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-rw-r--r--audio/out/buffer.c489
1 files changed, 223 insertions, 266 deletions
diff --git a/audio/out/buffer.c b/audio/out/buffer.c
index 2992180854..4c08a26b0b 100644
--- a/audio/out/buffer.c
+++ b/audio/out/buffer.c
@@ -31,13 +31,11 @@
#include "common/msg.h"
#include "common/common.h"
-#include "input/input.h"
+#include "filters/f_async_queue.h"
+#include "filters/filter_internal.h"
-#include "osdep/io.h"
#include "osdep/timer.h"
#include "osdep/threads.h"
-#include "osdep/atomic.h"
-#include "misc/ring.h"
struct buffer_state {
// Buffer and AO
@@ -51,27 +49,26 @@ struct buffer_state {
// Access from AO driver's thread only.
char *convert_buffer;
- // --- protected by lock
+ // Immutable.
+ struct mp_async_queue *queue;
- struct mp_ring *buffers[MP_NUM_CHANNELS];
+ // --- protected by lock
+ struct mp_filter *filter_root;
+ struct mp_filter *input; // connected to queue
+ struct mp_aframe *pending; // last, not fully consumed output
bool streaming; // AO streaming active
bool playing; // logically playing audio from buffer
- bool paused; // logically paused; implies playing=true
- bool final_chunk; // if buffer contains EOF
+ bool paused; // logically paused
int64_t end_time_us; // absolute output time of last played sample
- int64_t underflow; // number of samples missing since last check
bool initial_unblocked;
// "Push" AOs only (AOs with driver->write).
- bool still_playing;
bool hw_paused; // driver->set_pause() was used successfully
bool recover_pause; // non-hw_paused: needs to recover delay
- bool draining;
- bool ao_wait_low_buffer;
struct mp_pcm_state prepause_state;
pthread_t thread; // thread shoveling data to AO
bool thread_valid; // thread is running
@@ -98,7 +95,7 @@ static void get_dev_state(struct ao *ao, struct mp_pcm_state *state)
{
struct buffer_state *p = ao->buffer_state;
- if (p->paused) {
+ if (p->paused && p->playing) {
*state = p->prepause_state;
return;
}
@@ -111,84 +108,66 @@ static void get_dev_state(struct ao *ao, struct mp_pcm_state *state)
ao->driver->get_state(ao, state);
}
-static int unlocked_get_space(struct ao *ao)
+struct mp_async_queue *ao_get_queue(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
-
- int space = mp_ring_available(p->buffers[0]) / ao->sstride;
-
- // The following code attempts to keep the total buffered audio at
- // ao->buffer in order to improve latency.
- if (ao->driver->write) {
- struct mp_pcm_state state;
- get_dev_state(ao, &state);
- int align = af_format_sample_alignment(ao->format);
- int device_space = MPMAX(state.free_samples, 0);
- int device_buffered = ao->device_buffer - device_space;
- int soft_buffered = mp_ring_size(p->buffers[0]) / ao->sstride - space;
- // The extra margin helps avoiding too many wakeups if the AO is fully
- // byte based and doesn't do proper chunked processing.
- int min_buffer = ao->buffer + 64;
- int missing = min_buffer - device_buffered - soft_buffered;
- missing = (missing + align - 1) / align * align;
- // But always keep the device's buffer filled as much as we can.
- int device_missing = device_space - soft_buffered;
- missing = MPMAX(missing, device_missing);
- space = MPMIN(space, missing);
- space = MPMAX(0, space);
- }
-
- return space;
+ return p->queue;
}
-int ao_get_space(struct ao *ao)
+// Special behavior with data==NULL: caller uses p->pending.
+static int read_buffer(struct ao *ao, void **data, int samples, bool *eof)
{
struct buffer_state *p = ao->buffer_state;
- pthread_mutex_lock(&p->lock);
- int space = unlocked_get_space(ao);
- pthread_mutex_unlock(&p->lock);
- return space;
-}
-
-int ao_play(struct ao *ao, void **data, int samples, int flags)
-{
- struct buffer_state *p = ao->buffer_state;
-
- pthread_mutex_lock(&p->lock);
-
- int write_samples = mp_ring_available(p->buffers[0]) / ao->sstride;
- write_samples = MPMIN(write_samples, samples);
-
- int write_bytes = write_samples * ao->sstride;
- for (int n = 0; n < ao->num_planes; n++) {
- int r = mp_ring_write(p->buffers[n], data[n], write_bytes);
- assert(r == write_bytes);
- }
-
- p->paused = false;
- p->final_chunk = write_samples == samples && (flags & PLAYER_FINAL_CHUNK);
-
- if (p->underflow)
- MP_DBG(ao, "Audio underrun by %lld samples.\n", (long long)p->underflow);
- p->underflow = 0;
+ int pos = 0;
+ *eof = false;
+
+ while (p->playing && !p->paused && pos < samples) {
+ if (!p->pending || !mp_aframe_get_size(p->pending)) {
+ TA_FREEP(&p->pending);
+ struct mp_frame frame = mp_pin_out_read(p->input->pins[0]);
+ if (!frame.type)
+ break; // we can't/don't want to block
+ if (frame.type != MP_FRAME_AUDIO) {
+ if (frame.type == MP_FRAME_EOF)
+ *eof = true;
+ mp_frame_unref(&frame);
+ continue;
+ }
+ p->pending = frame.data;
+ }
- if (write_samples) {
- p->playing = true;
- p->still_playing = true;
- p->draining = false;
+ if (!data)
+ break;
- if (!ao->driver->write && !p->streaming) {
- p->streaming = true;
- ao->driver->start(ao);
+ int copy = mp_aframe_get_size(p->pending);
+ uint8_t **fdata = mp_aframe_get_data_ro(p->pending);
+ copy = MPMIN(copy, samples - pos);
+ for (int n = 0; n < ao->num_planes; n++) {
+ memcpy((char *)data[n] + pos * ao->sstride,
+ fdata[n], copy * ao->sstride);
}
+ mp_aframe_skip_samples(p->pending, copy);
+ pos += copy;
+ *eof = false;
+ }
+ if (!data) {
+ if (!p->pending)
+ return 0;
+ void **pd = (void *)mp_aframe_get_data_rw(p->pending);
+ if (pd)
+ ao_post_process_data(ao, pd, mp_aframe_get_size(p->pending));
+ return 1;
}
- pthread_mutex_unlock(&p->lock);
- if (write_samples)
- ao_wakeup_playthread(ao);
+ // pad with silence (underflow/paused/eof)
+ for (int n = 0; n < ao->num_planes; n++) {
+ af_fill_silence((char *)data[n] + pos, (samples - pos) * ao->sstride,
+ ao->format);
+ }
- return write_samples;
+ ao_post_process_data(ao, data, pos);
+ return pos;
}
// Read the given amount of samples in the user-provided data buffer. Returns
@@ -202,47 +181,24 @@ int ao_play(struct ao *ao, void **data, int samples, int flags)
int ao_read_data(struct ao *ao, void **data, int samples, int64_t out_time_us)
{
struct buffer_state *p = ao->buffer_state;
- int full_bytes = samples * ao->sstride;
- bool need_wakeup = false;
- int bytes = 0;
+ assert(!ao->driver->write);
pthread_mutex_lock(&p->lock);
- if (!p->playing || p->paused)
- goto end;
-
- int buffered_bytes = mp_ring_buffered(p->buffers[0]);
- bytes = MPMIN(buffered_bytes, full_bytes);
+ int pos = read_buffer(ao, data, samples, &(bool){0});
- if (full_bytes > bytes && !p->final_chunk) {
- p->underflow += (full_bytes - bytes) / ao->sstride;
- ao_add_events(ao, AO_EVENT_UNDERRUN);
- }
-
- if (bytes > 0)
+ if (pos > 0)
p->end_time_us = out_time_us;
- for (int n = 0; n < ao->num_planes; n++)
- mp_ring_read(p->buffers[n], data[n], bytes);
-
- // Half of the buffer played -> request more.
- if (!ao->driver->write)
- need_wakeup = buffered_bytes - bytes <= mp_ring_size(p->buffers[0]) / 2;
-
-end:
+ if (pos < samples && p->playing && !p->paused) {
+ p->playing = false;
+ // For ao_drain().
+ pthread_cond_broadcast(&p->wakeup);
+ }
pthread_mutex_unlock(&p->lock);
- if (need_wakeup)
- ao->wakeup_cb(ao->wakeup_ctx);
-
- // pad with silence (underflow/paused/eof)
- for (int n = 0; n < ao->num_planes; n++)
- af_fill_silence((char *)data[n] + bytes, full_bytes - bytes, ao->format);
-
- ao_post_process_data(ao, data, samples);
-
- return bytes / ao->sstride;
+ return pos;
}
// Same as ao_read_data(), but convert data according to *fmt.
@@ -300,11 +256,13 @@ int ao_control(struct ao *ao, enum aocontrol cmd, void *arg)
return r;
}
-static double unlocked_get_delay(struct ao *ao)
+double ao_get_delay(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
- double driver_delay = 0;
+ pthread_mutex_lock(&p->lock);
+
+ double driver_delay;
if (ao->driver->write) {
struct mp_pcm_state state;
get_dev_state(ao, &state);
@@ -312,22 +270,18 @@ static double unlocked_get_delay(struct ao *ao)
} else {
int64_t end = p->end_time_us;
int64_t now = mp_time_us();
- driver_delay += MPMAX(0, (end - now) / (1000.0 * 1000.0));
+ driver_delay = MPMAX(0, (end - now) / (1000.0 * 1000.0));
}
- return mp_ring_buffered(p->buffers[0]) / (double)ao->bps + driver_delay;
-}
+ int pending = mp_async_queue_get_samples(p->queue);
+ if (p->pending)
+ pending += mp_aframe_get_size(p->pending);
-double ao_get_delay(struct ao *ao)
-{
- struct buffer_state *p = ao->buffer_state;
-
- pthread_mutex_lock(&p->lock);
- double delay = unlocked_get_delay(ao);
pthread_mutex_unlock(&p->lock);
- return delay;
+ return driver_delay + pending / (double)ao->samplerate;
}
+// Fully stop playback; clear buffers, including queue.
void ao_reset(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
@@ -336,8 +290,10 @@ void ao_reset(struct ao *ao)
pthread_mutex_lock(&p->lock);
- for (int n = 0; n < ao->num_planes; n++)
- mp_ring_reset(p->buffers[n]);
+ TA_FREEP(&p->pending);
+ mp_async_queue_reset(p->queue);
+ mp_filter_reset(p->filter_root);
+ mp_async_queue_resume_reading(p->queue);
if (!ao->stream_silence && ao->driver->reset) {
if (ao->driver->write) {
@@ -349,17 +305,12 @@ void ao_reset(struct ao *ao)
}
p->streaming = false;
}
- p->paused = false;
+ wakeup = p->playing;
p->playing = false;
p->recover_pause = false;
p->hw_paused = false;
- wakeup = p->still_playing || p->draining;
- p->draining = false;
- p->still_playing = false;
p->end_time_us = 0;
- atomic_fetch_and(&ao->events_, ~(unsigned int)AO_EVENT_UNDERRUN);
-
pthread_mutex_unlock(&p->lock);
if (do_reset)
@@ -369,7 +320,29 @@ void ao_reset(struct ao *ao)
ao_wakeup_playthread(ao);
}
-void ao_pause(struct ao *ao)
+// Initiate playback. This moves from the stop/underrun state to actually
+// playing (orthogonally taking the paused state into account). Plays all
+// data in the queue, and goes into underrun state if no more data available.
+// No-op if already running.
+void ao_start(struct ao *ao)
+{
+ struct buffer_state *p = ao->buffer_state;
+
+ pthread_mutex_lock(&p->lock);
+
+ p->playing = true;
+
+ if (!ao->driver->write && !p->streaming) {
+ p->streaming = true;
+ ao->driver->start(ao);
+ }
+
+ pthread_mutex_unlock(&p->lock);
+
+ ao_wakeup_playthread(ao);
+}
+
+void ao_set_paused(struct ao *ao, bool paused)
{
struct buffer_state *p = ao->buffer_state;
bool wakeup = false;
@@ -377,7 +350,7 @@ void ao_pause(struct ao *ao)
pthread_mutex_lock(&p->lock);
- if (p->playing && !p->paused) {
+ if (p->playing && !p->paused && paused) {
if (p->streaming && !ao->stream_silence) {
if (ao->driver->write) {
if (!p->recover_pause)
@@ -387,6 +360,7 @@ void ao_pause(struct ao *ao)
} else {
ao->driver->reset(ao);
p->streaming = false;
+ p->recover_pause = !ao->untimed;
}
} else if (ao->driver->reset) {
// See ao_reset() why this is done outside of the lock.
@@ -394,65 +368,43 @@ void ao_pause(struct ao *ao)
p->streaming = false;
}
}
- p->paused = true;
wakeup = true;
- }
-
- pthread_mutex_unlock(&p->lock);
-
- if (do_reset)
- ao->driver->reset(ao);
-
- if (wakeup)
- ao_wakeup_playthread(ao);
-}
-
-void ao_resume(struct ao *ao)
-{
- struct buffer_state *p = ao->buffer_state;
- bool wakeup = false;
-
- pthread_mutex_lock(&p->lock);
-
- if (p->playing && p->paused) {
+ } else if (p->playing && p->paused && !paused) {
if (ao->driver->write) {
- if (p->streaming && p->hw_paused) {
+ if (p->hw_paused)
ao->driver->set_pause(ao, false);
- } else {
- p->recover_pause = true;
- }
p->hw_paused = false;
} else {
if (!p->streaming)
ao->driver->start(ao);
p->streaming = true;
}
- p->paused = false;
wakeup = true;
}
+ p->paused = paused;
pthread_mutex_unlock(&p->lock);
+ if (do_reset)
+ ao->driver->reset(ao);
+
if (wakeup)
ao_wakeup_playthread(ao);
}
-bool ao_eof_reached(struct ao *ao)
+// Whether audio is playing. This means that there is still data in the buffers,
+// and ao_start() was called. This returns true even if playback was logically
+// paused. On false, EOF was reached, or an underrun happened, or ao_reset()
+// was called.
+bool ao_is_playing(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
pthread_mutex_lock(&p->lock);
- bool eof = !p->playing;
- if (ao->driver->write) {
- eof |= !p->still_playing;
- } else {
- // For simplicity, ignore the latency. Otherwise, we would have to run
- // an extra thread to time it.
- eof |= mp_ring_buffered(p->buffers[0]) == 0;
- }
+ bool playing = p->playing;
pthread_mutex_unlock(&p->lock);
- return eof;
+ return playing;
}
// Block until the current audio buffer has played completely.
@@ -461,35 +413,25 @@ void ao_drain(struct ao *ao)
struct buffer_state *p = ao->buffer_state;
pthread_mutex_lock(&p->lock);
- p->final_chunk = true;
- while (!p->paused && p->still_playing && p->streaming) {
- if (ao->driver->write) {
- if (p->draining) {
- // Wait for EOF signal from AO.
- pthread_cond_wait(&p->wakeup, &p->lock);
- } else {
- p->draining = true;
- MP_VERBOSE(ao, "waiting for draining...\n");
- pthread_mutex_unlock(&p->lock);
- ao_wakeup_playthread(ao);
- pthread_mutex_lock(&p->lock);
- }
- } else {
- double left = mp_ring_buffered(p->buffers[0]) / (double)ao->bps * 1e6;
- pthread_mutex_unlock(&p->lock);
+ while (!p->paused && p->playing) {
+ pthread_mutex_unlock(&p->lock);
+ double delay = ao_get_delay(ao);
+ pthread_mutex_lock(&p->lock);
- if (left > 0) {
- // Wait for lower bound.
- mp_sleep_us(left);
- // And then poll for actual end. No other way.
- // Limit to arbitrary ~250ms max. waiting for robustness.
- int64_t max = mp_time_us() + 250000;
- while (mp_time_us() < max && !ao_eof_reached(ao))
- mp_sleep_us(1);
- } else {
- p->still_playing = false;
- }
+ // Limit to buffer + arbitrary ~250ms max. waiting for robustness.
+ delay += mp_async_queue_get_samples(p->queue) / (double)ao->samplerate;
+ struct timespec ts = mp_rel_time_to_timespec(MPMAX(delay, 0) + 0.25);
+
+ // Wait for EOF signal from AO.
+ if (pthread_cond_timedwait(&p->wakeup, &p->lock, &ts)) {
+ MP_VERBOSE(ao, "drain timeout\n");
+ break;
+ }
+ if (!p->playing && mp_async_queue_get_samples(p->queue)) {
+ MP_WARN(ao, "underrun during draining\n");
+ pthread_mutex_unlock(&p->lock);
+ ao_start(ao);
pthread_mutex_lock(&p->lock);
}
}
@@ -498,6 +440,12 @@ void ao_drain(struct ao *ao)
ao_reset(ao);
}
+static void wakeup_filters(void *ctx)
+{
+ struct ao *ao = ctx;
+ ao_wakeup_playthread(ao);
+}
+
void ao_uninit(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
@@ -515,6 +463,9 @@ void ao_uninit(struct ao *ao)
if (ao->driver_initialized)
ao->driver->uninit(ao);
+ talloc_free(p->filter_root);
+ talloc_free(p->queue);
+ talloc_free(p->pending);
talloc_free(p->convert_buffer);
talloc_free(p->temp_buf);
@@ -542,16 +493,28 @@ bool init_buffer_post(struct ao *ao)
assert(ao->driver->get_state);
}
- for (int n = 0; n < ao->num_planes; n++)
- p->buffers[n] = mp_ring_new(ao, ao->buffer * ao->sstride);
-
- mpthread_mutex_init_recursive(&p->lock);
+ pthread_mutex_init(&p->lock, NULL);
pthread_cond_init(&p->wakeup, NULL);
pthread_mutex_init(&p->pt_lock, NULL);
pthread_cond_init(&p->pt_wakeup, NULL);
+ p->queue = mp_async_queue_create();
+ p->filter_root = mp_filter_create_root(ao->global);
+ p->input = mp_async_queue_create_filter(p->filter_root, MP_PIN_OUT, p->queue);
+
+ mp_async_queue_resume_reading(p->queue);
+
+ struct mp_async_queue_config cfg = {
+ .sample_unit = AQUEUE_UNIT_SAMPLES,
+ .max_samples = ao->buffer,
+ .max_bytes = INT64_MAX,
+ };
+ mp_async_queue_set_config(p->queue, cfg);
+
if (ao->driver->write) {
+ mp_filter_graph_set_wakeup_cb(p->filter_root, wakeup_filters, ao);
+
p->thread_valid = true;
if (pthread_create(&p->thread, NULL, playthread, ao)) {
p->thread_valid = false;
@@ -590,89 +553,85 @@ static bool realloc_buf(struct ao *ao, int samples)
}
// called locked
-static void ao_play_data(struct ao *ao)
+static bool ao_play_data(struct ao *ao)
{
struct buffer_state *p = ao->buffer_state;
+
+ if (!(p->playing && (!p->paused || ao->stream_silence)))
+ return false;
+
struct mp_pcm_state state;
get_dev_state(ao, &state);
- if (p->streaming && !state.playing && !ao->untimed) {
- if (p->draining) {
- MP_VERBOSE(ao, "underrun signaled for audio end\n");
- p->still_playing = false;
- pthread_cond_broadcast(&p->wakeup);
- } else {
- ao_add_events(ao, AO_EVENT_UNDERRUN);
+ if (p->streaming && !state.playing && !ao->untimed)
+ goto eof;
+
+ void **planes = NULL;
+ int space = state.free_samples;
+ if (!space)
+ return false;
+ assert(space >= 0);
+
+ int samples = 0;
+ bool got_eof = false;
+ if (ao->driver->write_frames) {
+ TA_FREEP(&p->pending);
+ samples = read_buffer(ao, NULL, 1, &got_eof);
+ planes = (void **)&p->pending;
+ } else {
+ if (!realloc_buf(ao, space)) {
+ MP_ERR(ao, "Failed to allocate buffer.\n");
+ return false;
}
+ planes = (void **)mp_aframe_get_data_rw(p->temp_buf);
+ assert(planes);
- p->streaming = false;
- }
+ if (p->recover_pause) {
+ samples = MPCLAMP(p->prepause_state.delay * ao->samplerate, 0, space);
+ p->recover_pause = false;
+ mp_aframe_set_silence(p->temp_buf, 0, space);
+ }
- // Round free space to period sizes to reduce number of write() calls.
- int space = state.free_samples / ao->period_size * ao->period_size;
- bool play_silence = p->paused || (ao->stream_silence && !p->still_playing);
- space = MPMAX(space, 0);
- if (!realloc_buf(ao, space)) {
- MP_ERR(ao, "Failed to allocate buffer.\n");
- return;
- }
- void **planes = (void **)mp_aframe_get_data_rw(p->temp_buf);
- assert(planes);
- int samples = mp_ring_buffered(p->buffers[0]) / ao->sstride;
- if (samples > space)
- samples = space;
- if (play_silence)
- samples = space;
- if (p->recover_pause) {
- samples = MPCLAMP(p->prepause_state.delay * ao->samplerate, 0, space);
- p->recover_pause = false;
- mp_aframe_set_silence(p->temp_buf, 0, space);
- } else {
- samples = ao_read_data(ao, planes, samples, 0);
+ if (!samples) {
+ samples = read_buffer(ao, planes, space, &got_eof);
+ if (p->paused || (ao->stream_silence && !p->playing))
+ samples = space; // read_buffer() sets remainder to silent
+ }
}
- if (play_silence)
- samples = space; // ao_read_data() sets remainder to silent
- bool is_eof = p->final_chunk && samples < space;
- bool ok = true;
- int written = 0;
if (samples) {
- p->draining |= is_eof;
MP_STATS(ao, "start ao fill");
- ok = ao->driver->write(ao, planes, samples);
+ if (!ao->driver->write(ao, planes, samples))
+ MP_ERR(ao, "Error writing audio to device.\n");
MP_STATS(ao, "end ao fill");
- }
- if (!ok)
- MP_ERR(ao, "Error writing audio to device.\n");
-
- if (samples > 0 && ok) {
- written = samples;
if (!p->streaming) {
MP_VERBOSE(ao, "starting AO\n");
ao->driver->start(ao);
p->streaming = true;
+ state.playing = true;
}
- p->still_playing = !play_silence;
}
- if (p->draining && p->still_playing && ao->untimed) {
- p->still_playing = false;
- pthread_cond_broadcast(&p->wakeup);
- }
+ MP_TRACE(ao, "in=%d space=%d(%d) pl=%d, eof=%d\n",
+ samples, space, state.free_samples, p->playing, got_eof);
+
+ if (got_eof)
+ goto eof;
- // Wait until space becomes available. Also wait if we actually wrote data,
- // so the AO wakes us up properly if it needs more data.
- p->ao_wait_low_buffer = space == 0 || written > 0 || p->draining;
-
- // Request more data if we're below some random buffer level.
- int needed = unlocked_get_space(ao);
- bool more = needed >= ao->device_buffer / 4 && !p->final_chunk;
- if (more)
- ao->wakeup_cb(ao->wakeup_ctx); // request more data
- MP_TRACE(ao, "in=%d eof=%d space=%d r=%d wa/pl/dr=%d/%d/%d needed=%d more=%d\n",
- samples, is_eof, space, written, p->ao_wait_low_buffer,
- p->still_playing, p->draining, needed, more);
+ return samples > 0;
+
+eof:
+ MP_VERBOSE(ao, "audio end or underrun\n");
+ // Normal AOs signal EOF on underrun, untimed AOs never signal underruns.
+ if (ao->untimed || !state.playing) {
+ p->streaming = false;
+ p->playing = false;
+ }
+ ao->wakeup_cb(ao->wakeup_ctx);
+ // For ao_drain().
+ pthread_cond_broadcast(&p->wakeup);
+ return true;
}
static void *playthread(void *arg)
@@ -683,20 +642,18 @@ static void *playthread(void *arg)
while (1) {
pthread_mutex_lock(&p->lock);
- bool blocked = ao->driver->initially_blocked && !p->initial_unblocked;
- bool playing = !p->paused && (p->playing || ao->stream_silence);
- if (playing && !blocked)
- ao_play_data(ao);
+ bool progress = false;
+ if (!ao->driver->initially_blocked || p->initial_unblocked)
+ progress = ao_play_data(ao);
// Wait until the device wants us to write more data to it.
// Fallback to guessing.
double timeout = INFINITY;
- if (p->ao_wait_low_buffer) {
+ if (p->streaming && !p->paused && !progress) {
// Wake up again if half of the audio buffer has been played.
// Since audio could play at a faster or slower pace, wake up twice
// as often as ideally needed.
timeout = ao->device_buffer / (double)ao->samplerate * 0.25;
- p->ao_wait_low_buffer = false;
}
pthread_mutex_unlock(&p->lock);
@@ -706,7 +663,7 @@ static void *playthread(void *arg)
pthread_mutex_unlock(&p->pt_lock);
break;
}
- if (!p->need_wakeup) {
+ if (!p->need_wakeup && !progress) {
MP_STATS(ao, "start audio wait");
struct timespec ts = mp_rel_time_to_timespec(timeout);
pthread_cond_timedwait(&p->pt_wakeup, &p->pt_lock, &ts);