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-rw-r--r--DOCS/man/vo.rst72
1 files changed, 30 insertions, 42 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index a9a8e6db95..d76c95f987 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -426,11 +426,29 @@ Available video output drivers are:
debug OpenGL context (which does nothing with current graphics drivers
as of this writing).
+ ``interpolation``
+ Reduce stuttering caused by mismatches in the video fps and display
+ refresh rate (also known as judder).
+
+ This essentially attempts to interpolate the missing frames by
+ convoluting the video along the temporal axis. The filter used can be
+ controlled using the ``tscale`` setting.
+
+ Note that this relies on vsync to work, see ``swapinterval`` for more
+ information.
+
``swapinterval=<n>``
Interval in displayed frames between two buffer swaps.
1 is equivalent to enable VSYNC, 0 to disable VSYNC. Defaults to 1 if
not specified.
+ Note that this depends on proper OpenGL vsync support. On some platforms
+ and drivers, this only works reliably when in fullscreen mode. It may
+ also require driver-specific hacks if using multiple monitors, to
+ ensure mpv syncs to the right one. Compositing window managers can
+ also lead to bad results, as can missing or incorrect display FPS
+ information (see ``--display-fps``).
+
``cscale=<filter>``
As ``scale``, but for interpolating chroma information. If the image
is not subsampled, this option is ignored entirely.
@@ -445,6 +463,18 @@ Available video output drivers are:
See ``scale-param1``, ``scale-param2``, ``scale-radius`` and
``scale-antiring``.
+ ``tscale=<filter>``, ``tscale-param1``, ``tscale-param2``, ``tscale-antiring``
+ The filter used for interpolating the temporal axis (frames). This is
+ only used if ``interpolation`` is enabled. The only valid choices
+ for ``tscale`` are separable convolution filters (use ``tscale=help``
+ to get a list). The other options (``tscale-param1`` etc.) are
+ analogous to their ``scale`` counterparts. The default is ``mitchell``.
+
+ Note that the maximum supported filter radius is currently 3, and that
+ using filters with larger radius may introduce isues when pausing or
+ framestepping, proportional to the radius used. It is recommended to
+ stick to a radius of 1 or 2.
+
``linear-scaling``
Scale in linear light. This is automatically enabled if
``target-prim``, ``target-trc``, ``icc-profile`` or
@@ -636,48 +666,6 @@ Available video output drivers are:
Color used to draw parts of the mpv window not covered by video.
See ``--osd-color`` option how colors are defined.
- ``smoothmotion``
- Reduce stuttering caused by mismatches in video fps and display
- refresh rate (also known as judder).
-
- Instead of drawing source frames for variable durations, smoothmotion
- will blend frames that overlap the transition between two frames in
- the source material.
-
- For example, a 24 Hz clip played back on a 60 Hz display would normally
- result in a pattern like this::
-
- A A A B B C C C D D E E E F F
-
- which has different lengths, alternating between 3 and 2. This
- difference in frame duration is what causes judder.
-
- With smoothmotion enabled, the pattern changes to::
-
- A A A+B B B C C C+D D D E E E+F F F
-
- where A+B is a blend of A and B. In this pattern, each frame gets a
- (consistent) duration of roughly 2.5 - resulting in smooth motion.
-
- GPU drivers or compositing window managers overriding vsync behavior
- can lead to bad results. If the framerate is close to or over the
- display refresh rate, results can be bad as well.
-
- .. note:: On systems other than Linux or OS X, you currently must set
- the ``--display-fps`` option, or the results will be bad.
-
- ``smoothmotion-threshold=<0.0-0.5>``
- Mix threshold at which interpolation is skipped (default: 0.0 – never
- skip).
-
- For example, with a ``smoothmotion-threshold`` of 0.1, if the
- smoothmotion algorithm would try to blend two frames by a ratio of
- 95% A + 5% B, it would simply display A instead. (Since the
- distance, 0.05, is lower than the threshold)
-
- Setting this to 0.5 would be similar to disabling smoothmotion
- completely, since it would always just display the nearest frame.
-
``opengl-hq``
Same as ``opengl``, but with default settings for high quality rendering.