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@@ -4752,6 +4752,14 @@ The following video options are currently all specific to ``--vo=opengl`` and
linear
Specifies the scale factor to use while stretching. Defaults to 1.0.
+``--hdr-compute-peak``
+ Compute the HDR peak per-frame of relying on tagged metadata. These values
+ are averaged over local regions as well as over several frames to prevent
+ the value from jittering around too much. This option basically gives you
+ dynamic, per-scene tone mapping. Requires compute shaders, which is a
+ fairly recent OpenGL feature, and will probably also perform horribly on
+ some drivers, so enable at your own risk.
+
``--tone-mapping-desaturate=<value>``
Apply desaturation for highlights that exceed this level of brightness. The
higher the parameter, the more color information will be preserved. This