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-rw-r--r--audio/out/ao.h19
1 files changed, 4 insertions, 15 deletions
diff --git a/audio/out/ao.h b/audio/out/ao.h
index 1bca124599..18c7cdc02f 100644
--- a/audio/out/ao.h
+++ b/audio/out/ao.h
@@ -26,8 +26,7 @@
#include "audio/chmap_sel.h"
enum aocontrol {
- // _VOLUME commands take struct ao_control_vol pointer for input/output.
- // If there's only one volume, SET should use average of left/right.
+ // _VOLUME commands take a pointer to float for input/output.
AOCONTROL_GET_VOLUME,
AOCONTROL_SET_VOLUME,
// _MUTE commands take a pointer to bool
@@ -35,8 +34,6 @@ enum aocontrol {
AOCONTROL_SET_MUTE,
// Has char* as argument, which contains the desired stream title.
AOCONTROL_UPDATE_STREAM_TITLE,
- // Has enum aocontrol_media_role* argument, which contains the current media role
- AOCONTROL_UPDATE_MEDIA_ROLE,
};
// If set, then the queued audio data is the last. Note that after a while, new
@@ -59,16 +56,8 @@ enum {
AO_INIT_STREAM_SILENCE = 1 << 2,
// Force exclusive mode, i.e. lock out the system mixer.
AO_INIT_EXCLUSIVE = 1 << 3,
-};
-
-typedef struct ao_control_vol {
- float left;
- float right;
-} ao_control_vol_t;
-
-enum aocontrol_media_role {
- AOCONTROL_MEDIA_ROLE_MUSIC,
- AOCONTROL_MEDIA_ROLE_MOVIE,
+ // Initialize with music role.
+ AO_INIT_MEDIA_ROLE_MUSIC = 1 << 4,
};
struct ao_device_desc {
@@ -109,7 +98,7 @@ void ao_set_gain(struct ao *ao, float gain);
double ao_get_delay(struct ao *ao);
void ao_reset(struct ao *ao);
void ao_start(struct ao *ao);
-void ao_set_paused(struct ao *ao, bool paused);
+void ao_set_paused(struct ao *ao, bool paused, bool eof);
void ao_drain(struct ao *ao);
bool ao_is_playing(struct ao *ao);
struct mp_async_queue;