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-rw-r--r--DOCS/man/vo.rst17
1 files changed, 9 insertions, 8 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index f9d02ec98b..9df07d90dd 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -199,11 +199,18 @@ Available video output drivers are:
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.
-``direct3d_shaders`` (Windows only)
+``direct3d`` (Windows only)
Video output driver that uses the Direct3D interface.
.. note:: This driver is for compatibility with systems that don't provide
- proper OpenGL drivers.
+ proper OpenGL drivers, and where ANGLE does not perform well.
+
+ .. note:: Before to 0.21.0, ``direct3d_shaders`` and ``direct3d`` were
+ different, with ``direct3d`` not using shader by default. Now
+ both use shaders by default, and ``direct3d_shaders`` is a
+ deprecated alias. Use the ``prefer-stretchrect`` or the
+ ``disable-shaders`` sub-options to get the old behavior of
+ ``direct3d``.
``prefer-stretchrect``
Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
@@ -268,12 +275,6 @@ Available video output drivers are:
``exact-backbuffer``
Always resize the backbuffer to window size.
-``direct3d`` (Windows only)
- Same as ``direct3d_shaders``, but with the options ``disable-textures``
- and ``disable-shaders`` forced.
-
- .. note:: This driver is for compatibility with old systems.
-
``opengl``
OpenGL video output driver. It supports extended scaling methods, dithering
and color management.