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-rw-r--r--DOCS/client_api_examples/qml/mpvrenderer.cpp116
1 files changed, 0 insertions, 116 deletions
diff --git a/DOCS/client_api_examples/qml/mpvrenderer.cpp b/DOCS/client_api_examples/qml/mpvrenderer.cpp
deleted file mode 100644
index f24ae42ed3..0000000000
--- a/DOCS/client_api_examples/qml/mpvrenderer.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-#include "mpvrenderer.h"
-
-#include <stdexcept>
-
-#include <QObject>
-#include <QtGlobal>
-#include <QOpenGLContext>
-
-#include <QtGui/QOpenGLFramebufferObject>
-
-#include <QtQuick/QQuickWindow>
-
-class MpvRenderer : public QQuickFramebufferObject::Renderer
-{
- static void *get_proc_address(void *ctx, const char *name) {
- (void)ctx;
- QOpenGLContext *glctx = QOpenGLContext::currentContext();
- if (!glctx)
- return NULL;
- return (void *)glctx->getProcAddress(QByteArray(name));
- }
-
- mpv::qt::Handle mpv;
- QQuickWindow *window;
- mpv_opengl_cb_context *mpv_gl;
-public:
- MpvRenderer(const MpvObject *obj)
- : mpv(obj->mpv), window(obj->window()), mpv_gl(obj->mpv_gl)
- {
- int r = mpv_opengl_cb_init_gl(mpv_gl, NULL, get_proc_address, NULL);
- if (r < 0)
- throw std::runtime_error("could not initialize OpenGL");
- }
-
- virtual ~MpvRenderer()
- {
- // Until this call is done, we need to make sure the player remains
- // alive. This is done implicitly with the mpv::qt::Handle instance
- // in this class.
- mpv_opengl_cb_uninit_gl(mpv_gl);
- }
-
- void render()
- {
- QOpenGLFramebufferObject *fbo = framebufferObject();
- int vp[4] = {0, 0, fbo->width(), fbo->height()};
- window->resetOpenGLState();
- mpv_opengl_cb_render(mpv_gl, fbo->handle(), vp);
- window->resetOpenGLState();
- }
-};
-
-MpvObject::MpvObject(QQuickItem * parent)
- : QQuickFramebufferObject(parent), mpv_gl(0)
-{
- mpv = mpv::qt::Handle::FromRawHandle(mpv_create());
- if (!mpv)
- throw std::runtime_error("could not create mpv context");
-
- mpv_set_option_string(mpv, "terminal", "yes");
- mpv_set_option_string(mpv, "msg-level", "all=v");
-
- if (mpv_initialize(mpv) < 0)
- throw std::runtime_error("could not initialize mpv context");
-
- // Make use of the MPV_SUB_API_OPENGL_CB API.
- mpv::qt::set_option_variant(mpv, "vo", "opengl-cb");
-
- // Request hw decoding, just for testing.
- mpv::qt::set_option_variant(mpv, "hwdec", "auto");
-
- // Setup the callback that will make QtQuick update and redraw if there
- // is a new video frame. Use a queued connection: this makes sure the
- // doUpdate() function is run on the GUI thread.
- mpv_gl = (mpv_opengl_cb_context *)mpv_get_sub_api(mpv, MPV_SUB_API_OPENGL_CB);
- if (!mpv_gl)
- throw std::runtime_error("OpenGL not compiled in");
- mpv_opengl_cb_set_update_callback(mpv_gl, MpvObject::on_update, (void *)this);
- connect(this, &MpvObject::onUpdate, this, &MpvObject::doUpdate,
- Qt::QueuedConnection);
-}
-
-MpvObject::~MpvObject()
-{
- if (mpv_gl)
- mpv_opengl_cb_set_update_callback(mpv_gl, NULL, NULL);
-}
-
-void MpvObject::on_update(void *ctx)
-{
- MpvObject *self = (MpvObject *)ctx;
- emit self->onUpdate();
-}
-
-// connected to onUpdate(); signal makes sure it runs on the GUI thread
-void MpvObject::doUpdate()
-{
- update();
-}
-
-void MpvObject::command(const QVariant& params)
-{
- mpv::qt::command_variant(mpv, params);
-}
-
-void MpvObject::setProperty(const QString& name, const QVariant& value)
-{
- mpv::qt::set_property_variant(mpv, name, value);
-}
-
-QQuickFramebufferObject::Renderer *MpvObject::createRenderer() const
-{
- window()->setPersistentOpenGLContext(true);
- window()->setPersistentSceneGraph(true);
- return new MpvRenderer(this);
-}