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-rw-r--r--DOCS/man/vo.rst25
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diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index 1230531982..c09747b89d 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -204,33 +204,8 @@ Available video output drivers are:
.. note:: This driver is for compatibility with systems that don't provide
proper OpenGL drivers, and where ANGLE does not perform well.
- .. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were
- different, with ``direct3d`` not using shader by default. Now
- both use shaders by default, and ``direct3d_shaders`` is a
- deprecated alias. Use the ``--vo-direct3d-prefer-stretchrect``
- or the ``--vo-direct3d-disable-shaders`` options to get the old
- behavior of ``direct3d``.
-
The following global options are supported by this video output:
- ``--vo-direct3d-prefer-stretchrect``
- Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
-
- ``--vo-direct3d-disable-stretchrect``
- Never render the video using ``IDirect3DDevice9::StretchRect``.
-
- ``--vo-direct3d-disable-textures``
- Never render the video using D3D texture rendering. Rendering with
- textures + shader will still be allowed. Add ``disable-shaders`` to
- completely disable video rendering with textures.
-
- ``--vo-direct3d-disable-shaders``
- Never use shaders when rendering video.
-
- ``--vo-direct3d-only-8bit``
- Never render YUV video with more than 8 bits per component.
- Using this flag will force software conversion to 8-bit.
-
``--vo-direct3d-disable-texture-align``
Normally texture sizes are always aligned to 16. With this option
enabled, the video texture will always have exactly the same size as