old_sum = new_sum;
- }
- }
-
- for (x=0; x<w; x++) {
- old_sum = 2 * buf[x];
- for (y=0; y<h-1; y++) {
- new_sum = buf[y*w+x] + buf[(y+1)*w+x];
- buf[y*w+x] = (old_sum + new_sum) >> 2;
- old_sum = new_sum;
- }
- }
+static void be_blur(unsigned char *buf, int w, int h)
+{
+ unsigned int x, y;
+ unsigned int old_sum, new_sum;
+
+ for (y = 0; y < h; y++) {
+ old_sum = 2 * buf[y * w];
+ for (x = 0; x < w - 1; x++) {
+ new_sum = buf[y * w + x] + buf[y * w + x + 1];
+ buf[y * w + x] = (old_sum + new_sum) >> 2;
+ old_sum = new_sum;
+ }
+ }
+
+ for (x = 0; x < w; x++) {
+ old_sum = 2 * buf[x];
+ for (y = 0; y < h - 1; y++) {
+ new_sum = buf[y * w + x] + buf[(y + 1) * w + x];
+ buf[y * w + x] = (old_sum + new_sum) >> 2;
+ old_sum = new_sum;
+ }
+ }
}
-int glyph_to_bitmap(ass_synth_priv_t* priv_blur,
- FT_Glyph glyph, FT_Glyph outline_glyph, bitmap_t** bm_g,
- bitmap_t** bm_o, bitmap_t** bm_s, int be, double blur_radius)
+int glyph_to_bitmap(ASS_Library *library, ASS_SynthPriv *priv_blur,
+ FT_Glyph glyph, FT_Glyph outline_glyph,
+ Bitmap **bm_g, Bitmap **bm_o, Bitmap **bm_s,
+ int be, double blur_radius, FT_Vector shadow_offset,
+ int border_style)
{
- int bord = be ? (be/4+1) : 0;
- blur_radius *= 2;
- bord = (blur_radius > 0.0) ? blur_radius : bord;
-
- assert(bm_g && bm_o && bm_s);
-
- *bm_g = *bm_o = *bm_s = 0;
-
- if (glyph)
- *bm_g = glyph_to_bitmap_internal(glyph, bord);
- if (!*bm_g)
- return 1;
-
- if (outline_glyph) {
- *bm_o = glyph_to_bitmap_internal(outline_glyph, bord);
- if (!*bm_o) {
- ass_free_bitmap(*bm_g);
- return 1;
- }
- }
- if (*bm_o)
- resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
- resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
-
- if (be) {
- while (be--) {
- if (*bm_o)
- be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
- else
- be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
- }
- } else {
- if (blur_radius > 0.0) {
- generate_tables(priv_blur, blur_radius);
- if (*bm_o)
- blur((*bm_o)->buffer, priv_blur->tmp, (*bm_o)->w, (*bm_o)->h, (*bm_o)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
- else
- blur((*bm_g)->buffer, priv_blur->tmp, (*bm_g)->w, (*bm_g)->h, (*bm_g)->w, (int*)priv_blur->gt2, priv_blur->g_r, priv_blur->g_w);
- }
- }
- if (*bm_o)
- *bm_s = fix_outline_and_shadow(*bm_g, *bm_o);
- else
- *bm_s = copy_bitmap(*bm_g);
-
- assert(bm_s);
- return 0;
+ blur_radius *= 2;
+ int bbord = be > 0 ? sqrt(2 * be) : 0;
+ int gbord = blur_radius > 0.0 ? blur_radius + 1 : 0;
+ int bord = FFMAX(bbord, gbord);
+ if (bord == 0 && (shadow_offset.x || shadow_offset.y))
+ bord = 1;
+
+ assert(bm_g && bm_o && bm_s);
+
+ *bm_g = *bm_o = *bm_s = 0;
+
+ if (glyph)
+ *bm_g = glyph_to_bitmap_internal(library, glyph, bord);
+ if (!*bm_g)
+ return 1;
+
+ if (outline_glyph) {
+ *bm_o = glyph_to_bitmap_internal(library, outline_glyph, bord);
+ if (!*bm_o) {
+ return 1;
+ }
+ }
+
+ // Apply box blur (multiple passes, if requested)
+ while (be--) {
+ if (*bm_o)
+ be_blur((*bm_o)->buffer, (*bm_o)->w, (*bm_o)->h);
+ else
+ be_blur((*bm_g)->buffer, (*bm_g)->w, (*bm_g)->h);
+ }
+
+ // Apply gaussian blur
+ if (blur_radius > 0.0) {
+ if (*bm_o)
+ resize_tmp(priv_blur, (*bm_o)->w, (*bm_o)->h);
+ else
+ resize_tmp(priv_blur, (*bm_g)->w, (*bm_g)->h);
+ generate_tables(priv_blur, blur_radius);
+ if (*bm_o)
+ ass_gauss_blur((*bm_o)->buffer, priv_blur->tmp,
+ (*bm_o)->w, (*bm_o)->h, (*bm_o)->w,
+ (int *) priv_blur->gt2, priv_blur->g_r,
+ priv_blur->g_w);
+ else
+ ass_gauss_blur((*bm_g)->buffer, priv_blur->tmp,
+ (*bm_g)->w, (*bm_g)->h, (*bm_g)->w,
+ (int *) priv_blur->gt2, priv_blur->g_r,
+ priv_blur->g_w);
+ }
+
+ // Create shadow and fix outline as needed
+ if (*bm_o && border_style != 3) {
+ *bm_s = copy_bitmap(*bm_o);
+ fix_outline(*bm_g, *bm_o);
+ } else if (*bm_o) {
+ *bm_s = copy_bitmap(*bm_o);
+ } else
+ *bm_s = copy_bitmap(*bm_g);
+
+ assert(bm_s);
+
+ shift_bitmap((*bm_s)->buffer, (*bm_s)->w,(*bm_s)->h,
+ shadow_offset.x, shadow_offset.y);
+
+ return 0;
}
-