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-rw-r--r--DOCS/man/vo.rst4
-rw-r--r--video/out/vo_opengl.c1
2 files changed, 2 insertions, 3 deletions
diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst
index d8c0925744..e3096ab46f 100644
--- a/DOCS/man/vo.rst
+++ b/DOCS/man/vo.rst
@@ -946,8 +946,8 @@ Available video output drivers are:
Win32/WGL
angle
Direct3D11 through the OpenGL ES translation layer ANGLE. This
- supports almost everything the ``win`` backend does, except ICC
- profiles, and the ``nnedi3`` prescaler.
+ supports almost everything the ``win`` backend does (if the ANGLE
+ build is new enough), except the ``nnedi3`` prescaler.
dxinterop (experimental)
Win32, using WGL for rendering and Direct3D 9Ex for presentation.
Works on Nvidia and AMD. Newer Intel chips with the latest drivers
diff --git a/video/out/vo_opengl.c b/video/out/vo_opengl.c
index 6f4e5948df..4a3b5e7b4e 100644
--- a/video/out/vo_opengl.c
+++ b/video/out/vo_opengl.c
@@ -490,7 +490,6 @@ const struct vo_driver video_out_opengl_hq = {
.priv_size = sizeof(struct gl_priv),
.priv_defaults = &(const struct gl_priv){
.renderer_opts = (struct gl_video_opts *)&gl_video_opts_hq_def,
- .es = -1,
},
.options = options,
};