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-rw-r--r--DOCS/client_api_examples/qml_direct/main.cpp149
1 files changed, 149 insertions, 0 deletions
diff --git a/DOCS/client_api_examples/qml_direct/main.cpp b/DOCS/client_api_examples/qml_direct/main.cpp
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+++ b/DOCS/client_api_examples/qml_direct/main.cpp
@@ -0,0 +1,149 @@
+#include "main.h"
+
+#include <stdexcept>
+
+#include <QObject>
+#include <QtGlobal>
+#include <QOpenGLContext>
+
+#include <QGuiApplication>
+#include <QtQuick/QQuickWindow>
+#include <QtQuick/QQuickView>
+
+static void *get_proc_address(void *ctx, const char *name) {
+ (void)ctx;
+ QOpenGLContext *glctx = QOpenGLContext::currentContext();
+ if (!glctx)
+ return NULL;
+ return (void *)glctx->getProcAddress(QByteArray(name));
+}
+
+MpvRenderer::MpvRenderer(mpv::qt::Handle a_mpv, mpv_opengl_cb_context *a_mpv_gl)
+ : mpv(a_mpv), mpv_gl(a_mpv_gl), window(0)
+{
+ int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
+ if (r < 0)
+ throw std::runtime_error("could not initialize OpenGL");
+}
+
+MpvRenderer::~MpvRenderer()
+{
+ // Until this call is done, we need to make sure the player remains
+ // alive. This is done implicitly with the mpv::qt::Handle instance
+ // in this class.
+ mpv_opengl_cb_uninit_gl(mpv_gl);
+}
+
+void MpvRenderer::paint()
+{
+ window->resetOpenGLState();
+
+ // Render to the whole window.
+ QSize s = window->size() * window->devicePixelRatio();
+ int vp[4] = {0, 0, s.width(), -s.height()};
+
+ // This uses 0 as framebuffer, which indicates that mpv will render directly
+ // to the frontbuffer. Note that mpv will always switch framebuffers
+ // explicitly. Some QWindow setups (such as using QQuickWidget) actually
+ // want you to render into a FBO in the beforeRendering() signal, and this
+ // code won't work there.
+ mpv_opengl_cb_render(mpv_gl, 0, vp);
+
+ window->resetOpenGLState();
+}
+
+MpvObject::MpvObject(QQuickItem * parent)
+ : QQuickItem(parent), mpv_gl(0), renderer(0)
+{
+ mpv = mpv::qt::Handle::FromRawHandle(mpv_create());
+ if (!mpv)
+ throw std::runtime_error("could not create mpv context");
+
+ mpv_set_option_string(mpv, "terminal", "yes");
+ mpv_set_option_string(mpv, "msg-level", "all=v");
+
+ if (mpv_initialize(mpv) < 0)
+ throw std::runtime_error("could not initialize mpv context");
+
+ // Make use of the MPV_SUB_API_OPENGL_CB API.
+ mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
+
+ // Setup the callback that will make QtQuick update and redraw if there
+ // is a new video frame. Use a queued connection: this makes sure the
+ // doUpdate() function is run on the GUI thread.
+ mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
+ if (!mpv_gl)
+ throw std::runtime_error("OpenGL not compiled in");
+ mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this);
+ connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate,
+ Qt::QueuedConnection);
+
+ connect(this, &QQuickItem::windowChanged,
+ this, &MpvObject::handleWindowChanged);
+}
+
+MpvObject::~MpvObject()
+{
+ if (mpv_gl)
+ mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL);
+}
+
+void MpvObject::handleWindowChanged(QQuickWindow *win)
+{
+ if (!win)
+ return;
+ connect(win, &QQuickWindow::beforeSynchronizing,
+ this, &MpvObject::sync, Qt::DirectConnection);
+ connect(win, &QQuickWindow::sceneGraphInvalidated,
+ this, &MpvObject::cleanup, Qt::DirectConnection);
+ win->setClearBeforeRendering(false);
+}
+
+void MpvObject::sync()
+{
+ if (!renderer) {
+ renderer = new MpvRenderer(mpv, mpv_gl);
+ connect(window(), &QQuickWindow::beforeRendering,
+ renderer, &MpvRenderer::paint, Qt::DirectConnection);
+ }
+ renderer->window = window();
+}
+
+void MpvObject::cleanup()
+{
+ if (renderer) {
+ delete renderer;
+ renderer = 0;
+ }
+}
+
+void MpvObject::on_update(void *ctx)
+{
+ MpvObject *self = (MpvObject *)ctx;
+ emit self->onUpdate();
+}
+
+// connected to onUpdate(); signal makes sure it runs on the GUI thread
+void MpvObject::doUpdate()
+{
+ window()->update();
+}
+
+void MpvObject::command(const QVariant& params)
+{
+ mpv::qt::command_variant(mpv, params);
+}
+
+int main(int argc, char **argv)
+{
+ QGuiApplication app(argc, argv);
+
+ qmlRegisterType<MpvObject>("mpvtest", 1, 0, "MpvObject");
+
+ QQuickView view;
+ view.setResizeMode(QQuickView::SizeRootObjectToView);
+ view.setSource(QUrl("qrc:///mpvtest/main.qml"));
+ view.show();
+
+ return app.exec();
+}