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-rw-r--r--TOOLS/gltest.c190
1 files changed, 0 insertions, 190 deletions
diff --git a/TOOLS/gltest.c b/TOOLS/gltest.c
deleted file mode 100644
index 1bfdce5e67..0000000000
--- a/TOOLS/gltest.c
+++ /dev/null
@@ -1,190 +0,0 @@
-// OpenGL glTexSubImage() test/benchmark prg (C) 2001. by A'rpi/ESP-team
-
-#include <GL/glut.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <inttypes.h>
-#include <string.h>
-
-// pixel size: 3 or 4
-#define BYTES_PP 3
-
-// blit by lines (defined) or frames (not defined)
-#define FAST_BLIT
-
-static uint32_t image_width=720; // DVD size
-static uint32_t image_height=576;
-
-static uint32_t image_format;
-static uint32_t image_bpp;
-static uint32_t image_bytes;
-
-static uint32_t texture_width=512;
-static uint32_t texture_height=512;
-
-static unsigned char *ImageData=NULL;
-
-static GLvoid resize(int x,int y){
- printf("Resize: %dx%d\n",x,y);
- glViewport( 0, 0, x, y );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, image_width, image_height, 0, -1,1);
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
-}
-
-float akarmi=0;
-
-int counter=0;
-float gen_time=0;
-float up_time=0;
-float render_time=0;
-
-unsigned char sintable[4096];
-
-extern float GetRelativeTime();
-
-static void redraw(void)
-{
-// glClear(GL_COLOR_BUFFER_BIT);
- int x,y,i;
- unsigned char *d=ImageData;
- int dstride=BYTES_PP*image_width;
-
- GetRelativeTime();
-
- // generate some image:
- for(y=0;y<image_height;y++){
- int y1=2048*sin(akarmi*0.36725+y*0.0165);
- int y2=2048*sin(akarmi*0.45621+y*0.02753);
- int y3=2048*sin(akarmi*0.15643+y*0.03732);
- for(x=0;x<image_width;x++){
- d[0]=sintable[(y1+x*135)&4095];
- d[1]=sintable[(y2+x*62)&4095];
- d[2]=sintable[(y3+x*23)&4095];
- d+=BYTES_PP;
- }
- }
-
- gen_time+=GetRelativeTime();
-
-#ifdef FAST_BLIT
- // upload texture:
- for(i=0;i<image_height;i++){
- glTexSubImage2D( GL_TEXTURE_2D, // target
- 0, // level
- 0, // x offset
- i, // y offset
- image_width, // width
- 1, // height
- (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- ImageData+i*dstride ); // *pixels
- }
-#else
- glTexSubImage2D( GL_TEXTURE_2D, // target
- 0, // level
- 0, // x offset
- 0, // y offset
- image_width, // width
- image_height, // height
- (BYTES_PP==4)?GL_RGBA:GL_RGB, // format
- GL_UNSIGNED_BYTE, // type
- ImageData ); // *pixels
-#endif
-
- up_time+=GetRelativeTime();
-
- glColor3f(1,1,1);
- glBegin(GL_QUADS);
- glTexCoord2f(0,0);glVertex2i(0,0);
- glTexCoord2f(0,1);glVertex2i(0,texture_height);
- glTexCoord2f(1,1);glVertex2i(texture_width,texture_height);
- glTexCoord2f(1,0);glVertex2i(texture_width,0);
- glEnd();
-
- glFinish();
- glutSwapBuffers();
-
- render_time+=GetRelativeTime();
-
- ++counter;
- { float total=gen_time+up_time+render_time;
- if(total>2.0){
- printf("%8.3f fps (gen: %2d%% upload: %2d%% render: %2d%%)\n",
- (float)counter/total,
- (int)(100.0*gen_time/total),
- (int)(100.0*up_time/total),
- (int)(100.0*render_time/total)
- );
- gen_time=up_time=render_time=0;
- counter=0;
- } }
-
-}
-
-static GLvoid IdleFunc(){
- akarmi+=0.1;
- glutPostRedisplay();
-}
-
-int
-main(int argc, char **argv)
-{
- int i;
-
- glutInit(&argc, argv);
- glutInitWindowSize(640, 480);
- glutInitDisplayMode(GLUT_DOUBLE);
- (void) glutCreateWindow("csg");
-
- glutDisplayFunc(redraw);
- glutReshapeFunc(resize);
- glutIdleFunc(IdleFunc);
-
- texture_width=32;
- while(texture_width<image_width) texture_width*=2;
- while(texture_width<image_height) texture_width*=2;
- texture_height=texture_width;
-
- image_bpp=8*BYTES_PP;
- image_bytes=BYTES_PP;
-
- ImageData=malloc(texture_width*texture_height*image_bytes);
- memset(ImageData,128,texture_width*texture_height*image_bytes);
-
- glDisable(GL_BLEND);
- glDisable(GL_DEPTH_TEST);
- glDepthMask(GL_FALSE);
- glDisable(GL_CULL_FACE);
-
- glEnable(GL_TEXTURE_2D);
-
- printf("Creating %dx%d texture...\n",texture_width,texture_height);
-
-#if 1
-// glBindTexture(GL_TEXTURE_2D, texture_id);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-#ifdef TEXTUREFORMAT_32BPP
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, texture_width, texture_height, 0,
-#else
- glTexImage2D(GL_TEXTURE_2D, 0, BYTES_PP, texture_width, texture_height, 0,
-#endif
- (image_bytes==4)?GL_RGBA:GL_BGR, GL_UNSIGNED_BYTE, ImageData);
-#endif
-
- resize(640,480);
-
- glClearColor( 1.0f,0.0f,1.0f,0.0f );
- glClear( GL_COLOR_BUFFER_BIT );
-
- for(i=0;i<4096;i++) sintable[i]=128+127*sin(2.0*3.14159265*i/4096.0);
-
- glutMainLoop();
- return 0; /* ANSI C requires main to return int. */
-}