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-rw-r--r--libaf/window.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/libaf/window.c b/libaf/window.c
index 0230c33673..2b2923afc9 100644
--- a/libaf/window.c
+++ b/libaf/window.c
@@ -46,7 +46,7 @@ void af_window_boxcar(int n, FLOAT_TYPE* w)
/*
// Triang a.k.a Bartlett
//
-// | (N-1)|
+// | (N-1)|
// 2 * |k - -----|
// | 2 |
// w = 1.0 - ---------------
@@ -60,7 +60,7 @@ void af_window_triang(int n, FLOAT_TYPE* w)
FLOAT_TYPE k2 = 1/((FLOAT_TYPE)n + k1);
int end = (n + 1) >> 1;
int i;
-
+
// Calculate window coefficients
for (i=0 ; i<end ; i++)
w[i] = w[n-i-1] = (2.0*((FLOAT_TYPE)(i+1))-(1.0-k1))*k2;
@@ -79,7 +79,7 @@ void af_window_hanning(int n, FLOAT_TYPE* w)
{
int i;
FLOAT_TYPE k = 2*M_PI/((FLOAT_TYPE)(n+1)); // 2*pi/(N+1)
-
+
// Calculate window coefficients
for (i=0; i<n; i++)
*w++ = 0.5*(1.0 - cos(k*(FLOAT_TYPE)(i+1)));
@@ -138,23 +138,23 @@ void af_window_flattop(int n,FLOAT_TYPE* w)
int i;
FLOAT_TYPE k1 = 2*M_PI/((FLOAT_TYPE)(n-1)); // 2*pi/(N-1)
FLOAT_TYPE k2 = 2*k1; // 4*pi/(N-1)
-
+
// Calculate window coefficients
for (i=0; i<n; i++)
*w++ = 0.2810638602 - 0.5208971735*cos(k1*(FLOAT_TYPE)i)
+ 0.1980389663*cos(k2*(FLOAT_TYPE)i);
}
-/* Computes the 0th order modified Bessel function of the first kind.
-// (Needed to compute Kaiser window)
-//
+/* Computes the 0th order modified Bessel function of the first kind.
+// (Needed to compute Kaiser window)
+//
// y = sum( (x/(2*n))^2 )
// n
*/
-#define BIZ_EPSILON 1E-21 // Max error acceptable
+#define BIZ_EPSILON 1E-21 // Max error acceptable
static FLOAT_TYPE besselizero(FLOAT_TYPE x)
-{
+{
FLOAT_TYPE temp;
FLOAT_TYPE sum = 1.0;
FLOAT_TYPE u = 1.0;
@@ -183,10 +183,10 @@ static FLOAT_TYPE besselizero(FLOAT_TYPE x)
// Gold (Theory and Application of DSP) under Kaiser windows for more
// about Beta. The following table from Rabiner and Gold gives some
// feel for the effect of Beta:
-//
+//
// All ripples in dB, width of transition band = D*N where N = window
// length
-//
+//
// BETA D PB RIP SB RIP
// 2.120 1.50 +-0.27 -30
// 3.384 2.23 0.0864 -40
@@ -203,8 +203,8 @@ void af_window_kaiser(int n, FLOAT_TYPE* w, FLOAT_TYPE b)
FLOAT_TYPE k1 = 1.0/besselizero(b);
int k2 = 1 - (n & 1);
int end = (n + 1) >> 1;
- int i;
-
+ int i;
+
// Calculate window coefficients
for (i=0 ; i<end ; i++){
tmp = (FLOAT_TYPE)(2*i + k2) / ((FLOAT_TYPE)n - 1.0);