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-rw-r--r--DOCS/man/options.rst4
1 files changed, 2 insertions, 2 deletions
diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst
index 9335d69b63..c2fd9136a3 100644
--- a/DOCS/man/options.rst
+++ b/DOCS/man/options.rst
@@ -4839,8 +4839,8 @@ The following video options are currently all specific to ``--vo=gpu`` and
GPUs. It's worth noting that if async compute is enabled, and the device
supports more compute queues than graphics queues (bound by the restrictions
set by ``--vulkan-queue-count``), mpv will internally try and prefer the
- use of compute shaders over fragment shaders wherever possible. Not enabled
- by default, since it seems to cause issues with some drivers.
+ use of compute shaders over fragment shaders wherever possible. Enabled by
+ default, although Nvidia users may want to disable it.
``--d3d11-warp=<yes|no|auto>``
Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU